--[[
Sprint mod for Minetest by GunshipPenguin

To the extent possible under law, the author(s)
have dedicated all copyright and related and neighboring rights 
to this software to the public domain worldwide. This software is
distributed without any warranty. 
]]

--Configuration variables, these are all explained in README.md
mcl_sprint = {}

mcl_sprint.SPEED = 1.3

local players = {}

minetest.register_on_joinplayer(function(player)
	local playerName = player:get_player_name()

	players[playerName] = {
		sprinting = false,
		timeOut = 0, 
		shouldSprint = false,
		lastPos = player:getpos(),
		sprintDistance = 0,
	}
end)
minetest.register_on_leaveplayer(function(player)
	local playerName = player:get_player_name()
	players[playerName] = nil
end)
minetest.register_globalstep(function(dtime)
	--Get the gametime
	local gameTime = minetest.get_gametime()

	--Loop through all connected players
	for playerName,playerInfo in pairs(players) do
		local player = minetest.get_player_by_name(playerName)
		if player ~= nil then
			--Check if the player should be sprinting
			if player:get_player_control()["aux1"] and player:get_player_control()["up"] then
				players[playerName]["shouldSprint"] = true
			else
				players[playerName]["shouldSprint"] = false
			end
			
			local playerPos = player:getpos()
			--If the player is sprinting, create particles behind and cause exhaustion
			if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then

				-- Exhaust player for sprinting
				local lastPos = players[playerName].lastPos
				local dist = vector.distance({x=lastPos.x, y=0, z=lastPos.z}, {x=playerPos.x, y=0, z=playerPos.z})
				players[playerName].sprintDistance = players[playerName].sprintDistance + dist
				if players[playerName].sprintDistance >= 1 then
					local superficial = math.floor(players[playerName].sprintDistance)
					mcl_hunger.exhaust(playerName, mcl_hunger.EXHAUST_SPRINT * superficial)
					players[playerName].sprintDistance = players[playerName].sprintDistance - superficial
				end

				-- Sprint dirt particles
				local numParticles = math.random(1, 2)
				local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
				if playerNode["name"] ~= "air" then
					for i=1, numParticles, 1 do
						minetest.add_particle({
							pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
							vel = {x=0, y=5, z=0},
							acc = {x=0, y=-13, z=0},
							expirationtime = math.random(),
							size = math.random()+0.5,
							collisiondetection = true,
							vertical = false,
							texture = "default_dirt.png",
						})
					end
				end
			end

			--Adjust player states
			players[playerName].lastPos = playerPos
			if players[playerName]["shouldSprint"] == true then --Stopped
				local sprinting
				-- Prevent sprinting if standing on soul sand or hungry
				if mcl_playerplus[playerName].node_stand == "mcl_nether:soul_sand" or (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) then
					sprinting = false
				else
					sprinting = true
				end
				setSprinting(playerName, sprinting)
			elseif players[playerName]["shouldSprint"] == false then
				setSprinting(playerName, false)
			end
			
		end
	end
end)

function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
	local player = minetest.get_player_by_name(playerName)
	if players[playerName] then
		players[playerName]["sprinting"] = sprinting
		-- Don't overwrite physics when standing on soul sand or sleeping
		if mcl_playerplus[playerName].node_stand ~= "mcl_nether:soul_sand" and player:get_attribute("mcl_beds:sleeping") ~= "true" then
			if sprinting == true then
				player:set_physics_override({speed=mcl_sprint.SPEED})
			elseif sprinting == false then
				player:set_physics_override({speed=1.0})
			end
			return true
		end
	end
	return false
end