local math_random = math.random --generic call for sound handler for mobs (data access) mobs.play_sound = function(self,sound) local soundinfo = self.sounds if not soundinfo then return end local play_sound = soundinfo[sound] if not play_sound then return end mobs.play_sound_handler(self, play_sound) end --generic sound handler for mobs mobs.play_sound_handler = function(self, sound) local pitch = (100 + math_random(-15,15) + math_random()) / 100 minetest.sound_play(sound, { object = self.object, gain = 1.0, max_hear_distance = self.sounds.distance, pitch = pitch, }, true) end