# mcl_buckets Add an API to register buckets to mcl ## mcl_buckets.register_liquid(def) Register a new liquid Accept folowing params: * source_place = a string or function. * string: name of the node to place * function(pos): will returns name of the node to place with pos being the placement position * source_take = table of liquid source node names to take * itemname = itemstring of the new bucket item (or nil if liquid is not takeable) * inventory_image = texture of the new bucket item (ignored if itemname == nil) * name = user-visible bucket description * longdesc = long explanatory description (for help) * usagehelp = short usage explanation (for help) * tt_help = very short tooltip help * extra_check(pos, placer) = optional function(pos) which can returns false to avoid placing the liquid. Placer is object/player who is placing the liquid, can be nil. * groups = optional list of item groups This function can be called from any mod (which depends on this one)