xof 0302txt 0064 // File created by CINEMA 4D template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> SWORD major; SWORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v; } template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; } template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor; } template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> SWORD truefalse; } template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues; } template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { <F6F23F41-7686-11cf-8F52-0040333594A3> Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } Header { 1; 0; 1; } Mesh CINEMA4D_Mesh { 40; // Boat -4.57;1.138;5.672;, -4.57;4.55;5.672;, -5.707;1.138;5.668;, -5.707;4.55;5.668;, -5.668;1.138;-5.707;, -5.668;4.55;-5.707;, -4.53;1.138;-5.703;, -4.53;4.55;-5.703;, 4.57;1.138;-5.672;, 4.57;4.55;-5.672;, 5.707;1.138;-5.668;, 5.707;4.55;-5.668;, 5.668;1.138;5.707;, 5.668;4.55;5.707;, 4.53;1.138;5.703;, 4.53;4.55;5.703;, 5.668;1.138;5.707;, 5.668;4.55;5.707;, 5.664;1.138;6.845;, 5.664;4.55;6.845;, -5.711;1.138;6.805;, -5.711;4.55;6.805;, -5.707;1.138;5.668;, -5.707;4.55;5.668;, -5.668;1.138;-5.707;, -5.668;4.55;-5.707;, -5.664;1.138;-6.845;, -5.664;4.55;-6.845;, 5.711;1.138;-6.805;, 5.711;4.55;-6.805;, 5.707;1.138;-5.668;, 5.707;4.55;-5.668;, -4.574;-1.138;6.809;, -4.574;1.138;6.809;, -4.526;-1.138;-6.841;, -4.526;1.138;-6.841;, 4.574;-1.138;-6.809;, 4.574;1.138;-6.809;, 4.526;-1.138;6.841;, 4.526;1.138;6.841;; 30; // Boat 4;0,1,3,2;, 4;2,3,5,4;, 4;4,5,7,6;, 4;6,7,1,0;, 4;1,7,5,3;, 4;6,0,2,4;, 4;8,9,11,10;, 4;10,11,13,12;, 4;12,13,15,14;, 4;14,15,9,8;, 4;9,15,13,11;, 4;14,8,10,12;, 4;16,17,19,18;, 4;18,19,21,20;, 4;20,21,23,22;, 4;22,23,17,16;, 4;17,23,21,19;, 4;22,16,18,20;, 4;24,25,27,26;, 4;26,27,29,28;, 4;28,29,31,30;, 4;30,31,25,24;, 4;25,31,29,27;, 4;30,24,26,28;, 4;32,33,35,34;, 4;34,35,37,36;, 4;36,37,39,38;, 4;38,39,33,32;, 4;33,39,37,35;, 4;38,32,34,36;; MeshNormals { 40; // Boat 0.035;-0.108;0.361;, 0.035;0.108;0.361;, -0.037;-0.108;0.361;, -0.037;0.108;0.361;, -0.035;-0.108;-0.361;, -0.035;0.108;-0.361;, 0.037;-0.108;-0.361;, 0.037;0.108;-0.361;, -0.035;-0.108;-0.361;, -0.035;0.108;-0.361;, 0.037;-0.108;-0.361;, 0.037;0.108;-0.361;, 0.035;-0.108;0.361;, 0.035;0.108;0.361;, -0.037;-0.108;0.361;, -0.037;0.108;0.361;, 0.003;-0.002;-0.625;, 0.003;0.002;-0.625;, -0.002;-0.002;0.625;, -0.002;0.002;0.625;, -0.003;-0.002;0.625;, -0.003;0.002;0.625;, 0.002;-0.002;-0.625;, 0.002;0.002;-0.625;, -0.003;-0.002;0.625;, -0.003;0.002;0.625;, 0.002;-0.002;-0.625;, 0.002;0.002;-0.625;, 0.003;-0.002;-0.625;, 0.003;0.002;-0.625;, -0.002;-0.002;0.625;, -0.002;0.002;0.625;, -0.011;-0.028;0.611;, -0.011;0.028;0.611;, -0.007;-0.028;-0.611;, -0.007;0.028;-0.611;, 0.011;-0.028;-0.611;, 0.011;0.028;-0.611;, 0.007;-0.028;0.611;, 0.007;0.028;0.611;; 30; // Boat 4;0,1,3,2;, 4;2,3,5,4;, 4;4,5,7,6;, 4;6,7,1,0;, 4;1,7,5,3;, 4;6,0,2,4;, 4;8,9,11,10;, 4;10,11,13,12;, 4;12,13,15,14;, 4;14,15,9,8;, 4;9,15,13,11;, 4;14,8,10,12;, 4;16,17,19,18;, 4;18,19,21,20;, 4;20,21,23,22;, 4;22,23,17,16;, 4;17,23,21,19;, 4;22,16,18,20;, 4;24,25,27,26;, 4;26,27,29,28;, 4;28,29,31,30;, 4;30,31,25,24;, 4;25,31,29,27;, 4;30,24,26,28;, 4;32,33,35,34;, 4;34,35,37,36;, 4;36,37,39,38;, 4;38,39,33,32;, 4;33,39,37,35;, 4;38,32,34,36;; } MeshTextureCoords { 40; // Boat 0.375;0.25;, 0.688;0.25;, 0.375;0.062;, 0.688;0.062;, 0.688;0.062;, 0.375;0.062;, 0.688;0.25;, 0.375;0.25;, 0.375;0.25;, 0.688;0.25;, 0.375;0.062;, 0.688;0.062;, 0.688;0.062;, 0.375;0.062;, 0.688;0.25;, 0.375;0.25;, 0.375;0.25;, 0.688;0.25;, 0.375;0.062;, 0.688;0.062;, 0.688;0.062;, 0.375;0.062;, 0.688;0.25;, 0.375;0.25;, 0.375;0.25;, 0.688;0.25;, 0.375;0.062;, 0.688;0.062;, 0.688;0.062;, 0.375;0.062;, 0.688;0.25;, 0.375;0.25;, 0.688;0.25;, 0.375;0.25;, 0.375;0.25;, 0.688;0.25;, 0.375;0.062;, 0.688;0.062;, 0.688;0.062;, 0.375;0.062;; } MeshMaterialList { 3; 30; 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1; Material C4DMAT_NONE { 1.0;1.0;1.0;1.0;; 1.0; 0.0;0.0;0.0;; 0.0;0.0;0.0;; } Material C4DMAT_boat_png { 1.0;1.0;1.0;1.0;; 1.0; 0.0;0.0;0.0;; 0.0;0.0;0.0;; } Material C4DMAT_Mat_riau_Ciel { 1.0;1.0;1.0;1.0;; 1.0; 0.2;0.2;0.2;; 0.0;0.0;0.0;; } {C4DMAT_boat_png} } }