-- Functions that get the input/output rules of the comparator local comparator_get_output_rules = function(node) local rules = {{x = -1, y = 0, z = 0, spread=true}} for i = 0, node.param2 do rules = mesecon.rotate_rules_left(rules) end return rules end local comparator_get_input_rules = function(node) local rules = { -- we rely on this order in update_self below {x = 1, y = 0, z = 0}, -- back {x = 0, y = 0, z = -1}, -- side {x = 0, y = 0, z = 1}, -- side } for i = 0, node.param2 do rules = mesecon.rotate_rules_left(rules) end return rules end -- Functions that are called after the delay time local comparator_turnon = function(params) local rules = comparator_get_output_rules(params.node) mesecon.receptor_on(params.pos, rules) end local comparator_turnoff = function(params) local rules = comparator_get_output_rules(params.node) mesecon.receptor_off(params.pos, rules) end -- Functions that set the correct node type an schedule a turnon/off local comparator_activate = function(pos, node) local def = minetest.registered_nodes[node.name] minetest.swap_node(pos, { name = def.comparator_onstate, param2 = node.param2 }) minetest.after(0.1, comparator_turnon , {pos = pos, node = node}) end local comparator_deactivate = function(pos, node) local def = minetest.registered_nodes[node.name] minetest.swap_node(pos, { name = def.comparator_offstate, param2 = node.param2 }) minetest.after(0.1, comparator_turnoff, {pos = pos, node = node}) end -- weather pos has an inventory that contains at least one item local container_inventory_nonempty = function(pos) local invnode = minetest.get_node(pos) local invnodedef = minetest.registered_nodes[invnode.name] -- Ignore stale nodes if not invnodedef then return false end -- Only accept containers. When a container is dug, it's inventory -- seems to stay. and we don't want to accept the inventory of an air -- block if not invnodedef.groups.container then return false end local inv = minetest.get_inventory({type="node", pos=pos}) if not inv then return false end for listname, _ in pairs(inv:get_lists()) do if not inv:is_empty(listname) then return true end end return false end -- weather pos has an constant signal output for the comparator local static_signal_output = function(pos) local node = minetest.get_node(pos) local g = minetest.get_item_group(node.name, "comparator_signal") return g > 0 end -- whether the comparator should be on according to its inputs local comparator_desired_on = function(pos, node) local my_input_rules = comparator_get_input_rules(node); local back_rule = my_input_rules[1] local state if back_rule then local back_pos = vector.add(pos, back_rule) state = mesecon.is_power_on(back_pos) or container_inventory_nonempty(back_pos) or static_signal_output(back_pos) end -- if back input if off, we don't need to check side inputs if not state then return false end -- without power levels, side inputs have no influence on output in compare -- mode local mode = minetest.registered_nodes[node.name].comparator_mode if mode == "comp" then return state end -- subtract mode, subtract max(side_inputs) from back input local side_state = false for ri = 2,3 do if my_input_rules[ri] then side_state = mesecon.is_power_on(vector.add(pos, my_input_rules[ri])) end if side_state then break end end -- state is known to be true return not side_state end -- update comparator state, if needed local update_self = function(pos, node) node = node or minetest.get_node(pos) local old_state = mesecon.is_receptor_on(node.name) local new_state = comparator_desired_on(pos, node) if new_state ~= old_state then if new_state then comparator_activate(pos, node) else comparator_deactivate(pos, node) end end end -- compute tile depending on state and mode local get_tiles = function(state, mode) local top = "mcl_comparators_"..state..".png^".. "mcl_comparators_"..mode..".png" local sides = "mcl_comparators_sides_"..state..".png^".. "mcl_comparators_sides_"..mode..".png" local ends = "mcl_comparators_ends_"..state..".png^".. "mcl_comparators_ends_"..mode..".png" return { top, "mcl_stairs_stone_slab_top.png", sides, sides.."^[transformFX", ends, ends, } end -- Given one mode, get the other mode local flipmode = function(mode) if mode == "comp" then return "sub" elseif mode == "sub" then return "comp" end end local make_rightclick_handler = function(state, mode) local newnodename = "mcl_comparators:comparator_"..state.."_"..flipmode(mode) return function (pos, node) minetest.swap_node(pos, {name = newnodename, param2 = node.param2 }) end end -- Register the 2 (states) x 2 (modes) comparators local icon = "mcl_comparators_item.png" local node_boxes = { comp = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -4/16, 4/16 }, -- front torch { -4/16, -6/16, -5/16, -2/16, -1/16, -3/16 }, -- left back torch { 2/16, -6/16, -5/16, 4/16, -1/16, -3/16 }, -- right back torch }, sub = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -3/16, 4/16 }, -- front torch (active) { -4/16, -6/16, -5/16, -2/16, -1/16, -3/16 }, -- left back torch { 2/16, -6/16, -5/16, 4/16, -1/16, -3/16 }, -- right back torch }, } local collision_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, } local state_strs = { [ mesecon.state.on ] = "on", [ mesecon.state.off ] = "off", } local groups = { dig_immediate = 3, dig_by_water = 1, destroy_by_lava_flow = 1, dig_by_piston = 1, attached_node = 1, } local on_rotate if minetest.get_modpath("screwdriver") then on_rotate = screwdriver.disallow end for _, mode in pairs{"comp", "sub"} do for _, state in pairs{mesecon.state.on, mesecon.state.off} do local state_str = state_strs[state] local nodename = "mcl_comparators:comparator_"..state_strs[state].."_"..mode -- Help local longdesc, usagehelp, use_help if state_strs[state] == "off" and mode == "comp" then longdesc = "Redstone comparators are multi-purpose redstone components. ".. "They can transmit a redstone signal, detect whether a block contains any items and compare multiple signals." usagehelp = "A redstone comparator has 1 main input, 2 side inputs and 1 output. The output is in ".. "arrow direction, the main input is in the opposite direction. The other 2 sides are the side inputs.".."\n".. "The main input can powered in 2 ways: First, it can be powered directly by redstone power like any other component. Second, it is powered if, and only if a container (like chest) is placed in front of it and the container contains at least one item.".. "The side inputs are only powered by normal redstone power.".. "The redstone can operate in two modes: Transmission mode and subtraction mode. It ".. "starts in transmission mode and the mode can be changed by a rightclick.".."\n\n".. "Transmission mode:".. "The front torch is unlit and lowered. The output is powered if, and only if the main input is powered. The two side inputs are ignored.".."\n".. "Subtraction mode:".. "The front torch is lit. The output is powered if, and only if the main input is powered and none of the side inputs is powered." else use_help = false end local nodedef = { description = "Redstone Comparator", inventory_image = icon, wield_image = icon, _doc_items_create_entry = use_help, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, drawtype = "nodebox", tiles = get_tiles(state_strs[state], mode), wield_image = "mcl_comparators_off.png", walkable = true, selection_box = collision_box, collision_box = collision_box, node_box = { type = "fixed", fixed = node_boxes[mode], }, groups = groups, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = false, is_ground_content = false, drop = 'mcl_comparators:comparator_off_comp', on_construct = update_self, on_rightclick = make_rightclick_handler(state_strs[state], mode), comparator_mode = mode, comparator_onstate = "mcl_comparators:comparator_on_"..mode, comparator_offstate = "mcl_comparators:comparator_off_"..mode, sounds = mcl_sounds.node_sound_stone_defaults(), mesecons = { receptor = { state = state, rules = comparator_get_output_rules, }, effector = { rules = comparator_get_input_rules, action_change = update_self, } }, on_rotate = on_rotate, } if mode == "comp" and state == mesecon.state.off then -- This is the prototype nodedef._doc_items_create_entry = true else nodedef.groups = table.copy(nodedef.groups) nodedef.groups.not_in_creative_inventory = 1 local extra_desc = {} if mode == "sub" then table.insert(extra_desc, "Subtract") nodedef.inventory_image = nil end if state == mesecon.state.on then table.insert(extra_desc, "Powered") nodedef.inventory_image = nil end nodedef.description = nodedef.description.. " ("..table.concat(extra_desc, ", ")..")" end minetest.register_node(nodename, nodedef) end end -- Register recipies local rstorch = "mesecons_torch:mesecon_torch_on" local quartz = "mcl_nether:quartz" local stone = "mcl_core:stone" minetest.register_craft({ output = "mcl_comparators:comparator_off_comp", recipe = { { "", rstorch, "" }, { rstorch, quartz, rstorch }, { stone, stone, stone }, } }) -- Register active block handlers minetest.register_abm({ label = "Comparator signal input check (comparator is off)", nodenames = { "mcl_comparators:comparator_off_comp", "mcl_comparators:comparator_off_sub", }, neighbors = {"group:container", "group:comparator_signal"}, interval = 1, chance = 1, action = update_self, }) minetest.register_abm({ label = "Comparator signal input check (comparator is on)", nodenames = { "mcl_comparators:comparator_on_comp", "mcl_comparators:comparator_on_sub", }, -- needs to run regardless of neighbors to make sure we detect when a -- container is dug interval = 1, chance = 1, action = update_self, }) -- Add entry aliases for the Help if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mcl_comparators:comparator_off_comp", "nodes", "mcl_comparators:comparator_off_sub") doc.add_entry_alias("nodes", "mcl_comparators:comparator_off_comp", "nodes", "mcl_comparators:comparator_on_comp") doc.add_entry_alias("nodes", "mcl_comparators:comparator_off_comp", "nodes", "mcl_comparators:comparator_on_sub") end