local S = minetest.get_translator(minetest.get_current_modname()) local C = minetest.colorize local F = minetest.formspec_escape local LIGHT_ACTIVE_FURNACE = 13 -- -- Formspecs -- local function active_formspec(fuel_percent, item_percent) return table.concat({ "formspec_version[4]", "size[11.75,10.425]", "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, S("Blast Furnace"))) .. "]", mcl_formspec.get_itemslot_bg_v4(3.5, 0.75, 1, 1), "list[context;src;3.5,0.75;1,1;]", "image[3.5,2;1,1;default_furnace_fire_bg.png^[lowpart:" .. (100 - fuel_percent) .. ":default_furnace_fire_fg.png]", mcl_formspec.get_itemslot_bg_v4(3.5, 3.25, 1, 1), "list[context;fuel;3.5,3.25;1,1;]", "image[5.25,2;1.5,1;gui_furnace_arrow_bg.png^[lowpart:" .. (item_percent) .. ":gui_furnace_arrow_fg.png^[transformR270]", mcl_formspec.get_itemslot_bg_v4(7.875, 2, 1, 1, 0.2), "list[context;dst;7.875,2;1,1;]", "label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]", mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3), "list[current_player;main;0.375,5.1;9,3;9]", mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1), "list[current_player;main;0.375,9.05;9,1;]", -- Craft guide button temporarily removed due to Luanti bug. -- TODO: Add it back when the Luanti bug is fixed. --"image_button[8,0;1,1;craftguide_book.png;craftguide;]".. --"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]".. "listring[context;dst]", "listring[current_player;main]", "listring[context;src]", "listring[current_player;main]", "listring[context;fuel]", "listring[current_player;main]", }) end local inactive_formspec = table.concat({ "formspec_version[4]", "size[11.75,10.425]", "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, S("Blast Furnace"))) .. "]", mcl_formspec.get_itemslot_bg_v4(3.5, 0.75, 1, 1), "list[context;src;3.5,0.75;1,1;]", "image[3.5,2;1,1;default_furnace_fire_bg.png]", mcl_formspec.get_itemslot_bg_v4(3.5, 3.25, 1, 1), "list[context;fuel;3.5,3.25;1,1;]", "image[5.25,2;1.5,1;gui_furnace_arrow_bg.png^[transformR270]", mcl_formspec.get_itemslot_bg_v4(7.875, 2, 1, 1, 0.2), "list[context;dst;7.875,2;1,1;]", "label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]", mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3), "list[current_player;main;0.375,5.1;9,3;9]", mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1), "list[current_player;main;0.375,9.05;9,1;]", -- Craft guide button temporarily removed due to Luanti bug. -- TODO: Add it back when the Luanti bug is fixed. --"image_button[8,0;1,1;craftguide_book.png;craftguide;]".. --"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]".. "listring[context;dst]", "listring[current_player;main]", "listring[context;src]", "listring[current_player;main]", "listring[context;fuel]", "listring[current_player;main]", }) local receive_fields = function(pos, formname, fields, sender) if fields.craftguide then mcl_craftguide.show(sender:get_player_name()) end end local function give_xp(pos, player) local meta = minetest.get_meta(pos) local dir = vector.divide(minetest.facedir_to_dir(minetest.get_node(pos).param2), -1.95) local xp = meta:get_int("xp") if xp > 0 then if player then mcl_experience.add_xp(player, xp) else mcl_experience.throw_xp(vector.add(pos, dir), xp) end meta:set_int("xp", 0) end end -- -- Node callback functions that are the same for active and inactive furnace -- local function allow_metadata_inventory_put(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if listname == "fuel" then -- Test stack with size 1 because we burn one fuel at a time local teststack = ItemStack(stack) teststack:set_count(1) local output, decremented_input = minetest.get_craft_result({ method = "fuel", width = 1, items = { teststack } }) if output.time ~= 0 then -- Only allow to place 1 item if fuel get replaced by recipe. -- This is the case for lava buckets. local replace_item = decremented_input.items[1] if replace_item:is_empty() then -- For most fuels, just allow to place everything return stack:get_count() else if inv:get_stack(listname, index):get_count() == 0 then return 1 else return 0 end end else return 0 end elseif listname == "src" then return stack:get_count() elseif listname == "dst" then return 0 end end local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) return allow_metadata_inventory_put(pos, to_list, to_index, stack, player) end local function allow_metadata_inventory_take(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 end return stack:get_count() end local function on_metadata_inventory_take(pos, listname, index, stack, player) -- Award smelting achievements if listname == "dst" then if stack:get_name() == "mcl_core:iron_ingot" then awards.unlock(player:get_player_name(), "mcl:acquireIron") end give_xp(pos, player) end end local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) if from_list == "dst" then give_xp(pos, player) end end local function spawn_flames(pos, param2) local minrelpos, maxrelpos local dir = minetest.facedir_to_dir(param2) if dir.x > 0 then minrelpos = vector.new(-0.6, -0.05, -0.25) maxrelpos = vector.new(-0.55, -0.45, 0.25) elseif dir.x < 0 then minrelpos = vector.new(0.55, -0.05, -0.25) maxrelpos = vector.new(0.6, -0.45, 0.25) elseif dir.z > 0 then minrelpos = vector.new(-0.25, -0.05, -0.6) maxrelpos = vector.new(0.25, 0.45, -0.55) elseif dir.z < 0 then minrelpos = vector.new(-0.25, -0.05, 0.55) maxrelpos = vector.new(0.25, -0.45, 0.6) else return end mcl_particles.add_node_particlespawner(pos, { amount = 4, time = 0, minpos = vector.add(pos, minrelpos), maxpos = vector.add(pos, maxrelpos), minvel = vector.new(-0.01, 0, -0.01), maxvel = vector.new(0.01, 0.1, 0.01), minexptime = 0.3, maxexptime = 0.6, minsize = 0.4, maxsize = 0.8, texture = "mcl_particles_flame.png", glow = LIGHT_ACTIVE_FURNACE, }, "low") end local function swap_node(pos, name) local node = minetest.get_node(pos) if node.name == name then return end node.name = name minetest.swap_node(pos, node) if name == "mcl_blast_furnace:blast_furnace_active" then spawn_flames(pos, node.param2) else mcl_particles.delete_node_particlespawners(pos) end end local function blast_furnace_reset_delta_time(pos) local meta = minetest.get_meta(pos) local time_speed = tonumber(minetest.settings:get("time_speed") or 72) if (time_speed < 0.1) then return end local time_multiplier = 86400 / time_speed local current_game_time = .0 + ((minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier) -- TODO: Change meta:get/set_string() to get/set_float() for "last_gametime". -- In Windows *_float() works OK but under Linux it returns rounded unusable values like 449540.000000000 local last_game_time = meta:get_string("last_gametime") if last_game_time then last_game_time = tonumber(last_game_time) end if not last_game_time or last_game_time < 1 or math.abs(last_game_time - current_game_time) <= 1.5 then return end meta:set_string("last_gametime", tostring(current_game_time)) end local function blast_furnace_get_delta_time(pos, elapsed) local meta = minetest.get_meta(pos) local time_speed = tonumber(minetest.settings:get("time_speed") or 72) local current_game_time if (time_speed < 0.1) then return meta, elapsed else local time_multiplier = 86400 / time_speed current_game_time = .0 + ((minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier) end local last_game_time = meta:get_string("last_gametime") if last_game_time then last_game_time = tonumber(last_game_time) end if not last_game_time or last_game_time < 1 then last_game_time = current_game_time - 0.1 elseif last_game_time == current_game_time then current_game_time = current_game_time + 1.0 end local elapsed_game_time = .0 + current_game_time - last_game_time meta:set_string("last_gametime", tostring(current_game_time)) return meta, elapsed_game_time end local function blast_furnace_node_timer(pos, elapsed) -- -- Inizialize metadata -- local meta, elapsed_game_time = blast_furnace_get_delta_time(pos, elapsed) local fuel_time = meta:get_float("fuel_time") or 0 local src_time = meta:get_float("src_time") or 0 local src_item = meta:get_string("src_item") or "" local fuel_totaltime = meta:get_float("fuel_totaltime") or 0 local inv = meta:get_inventory() local srclist, fuellist local cookable, cooked local active = true local fuel srclist = inv:get_list("src") fuellist = inv:get_list("fuel") -- Check if src item has been changed if srclist[1]:get_name() ~= src_item then -- Reset cooking progress in this case src_time = 0 src_item = srclist[1]:get_name() end local update = true while elapsed_game_time > 0.00001 and update do -- -- Cooking -- -- Run the blast_furnace at twice the speed of a furnace. local el = elapsed_game_time * 2 -- Check if we have cookable content: cookable local aftercooked cooked, aftercooked = minetest.get_craft_result({ method = "cooking", width = 1, items = srclist }) cookable = minetest.get_item_group(inv:get_stack("src", 1):get_name(), "blast_furnace_smeltable") == 1 if cookable then -- Successful cooking requires space in dst slot and time if not inv:room_for_item("dst", cooked.item) then cookable = false end end if cookable then -- fuel lasts long enough, adjust el to cooking duration el = math.min(el, cooked.time - src_time) end -- Check if we have enough fuel to burn active = fuel_time < fuel_totaltime if cookable and not active then -- We need to get new fuel local afterfuel fuel, afterfuel = minetest.get_craft_result({ method = "fuel", width = 1, items = fuellist }) if fuel.time == 0 then -- No valid fuel in fuel list -- stop fuel_totaltime = 0 src_time = 0 update = false else -- Take fuel from fuel list inv:set_stack("fuel", 1, afterfuel.items[1]) fuel_time = 0 fuel_totaltime = fuel.time el = math.min(el, fuel_totaltime) active = true fuellist = inv:get_list("fuel") end elseif active then el = math.min(el, fuel_totaltime - fuel_time) -- The furnace is currently active and has enough fuel fuel_time = fuel_time + el end -- If there is a cookable item then check if it is ready yet if cookable and active then src_time = src_time + el -- Place result in dst list if done if src_time >= cooked.time then inv:add_item("dst", cooked.item) inv:set_stack("src", 1, aftercooked.items[1]) srclist = inv:get_list("src") src_time = 0 meta:set_int("xp", meta:get_int("xp") + 1) -- ToDo give each recipe an idividial XP count end end elapsed_game_time = elapsed_game_time - el end if fuel and fuel_totaltime > fuel.time then fuel_totaltime = fuel.time end if srclist and srclist[1]:is_empty() then src_time = 0 end -- -- Update formspec and node -- local formspec = inactive_formspec local item_percent = 0 if cookable then item_percent = math.floor(src_time / cooked.time * 100) end local result = false if active then local fuel_percent = 0 if fuel_totaltime > 0 then fuel_percent = math.floor(fuel_time / fuel_totaltime * 100) end formspec = active_formspec(fuel_percent, item_percent) swap_node(pos, "mcl_blast_furnace:blast_furnace_active") -- make sure timer restarts automatically result = true else swap_node(pos, "mcl_blast_furnace:blast_furnace") -- stop timer on the inactive furnace minetest.get_node_timer(pos):stop() end -- -- Set meta values -- meta:set_float("fuel_totaltime", fuel_totaltime) meta:set_float("fuel_time", fuel_time) meta:set_float("src_time", src_time) if srclist then meta:set_string("src_item", src_item) else meta:set_string("src_item", "") end meta:set_string("formspec", formspec) return result end local on_rotate, after_rotate_active if minetest.get_modpath("screwdriver") then on_rotate = screwdriver.rotate_simple after_rotate_active = function(pos) local node = minetest.get_node(pos) mcl_particles.delete_node_particlespawners(pos) if node.name == "mcl_blast_furnace:blast_furnace" then return end spawn_flames(pos, node.param2) end end minetest.register_node("mcl_blast_furnace:blast_furnace", { description = S("Blast Furnace"), _tt_help = S("Smelts ores faster than furnace"), _doc_items_longdesc = S( "Blast Furnaces smelt several items, mainly ores and armor, using a furnace fuel, but twice as fast as a normal furnace."), _doc_items_usagehelp = S("Use the blast furnace to open the furnace menu.") .. "\n" .. S("Place a furnace fuel in the lower slot and the source material in the upper slot.") .. "\n" .. S("The blast furnace will slowly use its fuel to smelt the item.") .. "\n" .. S("The result will be placed into the output slot at the right side.") .. "\n" .. S("Use the recipe book to see what ores you can smelt, what you can use as fuel and how long it will burn."), _doc_items_hidden = false, tiles = { "blast_furnace_top.png", "blast_furnace_top.png", "blast_furnace_side.png", "blast_furnace_side.png", "blast_furnace_side.png", "blast_furnace_front.png" }, paramtype2 = "facedir", groups = { pickaxey = 1, container = 2, deco_block = 1, material_stone = 1 }, is_ground_content = false, sounds = mcl_sounds.node_sound_stone_defaults(), on_timer = blast_furnace_node_timer, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) local meta2 = meta:to_table() meta:from_table(oldmetadata) local inv = meta:get_inventory() for _, listname in ipairs({ "src", "dst", "fuel" }) do local stack = inv:get_stack(listname, 1) if not stack:is_empty() then minetest.add_item(vector.offset(pos, math.random(0, 10) / 10 - 0.5, 0, math.random(0, 10) / 10 - 0.5), stack) end end meta:from_table(meta2) end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", inactive_formspec) local inv = meta:get_inventory() inv:set_size("src", 1) inv:set_size("fuel", 1) inv:set_size("dst", 1) end, on_destruct = function(pos) mcl_particles.delete_node_particlespawners(pos) give_xp(pos) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) -- Reset accumulated game time when player works with furnace: blast_furnace_reset_delta_time(pos) minetest.get_node_timer(pos):start(1.0) on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) end, on_metadata_inventory_put = function(pos) -- Reset accumulated game time when player works with furnace: blast_furnace_reset_delta_time(pos) -- start timer function, it will sort out whether furnace can burn or not. minetest.get_node_timer(pos):start(1.0) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) -- Reset accumulated game time when player works with furnace: blast_furnace_reset_delta_time(pos) -- start timer function, it will helpful if player clears dst slot minetest.get_node_timer(pos):start(1.0) on_metadata_inventory_take(pos, listname, index, stack, player) end, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, on_receive_fields = receive_fields, _mcl_blast_resistance = 3.5, _mcl_hardness = 3.5, on_rotate = on_rotate, _mcl_hoppers_on_try_pull = mcl_furnaces.hoppers_on_try_pull, _mcl_hoppers_on_try_push = mcl_furnaces.hoppers_on_try_push, _mcl_hoppers_on_after_push = function(pos) minetest.get_node_timer(pos):start(1.0) end, }) minetest.register_node("mcl_blast_furnace:blast_furnace_active", { description = S("Burning Blast Furnace"), _doc_items_create_entry = false, tiles = { "blast_furnace_top.png", "blast_furnace_top.png", "blast_furnace_side.png", "blast_furnace_side.png", "blast_furnace_side.png", { name = "blast_furnace_front_on.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 48 } }, }, paramtype2 = "facedir", paramtype = "light", light_source = LIGHT_ACTIVE_FURNACE, drop = "mcl_blast_furnace:blast_furnace", groups = { pickaxey = 1, container = 2, deco_block = 1, not_in_creative_inventory = 1, material_stone = 1 }, is_ground_content = false, sounds = mcl_sounds.node_sound_stone_defaults(), on_timer = blast_furnace_node_timer, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for _, listname in ipairs({ "src", "dst", "fuel" }) do local stack = inv:get_stack(listname, 1) if not stack:is_empty() then local p = vector.new( pos.x + math.random(0, 10) / 10 - 0.5, pos.y, pos.z + math.random(0, 10) / 10 - 0.5 ) minetest.add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_construct = function(pos) local node = minetest.get_node(pos) spawn_flames(pos, node.param2) end, on_destruct = function(pos) mcl_particles.delete_node_particlespawners(pos) give_xp(pos) end, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, on_metadata_inventory_move = on_metadata_inventory_move, on_metadata_inventory_take = on_metadata_inventory_take, on_receive_fields = receive_fields, _mcl_blast_resistance = 3.5, _mcl_hardness = 3.5, on_rotate = on_rotate, after_rotate = after_rotate_active, _mcl_hoppers_on_try_pull = mcl_furnaces.hoppers_on_try_pull, _mcl_hoppers_on_try_push = mcl_furnaces.hoppers_on_try_push, }) minetest.register_craft({ output = "mcl_blast_furnace:blast_furnace", recipe = { { "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" }, { "mcl_core:iron_ingot", "mcl_furnaces:furnace", "mcl_core:iron_ingot" }, { "mcl_core:stone_smooth", "mcl_core:stone_smooth", "mcl_core:stone_smooth" }, } }) -- Add entry alias for the Help if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mcl_blast_furnace:blast_furnace", "nodes", "mcl_blast_furnace:blast_furnace_active") end minetest.register_lbm({ label = "Active blast_furnace flame particles", name = "mcl_blast_furnace:flames", nodenames = { "mcl_blast_furnace:blast_furnace_active" }, run_at_every_load = true, action = function(pos, node) spawn_flames(pos, node.param2) end, })