mcl_hunger.registered_foods = {} function mcl_hunger.init_player(player) local meta = player:get_meta() if meta:get_string("mcl_hunger:hunger") == "" then meta:set_string("mcl_hunger:hunger", tostring(20)) end if meta:get_string("mcl_hunger:saturation") == "" then meta:set_string("mcl_hunger:saturation", tostring(mcl_hunger.SATURATION_INIT)) end if meta:get_string("mcl_hunger:exhaustion") == "" then meta:set_string("mcl_hunger:exhaustion", tostring(0)) end end if mcl_hunger.active then function mcl_hunger.get_hunger(player) local hunger = tonumber(player:get_meta():get_string("mcl_hunger:hunger")) or 20 return hunger end function mcl_hunger.get_saturation(player) local saturation = tonumber(player:get_meta():get_string("mcl_hunger:saturation")) or mcl_hunger.SATURATION_INIT return saturation end function mcl_hunger.get_exhaustion(player) local exhaustion = tonumber(player:get_meta():get_string("mcl_hunger:exhaustion")) or 0 return exhaustion end function mcl_hunger.set_hunger(player, hunger, update_hudbars) hunger = math.min(20, math.max(0, hunger)) player:get_meta():set_string("mcl_hunger:hunger", tostring(hunger)) if update_hudbars ~= false then hb.change_hudbar(player, "hunger", hunger) mcl_hunger.update_saturation_hud(player, nil, hunger) end return true end function mcl_hunger.set_saturation(player, saturation, update_hudbar) saturation = math.min(mcl_hunger.get_hunger(player), math.max(0, saturation)) player:get_meta():set_string("mcl_hunger:saturation", tostring(saturation)) if update_hudbar ~= false then mcl_hunger.update_saturation_hud(player, saturation) end return true end function mcl_hunger.set_exhaustion(player, exhaustion, update_hudbar) exhaustion = math.min(mcl_hunger.EXHAUST_LVL, math.max(0.0, exhaustion)) player:get_meta():set_string("mcl_hunger:exhaustion", tostring(exhaustion)) if update_hudbar ~= false then mcl_hunger.update_exhaustion_hud(player, exhaustion) end return true end function mcl_hunger.exhaust(playername, increase) local player = minetest.get_player_by_name(playername) if not player then return false end mcl_hunger.set_exhaustion(player, mcl_hunger.get_exhaustion(player) + increase) if mcl_hunger.get_exhaustion(player) >= mcl_hunger.EXHAUST_LVL then mcl_hunger.set_exhaustion(player, 0.0) local h = nil local satuchanged = false local s = mcl_hunger.get_saturation(player) if s > 0 then mcl_hunger.set_saturation(player, math.max(s - 1.0, 0)) satuchanged = true elseif s <= 0.0001 then h = mcl_hunger.get_hunger(player) h = math.max(h-1, 0) mcl_hunger.set_hunger(player, h) satuchanged = true end if satuchanged then if h then h = h end mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), h) end end mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) return true end function mcl_hunger.saturate(playername, increase, update_hudbar) local player = minetest.get_player_by_name(playername) local ok = mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player))) if update_hudbar ~= false then mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)) end return ok end function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound) if not mcl_hunger.active then return end local food = mcl_hunger.registered_foods food[name] = {} food[name].saturation = hunger_change -- hunger points added food[name].replace = replace_with_item -- what item is given back after eating food[name].poisontime = poisontime -- time it is poisoning. If this is set, this item is considered poisonous, -- otherwise the following poison/exhaust fields are ignored food[name].poison = poison -- poison damage per tick for poisonous food food[name].exhaust = exhaust -- exhaustion per tick for poisonous food food[name].poisonchance = poisonchance -- chance percentage that this item poisons the player (default: 100%) food[name].sound = sound -- special sound that is played when eating end function mcl_hunger.stop_poison(player) if not mcl_hunger.active then return end mcl_hunger.poison_hunger[player:get_player_name()] = 0 mcl_hunger.reset_bars_poison_hunger(player) end else -- When hunger is disabled, the functions are basically no-ops function mcl_hunger.get_hunger() return 20 end function mcl_hunger.get_saturation() return mcl_hunger.SATURATION_INIT end function mcl_hunger.get_exhaustion() return 0 end function mcl_hunger.set_hunger() return false end function mcl_hunger.set_saturation() return false end function mcl_hunger.set_exhaustion() return false end function mcl_hunger.exhaust() return false end function mcl_hunger.saturate() return false end function mcl_hunger.register_food() end function mcl_hunger.stop_poison() end end