mcl_throwing = {} dofile(minetest.get_modpath("mcl_throwing").."/arrow.lua") dofile(minetest.get_modpath("mcl_throwing").."/throwable.lua") local arrows = { ["mcl_throwing:arrow"] = "mcl_throwing:arrow_entity", } local GRAVITY = 9.81 mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage) local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item]) if power == nil then power = 19 end if damage == nil then damage = 3 end obj:setvelocity({x=dir.x*power, y=dir.y*power, z=dir.z*power}) obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3}) obj:setyaw(yaw-math.pi/2) local le = obj:get_luaentity() le._shooter = shooter le._damage = damage le._startpos = pos minetest.sound_play("mcl_throwing_bow_shoot", {pos=pos}) if shooter ~= nil then if obj:get_luaentity().player == "" then obj:get_luaentity().player = shooter end obj:get_luaentity().node = shooter:get_inventory():get_stack("main", 1):get_name() end return obj end local get_arrow = function(player) local inv = player:get_inventory() local arrow_stack, arrow_stack_id for i=1, inv:get_size("main") do local it = inv:get_stack("main", i) if not it:is_empty() and minetest.get_item_group(it:get_name(), "ammo_bow") ~= 0 then arrow_stack = it arrow_stack_id = i break end end return arrow_stack, arrow_stack_id end local player_shoot_arrow = function(itemstack, player, power, damage) local arrow_stack, arrow_stack_id = get_arrow(player) local arrow_itemstring if not minetest.setting_getbool("creative_mode") then if not arrow_stack then return false end arrow_itemstring = arrow_stack:get_name() arrow_stack:take_item() local inv = player:get_inventory() inv:set_stack("main", arrow_stack_id, arrow_stack) end local playerpos = player:getpos() local dir = player:get_look_dir() local yaw = player:get_look_horizontal() if not arrow_itemstring then arrow_itemstring = "mcl_throwing:arrow" end mcl_throwing.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage) return true end local powerup_function = function(nextbow) return function(itemstack, placer, pointed_thing) -- Use pointed node's on_rightclick function first, if present if pointed_thing.type == "node" then local node = minetest.get_node(pointed_thing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end end if get_arrow(placer) ~= nil then local wear = itemstack:get_wear() itemstack:replace(nextbow) itemstack:set_wear(wear) end return itemstack end end minetest.register_tool("mcl_throwing:bow", { description = "Bow", _doc_items_longdesc = "Bows are ranged weapons to shoot arrows at your foes.", _doc_items_usagehelp = [[To use the bow, you first need to have at least one arrow anywhere in your inventory. Rightclick one to three times to charge the bow. Leftclick to shoot. The higher the charge, the faster the arrow will go and the higher the damage. A successful hit deals 1-5 HP of damage."]], inventory_image = "mcl_throwing_bow.png", stack_max = 1, range = 0, -- Pointing range to 0 to prevent punching with bow :D on_place = powerup_function("mcl_throwing:bow_0"), on_secondary_use = powerup_function("mcl_throwing:bow_0"), groups = {weapon=1,weapon_ranged=1}, }) minetest.register_tool("mcl_throwing:bow_0", { description = "Bow", _doc_items_create_entry = false, inventory_image = "mcl_throwing_bow_0.png", stack_max = 1, range = 0, groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, on_place = powerup_function("mcl_throwing:bow_1"), on_secondary_use = powerup_function("mcl_throwing:bow_1"), on_use = function(itemstack, user, pointed_thing) local wear = itemstack:get_wear() itemstack:replace("mcl_throwing:bow") itemstack:set_wear(wear) if player_shoot_arrow(itemstack, user, 4, 1) then if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/385) end end return itemstack end, }) minetest.register_tool("mcl_throwing:bow_1", { description = "Bow", _doc_items_create_entry = false, inventory_image = "mcl_throwing_bow_1.png", stack_max = 1, range = 0, groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, on_place = powerup_function("mcl_throwing:bow_2"), on_secondary_use = powerup_function("mcl_throwing:bow_2"), on_use = function(itemstack, user, pointed_thing) local wear = itemstack:get_wear() itemstack:replace("mcl_throwing:bow") itemstack:set_wear(wear) if player_shoot_arrow(itemstack, user, 16, 2) then if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/385) end end return itemstack end, }) minetest.register_tool("mcl_throwing:bow_2", { description = "Bow", _doc_items_create_entry = false, inventory_image = "mcl_throwing_bow_2.png", stack_max = 1, range = 0, groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, on_use = function(itemstack, user, pointed_thing) local wear = itemstack:get_wear() itemstack:replace("mcl_throwing:bow") itemstack:set_wear(wear) local r = math.random(1,5) local damage -- Damage and range have been nerfed because the arrow charges very quickly -- TODO: Use Minecraft damage and range (9-10 @ ca. 53 m/s) if r == 1 then -- 20% chance to do more damage damage = 5 else damage = 4 end if player_shoot_arrow(itemstack, user, 26, damage) then if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/385) end end return itemstack end, }) minetest.register_craft({ output = 'mcl_throwing:bow', recipe = { {'', 'mcl_core:stick', 'mcl_mobitems:string'}, {'mcl_core:stick', '', 'mcl_mobitems:string'}, {'', 'mcl_core:stick', 'mcl_mobitems:string'}, } }) minetest.register_craft({ output = 'mcl_throwing:bow', recipe = { {'mcl_mobitems:string', 'mcl_core:stick', ''}, {'mcl_mobitems:string', '', 'mcl_core:stick'}, {'mcl_mobitems:string', 'mcl_core:stick', ''}, } }) minetest.register_craft({ type = "fuel", recipe = "mcl_throwing:bow", burntime = 15, }) -- Add entry aliases for the Help if minetest.get_modpath("doc") then doc.add_entry_alias("tools", "mcl_throwing:bow", "tools", "mcl_throwing:bow_0") doc.add_entry_alias("tools", "mcl_throwing:bow", "tools", "mcl_throwing:bow_1") doc.add_entry_alias("tools", "mcl_throwing:bow", "tools", "mcl_throwing:bow_2") end