-- Chorus plants. -- This includes chorus flowers, chorus plant stem nodes and chorus fruit local chorus_flower_box = { type = "fixed", fixed = { {-0.5, -0.375, -0.375, 0.5, 0.375, 0.375}, {-0.375, -0.375, 0.375, 0.375, 0.375, 0.5}, {-0.375, -0.375, -0.5, 0.375, 0.375, -0.375}, {-0.375, 0.375, -0.375, 0.375, 0.5, 0.375}, {-0.375, -0.5, -0.375, 0.375, -0.375, 0.375}, } } minetest.register_node("mcl_end:chorus_flower", { description = "Chorus Flower", tiles = { "mcl_end_chorus_flower.png", "mcl_end_chorus_flower.png", "mcl_end_chorus_flower.png", "mcl_end_chorus_flower.png", "mcl_end_chorus_flower.png", "mcl_end_chorus_flower.png", }, drawtype = "nodebox", paramtype = "light", sunlight_propagates = true, node_box = chorus_flower_box, selection_box = { type = "regular" }, sounds = mcl_sounds.node_sound_wood_defaults(), groups = {handy=1,axey=1, deco_block = 1, dig_by_piston = 1, destroy_by_lava_flow = 1,}, node_placement_prediction = "", on_place = function(itemstack, placer, pointed_thing) local node_under = minetest.get_node(pointed_thing.under) local node_above = minetest.get_node(pointed_thing.above) if placer and not placer:get_player_control().sneak then -- Use pointed node's on_rightclick function first, if present if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then return minetest.registered_nodes[node_under.name].on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack end end --[[ Part 1: Check placement rules. Placement is legal is one of the following conditions is met: 1) On top of end stone or chorus plant 2) On top of air and horizontally adjacent to exactly 1 chorus plant ]] local pos if minetest.registered_nodes[node_under.name].buildable_to then pos = pointed_thing.under else pos = pointed_thing.above end local below = {x=pos.x, y=pos.y-1, z=pos.z} local node_below = minetest.get_node(below) local plant_ok = false -- Condition 1 if node_below.name == "mcl_end:chorus_plant" or node_below.name == "mcl_end:end_stone" then plant_ok = true -- Condition 2 elseif node_below.name == "air" then local around = { { x= 1, y=0, z= 0 }, { x=-1, y=0, z= 0 }, { x= 0, y=0, z= 1 }, { x= 0, y=0, z=-1 }, } local around_count = 0 for a=1, #around do local pos_side = vector.add(pos, around[a]) local node_side = minetest.get_node(pos_side) if node_side.name == "mcl_end:chorus_plant" then around_count = around_count + 1 if around_count > 1 then break end end end if around_count == 1 then plant_ok = true end end if plant_ok then -- Placement OK! Proceed normally return minetest.item_place(itemstack, placer, pointed_thing) else return itemstack end end, _mcl_blast_resistance = 2, _mcl_hardness = 0.4, }) minetest.register_abm({ label = "Chorus plant growth", nodenames = { "mcl_end:chorus_flower" }, interval = 35.0, chance = 4.0, action = function(pos, node, active_object_count, active_object_count_wider) local above = { x = pos.x, y = pos.y + 1, z = pos.z } local node_above = minetest.get_node(above) local around = { { x=-1, y=0, z= 0 }, { x= 1, y=0, z= 0 }, { x= 0, y=0, z=-1 }, { x= 0, y=0, z= 1 }, } local air_around = true for a=1, #around do if minetest.get_node(vector.add(above, around[a])).name ~= "air" then air_around = false break end end local grown = false if node_above.name == "air" and air_around then local branching = false local h = 0 for y=1, 4 do local checkpos = {x=pos.x, y=pos.y-y, z=pos.z} local node = minetest.get_node(checkpos) if node.name == "mcl_end:chorus_plant" then h = y if not branching then for a=1, #around do local node_side = minetest.get_node(vector.add(checkpos, around[a])) if node_side.name == "mcl_end:chorus_plant" then branching = true end end end else break end end local grow_chance if h <= 1 then grow_chance = 100 elseif h == 2 and branching == false then grow_chance = 60 elseif h == 2 and branching == true then grow_chance = 50 elseif h == 3 and branching == false then grow_chance = 40 elseif h == 3 and branching == true then grow_chance = 25 elseif h == 4 and branching == false then grow_chance = 20 end if grow_chance then local new_flowers = {} local r = math.random(1, 100) local age = node.param2 if r <= grow_chance then table.insert(new_flowers, above) else age = age + 1 local branches if branching == false then branches = math.random(1, 4) elseif branching == true then branches = math.random(0, 3) end local branch_grown = false for b=1, branches do local next_branch = math.random(1, #around) local branch = vector.add(pos, around[next_branch]) local below_branch = vector.add(branch, {x=0,y=-1,z=0}) if minetest.get_node(below_branch).name == "air" then table.insert(new_flowers, branch) end end end for _, f in ipairs(new_flowers) do if age >= 5 then minetest.set_node(f, {name="mcl_end:chorus_flower_dead"}) grown = true else minetest.set_node(f, {name="mcl_end:chorus_flower", param2 = age}) grown = true end end if #new_flowers >= 1 then minetest.set_node(pos, {name="mcl_end:chorus_plant"}) grown = true end end end if not grown then minetest.set_node(pos, {name = "mcl_end:chorus_flower_dead"}) end end, }) minetest.register_node("mcl_end:chorus_flower_dead", { description = "Dead Chorus Flower", tiles = { "mcl_end_chorus_flower_dead.png", "mcl_end_chorus_flower_dead.png", "mcl_end_chorus_flower_dead.png", "mcl_end_chorus_flower_dead.png", "mcl_end_chorus_flower_dead.png", "mcl_end_chorus_flower_dead.png", }, drawtype = "nodebox", paramtype = "light", sunlight_propagates = true, node_box = chorus_flower_box, selection_box = { type = "regular" }, sounds = mcl_sounds.node_sound_wood_defaults(), drop = "mcl_end:chorus_flower", groups = {handy=1,axey=1, deco_block = 1, dig_by_piston = 1, destroy_by_lava_flow = 1,}, _mcl_blast_resistance = 2, _mcl_hardness = 0.4, }) minetest.register_node("mcl_end:chorus_plant", { description = "Chorus Plant Stem", tiles = { "mcl_end_chorus_plant.png", "mcl_end_chorus_plant.png", "mcl_end_chorus_plant.png", "mcl_end_chorus_plant.png", "mcl_end_chorus_plant.png", "mcl_end_chorus_plant.png", }, drawtype = "nodebox", paramtype = "light", sunlight_propagates = true, -- TODO: Maybe improve nodebox a bit to look more “natural” node_box = { type = "connected", fixed = { -0.25, -0.25, -0.25, 0.25, 0.25, 0.25 }, -- Core connect_top = { -0.1875, 0.25, -0.1875, 0.1875, 0.5, 0.1875 }, connect_left = { -0.5, -0.1875, -0.1875, -0.25, 0.1875, 0.1875 }, connect_right = { 0.25, -0.1875, -0.1875, 0.5, 0.1875, 0.1875 }, connect_bottom = { -0.1875, -0.5, -0.25, 0.1875, -0.25, 0.25 }, connect_front = { -0.1875, -0.1875, -0.5, 0.1875, 0.1875, -0.25 }, connect_back = { -0.1875, -0.1875, 0.25, 0.1875, 0.1875, 0.5 }, }, connect_sides = { "top", "bottom", "front", "back", "left", "right" }, connects_to = {"mcl_end:chorus_plant", "mcl_end:chorus_flower", "mcl_end:chorus_flower_dead", "mcl_end:end_stone"}, sounds = mcl_sounds.node_sound_wood_defaults(), drop = { items = { { items = { "mcl_end:chorus_fruit"}, rarity = 2 }, } }, groups = {handy=1,axey=1, not_in_creative_inventory = 1, dig_by_piston = 1, destroy_by_lava_flow = 1 }, _mcl_blast_resistance = 2, _mcl_hardness = 0.4, }) -- Craftitems minetest.register_craftitem("mcl_end:chorus_fruit", { description = "Chorus Fruit", _doc_items_longdesc = "Chorus fruits are the fruits of the chorus plant which is home to the End. They can be eaten to restore a few hunger points.", wield_image = "mcl_end_chorus_fruit.png", inventory_image = "mcl_end_chorus_fruit.png", -- TODO: Teleport player on_place = minetest.item_eat(4), on_secondary_use = minetest.item_eat(4), groups = { food = 2, eatable = 4, can_eat_when_full = 1 }, _mcl_saturation = 2.4, stack_max = 64, }) minetest.register_craftitem("mcl_end:chorus_fruit_popped", { description = "Popped Chorus Fruit", _doc_items_longdesc = doc.sub.items.temp.craftitem, wield_image = "mcl_end_chorus_fruit_popped.png", inventory_image = "mcl_end_chorus_fruit_popped.png", groups = { craftitem = 1 }, stack_max = 64, }) minetest.register_craft({ type = "cooking", output = "mcl_end:chorus_fruit_popped", recipe = "mcl_end:chorus_fruit", cooktime = 10, })