local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local mod = mcl_minecarts mod.RAIL_GROUPS = { STANDARD = 1, CURVES = 2, } local S = minetest.get_translator(modname) local table_merge = mcl_util.table_merge local check_connection_rules = mod.check_connection_rules local update_rail_connections = mod.update_rail_connections local north = mod.north local south = mod.south local east = mod.east local west = mod.west -- Setup shared text local railuse = S( "Place them on the ground to build your railway, the rails will automatically connect to each other and will".. " turn into curves, T-junctions, crossings and slopes as needed." ) mod.text = mod.text or {} mod.text.railuse = railuse local function drop_railcarts(pos) -- Scan for minecarts in this pos and force them to execute their "floating" check. -- Normally, this will make them drop. local objs = minetest.get_objects_inside_radius(pos, 1) for o=1, #objs do local le = objs[o]:get_luaentity() if le then -- All entities in this mod are minecarts, so this works if string.sub(le.name, 1, 14) == "mcl_minecarts:" then le._last_float_check = mcl_minecarts.check_float_time end end end end local RAIL_DEFAULTS = { is_ground_content = true, paramtype = "light", selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, stack_max = 64, sounds = mcl_sounds.node_sound_metal_defaults(), _mcl_blast_resistance = 0.7, _mcl_hardness = 0.7, after_destruct = drop_railcarts, } local RAIL_DEFAULT_GROUPS = { handy=1, pickaxey=1, attached_node=1, rail=1, connect_to_raillike=minetest.raillike_group("rail"), dig_by_water=0,destroy_by_lava_flow=0, transport=1 } -- Template rail function local function register_rail(itemstring, tiles, def_extras, creative) local groups = table.copy(RAIL_DEFAULT_GROUPS) if creative == false then groups.not_in_creative_inventory = 1 end local ndef = { drawtype = "raillike", tiles = tiles, inventory_image = tiles[1], wield_image = tiles[1], groups = groups, } table_merge(ndef, RAIL_DEFAULTS) ndef.walkable = false -- Old behavior table_merge(ndef, def_extras) minetest.register_node(itemstring, ndef) end -- Now get the translator after we have finished using S for other things mod.text = mod.text or {} mod.text.railuse = railuse local BASE_DEF = { description = S("New Rail"), -- Temporary name to make debugging easier _tt_help = S("Track for minecarts"), _doc_items_usagehelp = railuse, _doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction."), after_place_node = function(pos, placer, itemstack, pointed_thing) update_rail_connections(pos, true) end, drawtype = "nodebox", groups = RAIL_DEFAULT_GROUPS, node_box = { type = "fixed", fixed = { {-8/16, -8/16, -8/16, 8/16, -7/16, 8/15} } }, paramtype = "light", paramtype2 = "facedir", } table_merge(BASE_DEF, RAIL_DEFAULTS) -- Merge together old rail values local SLOPED_RAIL_DEF = table.copy(BASE_DEF) table_merge(SLOPED_RAIL_DEF,{ drawtype = "mesh", mesh = "sloped_track.obj", collision_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 0.0, 0.5 }, { -0.5, 0.0, 0.0, 0.5, 0.5, 0.5 } } }, selection_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 0.0, 0.5 }, { -0.5, 0.0, 0.0, 0.5, 0.5, 0.5 } } } }) local function register_rail_v2(itemstring, ndef) assert(ndef.tiles) -- Extract out the craft recipe local craft = ndef.craft ndef.craft = nil -- Add sensible defaults if not ndef.inventory_image then ndef.inventory_image = ndef.tiles[1] end if not ndef.wield_image then ndef.wield_image = ndef.tiles[1] end print("registering rail "..itemstring.." with definition: "..dump(ndef)) -- Make registrations minetest.register_node(itemstring, ndef) if craft then minetest.register_craft(craft) end end mod.register_rail = register_rail_v2 local function rail_dir_straight(pos, dir, node) local function inside(pos,dir,node) if node.param2 == 0 or node.param2 == 2 then if vector.equals(dir, north) then return north else return south end else if vector.equals(dir,east) then return east else return west end end end local raw_dir = inside(pos, dir, node) -- Handle reversing if there is a solid block in the next position -- Only do this for straight tracks local next_pos = vector.add(pos, raw_dir) local next_node = minetest.get_node(next_pos) local node_def = minetest.registered_nodes[next_node.name] if node_def and node_def.groups and ( node_def.groups.solid or node_def.groups.stair ) then -- Reverse the direction without giving -0 members return vector.direction(next_pos, pos) else return raw_dir end end local function rail_dir_curve(pos, dir, node) if node.param2 == 0 then -- South and East if vector.equals(dir, south) then return south end if vector.equals(dir, north) then return east end if vector.equals(dir, west) then return south end if vector.equals(dir, east) then return east end elseif node.param2 == 1 then -- South and West if vector.equals(dir, south) then return south end if vector.equals(dir, north) then return west end if vector.equals(dir, west) then return west end if vector.equals(dir, east) then return south end elseif node.param2 == 2 then -- North and West if vector.equals(dir, south) then return west end if vector.equals(dir, north) then return north end if vector.equals(dir, west) then return west end if vector.equals(dir, east) then return north end elseif node.param2 == 3 then -- North and East if vector.equals(dir, south) then return east end if vector.equals(dir, north) then return north end if vector.equals(dir, west) then return north end if vector.equals(dir, east) then return east end end end local function rail_dir_tee(pos, dir, node) -- TODO: implement return north end local function rail_dir_cross(pos, dir, node) -- Always continue in the same direction. No direction changes allowed return dir end local function register_straight_rail(base_name, tiles, def) def = def or {} local base_def = table.copy(BASE_DEF) table_merge(base_def,{ tiles = { tiles[1] }, _mcl_minecarts = { base_name = base_name }, drop = base_name, groups = { rail = mod.RAIL_GROUPS.STRANDARD, }, _mcl_minecarts = { base_name = base_name, get_next_dir = rail_dir_straight }, }) table_merge(base_def, def) -- Register the base node mod.register_rail(base_name, base_def) base_def.craft = false table_merge(base_def,{ groups = { not_in_creative_inventory = 1, }, }) -- Sloped variant mod.register_rail_sloped(base_name.."_sloped", table_merge(table.copy(base_def),{ description = S("Sloped Rail"), -- Temporary name to make debugging easier _mcl_minecarts = { get_next_dir = rail_dir_cross, }, tiles = { tiles[1] }, })) end mod.register_straight_rail = register_straight_rail local function register_curves_rail(base_name, tiles, def) def = def or {} local base_def = table.copy(BASE_DEF) table_merge(base_def,{ _mcl_minecarts = { base_name = base_name }, groups = { rail = mod.RAIL_GROUPS.CURVES }, drop = base_name, }) table_merge(base_def, def) -- Register the base node mod.register_rail(base_name, table_merge(table.copy(base_def),{ tiles = { tiles[1] }, _mcl_minecarts = { get_next_dir = rail_dir_straight } })) -- Update for other variants base_def.craft = nil table_merge(base_def, { groups = { not_in_creative_inventory = 1 } }) -- Corner variants mod.register_rail(base_name.."_corner", table_merge(table.copy(base_def),{ tiles = { tiles[2] }, _mcl_minecarts = { get_next_dir = rail_dir_curve, }, })) -- Tee variants mod.register_rail(base_name.."_tee_off", table_merge(table.copy(base_def),{ tiles = { tiles[3] }, groups = { not_in_creative_inventory = 1, }, mesecons = { effector = { action_on = function(pos, node) local new_node = {name = base_name.."_tee_on", param2 = node.param2} minetest.swap_node(pos, new_node) end, rules = mesecon.rules.alldirs, } } })) mod.register_rail(base_name.."_tee_on", table_merge(table.copy(base_def),{ tiles = { tiles[4] }, _mcl_minecarts = { get_next_dir = rail_dir_tee, }, mesecons = { effector = { action_off = function(pos, node) local new_node = {name = base_name.."_tee_off", param2 = node.param2} minetest.swap_node(pos, new_node) end, rules = mesecon.rules.alldirs, } } })) -- Sloped variant mod.register_rail_sloped(base_name.."_sloped", table_merge(table.copy(base_def),{ description = S("Sloped Rail"), -- Temporary name to make debugging easier _mcl_minecarts = { get_next_dir = rail_dir_cross, }, tiles = { tiles[1] }, })) -- Cross variant mod.register_rail(base_name.."_cross", table_merge(table.copy(base_def),{ tiles = { tiles[5] }, })) end mod.register_curves_rail = register_curves_rail local function register_rail_sloped(itemstring, def) assert(def.tiles) -- Build rail groups local groups = table.copy(RAIL_DEFAULT_GROUPS) if def.groups then table_merge(groups, def.groups) end def.groups = groups -- Build the node definition local ndef = table.copy(SLOPED_RAIL_DEF) table_merge(ndef, def) -- Add sensible defaults if not ndef.inventory_image then ndef.inventory_image = ndef.tiles[1] end if not ndef.wield_image then ndef.wield_image = ndef.tiles[1] end --print("registering sloped rail "..itemstring.." with definition: "..dump(ndef)) -- Make registrations minetest.register_node(itemstring, ndef) if craft then minetest.register_craft(craft) end end mod.register_rail_sloped = register_rail_sloped -- Redstone rules local rail_rules_long = {{x=-1, y= 0, z= 0, spread=true}, {x= 1, y= 0, z= 0, spread=true}, {x= 0, y=-1, z= 0, spread=true}, {x= 0, y= 1, z= 0, spread=true}, {x= 0, y= 0, z=-1, spread=true}, {x= 0, y= 0, z= 1, spread=true}, {x= 1, y= 1, z= 0}, {x= 1, y=-1, z= 0}, {x=-1, y= 1, z= 0}, {x=-1, y=-1, z= 0}, {x= 0, y= 1, z= 1}, {x= 0, y=-1, z= 1}, {x= 0, y= 1, z=-1}, {x= 0, y=-1, z=-1}} local rail_rules_short = mesecon.rules.pplate -- Normal rail mod.register_curves_rail("mcl_minecarts:rail_v2", { "default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_t_junction_on.png", "default_rail_crossing.png" },{ description = S("Rail"), _tt_help = S("Track for minecarts"), _doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction."), _doc_items_usagehelp = railuse, craft = { output = "mcl_minecarts:rail_v2 16", recipe = { {"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"}, } }, }) register_rail("mcl_minecarts:rail", {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, {}, false ) -- deprecated -- Powered rail (off = brake mode) mod.register_straight_rail("mcl_minecarts:golden_rail_v2",{ "mcl_minecarts_rail_golden.png" },{ description = S("Powered Rail"), _tt_help = S("Track for minecarts").."\n"..S("Speed up when powered, slow down when not powered"), _doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts."), _doc_items_usagehelp = railuse .. "\n" .. S("Without redstone power, the rail will brake minecarts. To make this rail accelerate".. " minecarts, power it with redstone power."), _doc_items_create_entry = false, _rail_acceleration = -3, _max_acceleration_velocity = 8, mesecons = { conductor = { state = mesecon.state.off, offstate = "mcl_minecarts:golden_rail_v2", onstate = "mcl_minecarts:golden_rail_v2_on", rules = rail_rules_long, }, }, drop = "mcl_minecarts:golden_rail_v2", craft = { output = "mcl_minecarts:golden_rail_v2 6", recipe = { {"mcl_core:gold_ingot", "", "mcl_core:gold_ingot"}, {"mcl_core:gold_ingot", "mcl_core:stick", "mcl_core:gold_ingot"}, {"mcl_core:gold_ingot", "mesecons:redstone", "mcl_core:gold_ingot"}, } } }) register_rail("mcl_minecarts:golden_rail", {"mcl_minecarts_rail_golden.png", "mcl_minecarts_rail_golden_curved.png", "mcl_minecarts_rail_golden_t_junction.png", "mcl_minecarts_rail_golden_crossing.png"}, {}, false ) -- deprecated -- Powered rail (on = acceleration mode) mod.register_straight_rail("mcl_minecarts:golden_rail_v2_on",{ "mcl_minecarts_rail_golden_powered.png" },{ _doc_items_create_entry = false, _rail_acceleration = 4, _max_acceleration_velocity = 8, groups = { not_in_creative_inventory = 1, }, mesecons = { conductor = { state = mesecon.state.on, offstate = "mcl_minecarts:golden_rail_v2", onstate = "mcl_minecarts:golden_rail_v2_on", rules = rail_rules_long, }, }, drop = "mcl_minecarts:golden_rail_v2", }) register_rail("mcl_minecarts:golden_rail_on", {"mcl_minecarts_rail_golden_powered.png", "mcl_minecarts_rail_golden_curved_powered.png", "mcl_minecarts_rail_golden_t_junction_powered.png", "mcl_minecarts_rail_golden_crossing_powered.png"}, { }, false ) -- deprecated -- Activator rail (off) mod.register_straight_rail("mcl_minecarts:activator_rail_v2", {"mcl_minecarts_rail_activator.png"},{ description = S("Activator Rail"), _tt_help = S("Track for minecarts").."\n"..S("Activates minecarts when powered"), _doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts."), _doc_items_usagehelp = railuse .. "\n" .. S("To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail."), mesecons = { conductor = { state = mesecon.state.off, offstate = "mcl_minecarts:activator_rail_v2", onstate = "mcl_minecarts:activator_rail_v2_on", rules = rail_rules_long, }, }, craft = { output = "mcl_minecarts:activator_rail_v2 6", recipe = { {"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "mesecons_torch:mesecon_torch_on", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"}, } }, }) register_rail("mcl_minecarts:activator_rail", {"mcl_minecarts_rail_activator.png", "mcl_minecarts_rail_activator_curved.png", "mcl_minecarts_rail_activator_t_junction.png", "mcl_minecarts_rail_activator_crossing.png"}, {} ) -- deprecated -- Activator rail (on) mod.register_straight_rail("mcl_minecarts:activator_rail_v2_on", {"mcl_minecarts_rail_activator_powered.png"},{ _doc_items_create_entry = false, groups = { not_in_creative_inventory = 1, }, mesecons = { conductor = { state = mesecon.state.on, offstate = "mcl_minecarts:activator_rail_v2", onstate = "mcl_minecarts:activator_rail_v2_on", rules = rail_rules_long, }, effector = { -- Activate minecarts action_on = function(pos, node) local pos2 = { x = pos.x, y =pos.y + 1, z = pos.z } local objs = minetest.get_objects_inside_radius(pos2, 1) for _, o in pairs(objs) do local l = o:get_luaentity() if l and string.sub(l.name, 1, 14) == "mcl_minecarts:" and l.on_activate_by_rail then l:on_activate_by_rail() end end end, }, }, _mcl_minecarts_on_enter = function(pos, cart) if cart.on_activate_by_rail then cart:on_activate_by_rail() end end, drop = "mcl_minecarts:activator_rail_v2", }) register_rail("mcl_minecarts:activator_rail_on", {"mcl_minecarts_rail_activator_powered.png", "mcl_minecarts_rail_activator_curved_powered.png", "mcl_minecarts_rail_activator_t_junction_powered.png", "mcl_minecarts_rail_activator_crossing_powered.png"}, { }, false ) -- deprecated -- Detector rail (off) mod.register_straight_rail("mcl_minecarts:detector_rail_v2",{"mcl_minecarts_rail_detector.png"},{ description = S("Detector Rail"), _tt_help = S("Track for minecarts").."\n"..S("Emits redstone power when a minecart is detected"), _doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms."), _doc_items_usagehelp = railuse .. "\n" .. S("To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail."), mesecons = { receptor = { state = mesecon.state.off, rules = rail_rules_short, }, }, _mcl_minecarts_on_enter = function(pos, cart) local node = minetest.get_node(pos) local newnode = { name = "mcl_minecarts:detector_rail_v2_on", param2 = node.param2 } minetest.swap_node( pos, newnode ) mesecon.receptor_on(pos) end, craft = { output = "mcl_minecarts:detector_rail_v2 6", recipe = { {"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "mesecons_pressureplates:pressure_plate_stone_off", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "mesecons:redstone", "mcl_core:iron_ingot"}, } } }) register_rail("mcl_minecarts:detector_rail", {"mcl_minecarts_rail_detector.png", "mcl_minecarts_rail_detector_curved.png", "mcl_minecarts_rail_detector_t_junction.png", "mcl_minecarts_rail_detector_crossing.png"}, {} ) -- deprecated -- Detector rail (on) mod.register_straight_rail("mcl_minecarts:detector_rail_v2_on",{"mcl_minecarts_rail_detector_powered.png"},{ groups = { not_in_creative_inventory = 1, }, _doc_items_create_entry = false, mesecons = { receptor = { state = mesecon.state.on, rules = rail_rules_short, }, }, _mcl_minecarts_on_leave = function(pos, cart) local node = minetest.get_node(pos) local newnode = { name = "mcl_minecarts:detector_rail", param2 = node.param2 } minetest.swap_node( pos, newnode ) mesecon.receptor_off(pos) end, drop = "mcl_minecarts:detector_rail_v2", }) register_rail("mcl_minecarts:detector_rail_on", {"mcl_minecarts_rail_detector_powered.png", "mcl_minecarts_rail_detector_curved_powered.png", "mcl_minecarts_rail_detector_t_junction_powered.png", "mcl_minecarts_rail_detector_crossing_powered.png"}, { }, false ) -- deprecated -- Aliases if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mcl_minecarts:golden_rail", "nodes", "mcl_minecarts:golden_rail_on") end