local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local modpath = minetest.get_modpath(modname) local spawnon = {"mcl_end:purpur_block"} local function spawn_shulkers(pos,def,pr) local p1 = vector.offset(pos,-def.sidelen/2,-1,-def.sidelen/2) local p2 = vector.offset(pos,def.sidelen/2,def.sidelen,def.sidelen/2) mcl_structures.spawn_mobs("mobs_mc:shulker",spawnon,p1,p2,pr,1) local guard = minetest.find_node_near(pos,def.sidelen,{"mcl_itemframes:item_frame"}) if guard then minetest.add_entity(vector.offset(guard,0,-1.5,0),"mobs_mc:shulker") end end mcl_structures.register_structure("end_shipwreck",{ place_on = {"mcl_end:end_stone"}, flags = "place_center_x, place_center_z, all_floors", y_offset = function(pr) return pr:next(-50,-20) end, chunk_probability = 25, --y_max = mcl_vars.mg_end_max, --y_min = mcl_vars.mg_end_min -100, biomes = { "End", "EndHighlands", "EndMidlands", "EndBarrens", "EndSmallIslands" }, sidelen = 32, filenames = { modpath.."/schematics/mcl_structures_end_shipwreck_1.mts", }, construct_nodes = {"mcl_chests:ender_chest_small","mcl_chests:ender_chest","mcl_brewing:stand_000","mcl_chests:violet_shulker_box_small"}, after_place = function(pos,def,pr) local fr = minetest.find_node_near(pos,def.sidelen,{"mcl_itemframes:item_frame"}) if fr then if mcl_itemframes then mcl_itemframes.update_item_entity(fr,minetest.get_node(fr)) end end return spawn_shulkers(pos,def,pr) end, loot = { [ "mcl_itemframes:item_frame" ] ={{ stacks_min = 1, stacks_max = 1, items = { { itemstring = "mcl_armor:elytra", weight = 100 }, }, }}, [ "mcl_chests:chest_small" ] ={{ stacks_min = 2, stacks_max = 6, items = { { itemstring = "mcl_mobitems:bone", weight = 20, amount_min = 4, amount_max=6 }, { itemstring = "mcl_farming:beetroot_seeds", weight = 16, amount_min = 1, amount_max=10 }, { itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 }, --{ itemstring = "mcl_bamboo:bamboo", weight = 15, amount_min = 1, amount_max=3 }, --FIXME BAMBOO { itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 4, amount_max = 8 }, { itemstring = "mcl_core:diamond", weight = 3, amount_min = 2, amount_max = 7 }, { itemstring = "mcl_mobitems:saddle", weight = 3, }, { itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_armor:spire", amount_min = 1, amount_max = 1 }, { itemstring = "mcl_books:book", weight = 1, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:pick_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:shovel_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:sword_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:helmet_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:chestplate_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:leggings_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:boots_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:pick_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:shovel_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:sword_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:helmet_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:chestplate_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:leggings_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:boots_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_mobitems:iron_horse_armor", weight = 1, }, { itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, }, { itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, }, { itemstring = "mcl_core:apple_gold_enchanted", weight = 2, }, } }} } }) mcl_structures.register_structure("end_boat",{ place_on = {"mcl_end:end_stone"}, fill_ratio = 0.01, flags = "place_center_x, place_center_z, all_floors", y_offset = function(pr) return pr:next(15,30) end, chunk_probability = 900, --y_max = mcl_vars.mg_end_max, --y_min = mcl_vars.mg_end_min -100, biomes = { "End", "EndHighlands", "EndMidlands", "EndBarrens", "EndSmallIslands" }, sidelen = 20, filenames = { modpath.."/schematics/mcl_structures_end_boat.mts", }, after_place = spawn_shulkers, construct_nodes = {"mcl_chests:ender_chest_small","mcl_chests:ender_chest","mcl_brewing:stand_000","mcl_chests:violet_shulker_box_small"}, loot = { [ "mcl_chests:chest_small" ] ={{ stacks_min = 2, stacks_max = 6, items = { { itemstring = "mcl_mobitems:bone", weight = 20, amount_min = 4, amount_max=6 }, { itemstring = "mcl_farming:beetroot_seeds", weight = 16, amount_min = 1, amount_max=10 }, { itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 }, { itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 4, amount_max = 8 }, { itemstring = "mcl_core:diamond", weight = 3, amount_min = 2, amount_max = 7 }, { itemstring = "mcl_mobitems:saddle", weight = 3, }, { itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_tools:pick_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:shovel_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:sword_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:helmet_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:chestplate_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:leggings_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:boots_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:pick_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:shovel_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:helmet_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:leggings_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:boots_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_mobitems:iron_horse_armor", weight = 1, }, { itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, }, { itemstring = "mcl_core:apple_gold_enchanted", weight = 2, }, } }} } }) mcl_structures.register_structure_spawn({ name = "mobs_mc:shulker", y_min = mcl_vars.mg_end_min, y_max = mcl_vars.mg_end_max, chance = 10, interval = 60, limit = 6, spawnon = spawnon, })