-- Nodes local S = minetest.get_translator(minetest.get_current_modname()) minetest.register_node("mcl_ocean:sea_lantern", { description = S("Sea Lantern"), _doc_items_longdesc = S("Sea lanterns are decorative light sources which look great underwater but can be placed anywhere."), paramtype2 = "facedir", is_ground_content = false, stack_max = 64, light_source = minetest.LIGHT_MAX, drop = { max_items = 1, items = { { items = {"mcl_ocean:prismarine_crystals 3"}, rarity = 2 }, { items = {"mcl_ocean:prismarine_crystals 2"}} } }, tiles = {{name="mcl_ocean_sea_lantern.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=1.25}}}, groups = {handy=1, building_block=1, material_glass=1}, sounds = mcl_sounds.node_sound_glass_defaults(), _mcl_blast_resistance = 0.3, _mcl_hardness = 0.3, _mcl_silk_touch_drop = true, _mcl_fortune_drop = { discrete_uniform_distribution = true, items = {"mcl_ocean:prismarine_crystals"}, min_count = 2, max_count = 3, cap = 5, } }) minetest.register_node("mcl_ocean:prismarine", { description = S("Prismarine"), _doc_items_longdesc = S("Prismarine is used as a building block. It slowly changes its color."), stack_max = 64, is_ground_content = false, -- Texture should have 22 frames for smooth transitions. tiles = {{name="mcl_ocean_prismarine_anim.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=45.0}}}, groups = {pickaxey=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 1.5, }) minetest.register_node("mcl_ocean:prismarine_brick", { description = S("Prismarine Bricks"), _doc_items_longdesc = doc.sub.items.temp.build, stack_max = 64, is_ground_content = false, tiles = {"mcl_ocean_prismarine_bricks.png"}, groups = {pickaxey=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 1.5, _mcl_hardness = 1.5, }) minetest.register_node("mcl_ocean:prismarine_dark", { description = S("Dark Prismarine"), _doc_items_longdesc = doc.sub.items.temp.build, stack_max = 64, is_ground_content = false, tiles = {"mcl_ocean_prismarine_dark.png"}, groups = {pickaxey=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 1.5, _mcl_hardness = 1.5, }) -- Craftitems minetest.register_craftitem("mcl_ocean:prismarine_crystals", { description = S("Prismarine Crystals"), _doc_items_longdesc = doc.sub.items.temp.craftitem, inventory_image = "mcl_ocean_prismarine_crystals.png", stack_max = 64, groups = { craftitem = 1 }, }) minetest.register_craftitem("mcl_ocean:prismarine_shard", { description = S("Prismarine Shard"), _doc_items_longdesc = doc.sub.items.temp.craftitem, inventory_image = "mcl_ocean_prismarine_shard.png", stack_max = 64, groups = { craftitem = 1 }, }) -- Crafting minetest.register_craft({ output = "mcl_ocean:sea_lantern", recipe = { {"mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_crystals", "mcl_ocean:prismarine_shard"}, {"mcl_ocean:prismarine_crystals", "mcl_ocean:prismarine_crystals", "mcl_ocean:prismarine_crystals"}, {"mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_crystals", "mcl_ocean:prismarine_shard"}, } }) minetest.register_craft({ output = "mcl_ocean:prismarine", recipe = { {"mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard"}, {"mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard"}, } }) minetest.register_craft({ output = "mcl_ocean:prismarine_brick", recipe = { {"mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard"}, {"mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard"}, {"mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard"}, } }) minetest.register_craft({ output = "mcl_ocean:prismarine_dark", recipe = { {"mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard"}, {"mcl_ocean:prismarine_shard", "mcl_dye:black", "mcl_ocean:prismarine_shard"}, {"mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard"}, } })