local S = minetest.get_translator("mcl_ocean") local mod_doc = minetest.get_modpath("doc") ~= nil -- List of supported surfaces for seagrass and kelp local surfaces = { { "dirt", "mcl_core:dirt" }, { "sand", "mcl_core:sand", 1 }, { "redsand", "mcl_core:redsand", 1 }, { "gravel", "mcl_core:gravel", 1 }, } local function get_kelp_top(pos, node) local size = math.ceil(node.param2 / 16) local pos_water = table.copy(pos) pos_water.y = pos_water.y + size return pos_water, minetest.get_node(pos_water) end local function get_submerged(node_water) local def_water = minetest.registered_nodes[node_water.name] -- Submerged in water? if minetest.get_item_group(node_water.name, "water") then if def_water.liquidtype == "source" then return "source" elseif def_water.liquidtype == "flowing" then return "flowing" end end return false end local function grow_param2_step(param2, snap_into_grid) local old_param2 = param2 param2 = param2 + 16 if param2 > 240 then param2 = 240 end if snap_into_grid and (param2 % 16 ~= 0) then param2 = param2 - (param2 % 16) end return param2, param2 ~= old_param2 end local function kelp_on_place(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" or not placer then return itemstack end local player_name = placer:get_player_name() local pos_under = pointed_thing.under local pos_above = pointed_thing.above local node_under = minetest.get_node(pos_under) local node_above = minetest.get_node(pos_above) local def_under = minetest.registered_nodes[node_under.name] local def_above = minetest.registered_nodes[node_above.name] if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then return def_under.on_rightclick(pos_under, node_under, placer, itemstack, pointed_thing) or itemstack end if minetest.is_protected(pos_under, player_name) or minetest.is_protected(pos_above, player_name) then minetest.log("action", player_name .. " tried to place " .. itemstack:get_name() .. " at protected position " .. minetest.pos_to_string(pos_under)) minetest.record_protection_violation(pos_under, player_name) return itemstack end local grow_kelp = false -- Select a kelp node when placed on surface node if node_under.name == "mcl_core:dirt" then node_under.name = "mcl_ocean:kelp_dirt" elseif node_under.name == "mcl_core:sand" then node_under.name = "mcl_ocean:kelp_sand" elseif node_under.name == "mcl_core:redsand" then node_under.name = "mcl_ocean:kelp_redsand" elseif node_under.name == "mcl_core:gravel" then node_under.name = "mcl_ocean:kelp_gravel" elseif minetest.get_item_group(node_under.name, "kelp") == 1 then -- Place kelp on kelp = grow kelp by 1 node length node_under.param2, grow_kelp = grow_param2_step(node_under.param2) if not grow_kelp then return itemstack end else return itemstack end local submerged = false if grow_kelp then -- Kelp placed on kelp ... -- Kelp can be placed on top of another kelp to make it grow if pos_under.y >= pos_above.y or pos_under.x ~= pos_above.x or pos_under.z ~= pos_above.z then -- Placed on side or below node, abort return itemstack end -- New kelp top must also be submerged in water source local _, top_node = get_kelp_top(pos_under, node_under) submerged = get_submerged(top_node) if submerged ~= "source" then -- Not submerged in water source, abort return itemstack end else -- New kelp placed ... if pos_under.y >= pos_above.y then -- Placed on side or below node, abort return itemstack end -- Kelp can be placed inside a water source on top of a surface node local g_above_water = minetest.get_item_group(node_above.name, "water") if not (g_above_water ~= 0 and def_above.liquidtype == "source") then return itemstack -- TODO: Also allow placement into downwards flowing liquid end node_under.param2 = minetest.registered_items[node_under.name].place_param2 or 16 end -- Place or grow kelp local def_node = minetest.registered_items[node_under.name] if def_node.sounds then minetest.sound_play(def_node.sounds.place, { gain = 0.5, pos = pos_under }) end minetest.set_node(pos_under, node_under) if not (minetest.settings:get_bool("creative_mode")) then itemstack:take_item() end return itemstack end minetest.register_craftitem("mcl_ocean:kelp", { description = S("Kelp"), _doc_items_create_entry = false, inventory_image = "mcl_ocean_kelp_item.png", wield_image = "mcl_ocean_kelp_item.png", on_place = kelp_on_place, groups = { deco_block = 1 }, }) -- Kelp nodes: kelp on a surface node for s=1, #surfaces do local def = minetest.registered_nodes[surfaces[s][2]] local alt if surfaces[s][3] == 1 then alt = surfaces[s][2] end local sounds = table.copy(def.sounds) local leaf_sounds = mcl_sounds.node_sound_leaves_defaults() sounds.dig = leaf_sounds.dig sounds.dug = leaf_sounds.dug sounds.place = leaf_sounds.place local doc_longdesc, doc_img, desc if surfaces[s][1] == "dirt" then doc_longdesc = S("Kelp grows inside water on top of dirt, sand or gravel.") desc = S("Kelp") doc_create = true doc_img = "mcl_ocean_kelp_item.png" else doc_create = false end minetest.register_node("mcl_ocean:kelp_"..surfaces[s][1], { _doc_items_entry_name = desc, _doc_items_longdesc = doc_longdesc, _doc_items_create_entry = doc_create, _doc_items_image = doc_img, drawtype = "plantlike_rooted", paramtype = "light", paramtype2 = "leveled", place_param2 = 16, tiles = def.tiles, special_tiles = { { image = "mcl_ocean_kelp_plant.png", animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}, tileable_vertical = true, } }, inventory_image = "("..def.tiles[1]..")^mcl_ocean_kelp_item.png", wield_image = "mcl_ocean_kelp_item.png", selection_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, { -0.5, 0.5, -0.5, 0.5, 1.5, 0.5 }, }, }, groups = { dig_immediate = 3, deco_block = 1, plant = 1, kelp = 1, falling_node = surfaces[s][3] }, sounds = sounds, node_dig_prediction = surfaces[s][2], after_dig_node = function(pos) minetest.set_node(pos, {name=surfaces[s][2]}) end, drop = "mcl_ocean:kelp", _mcl_falling_node_alternative = alt, _mcl_hardness = 0, _mcl_blast_resistance = 0, }) if mod_doc and surfaces[s][1] ~= "dirt" then doc.add_entry_alias("nodes", "mcl_ocean:kelp_dirt", "nodes", "mcl_ocean:kelp_"..surfaces[s][1]) end end if mod_doc then doc.add_entry_alias("nodes", "mcl_ocean:kelp_dirt", "craftitems", "mcl_ocean:kelp") end -- Dried kelp stuff -- TODO: This is supposed to be eaten very fast minetest.register_craftitem("mcl_ocean:dried_kelp", { description = S("Dried Kelp"), _doc_items_longdesc = S("Dried kelp is a food item."), inventory_image = "mcl_ocean_dried_kelp.png", wield_image = "mcl_ocean_dried_kelp.png", groups = { food = 2, eatable = 1 }, on_place = minetest.item_eat(1), on_secondary_use = minetest.item_eat(1), groups = { food = 2, eatable = 1 }, _mcl_saturation = 0.6, }) local mod_screwdriver = minetest.get_modpath("screwdriver") ~= nil local on_rotate if mod_screwdriver then on_rotate = screwdriver.rotate_3way end minetest.register_node("mcl_ocean:dried_kelp_block", { description = S("Dried Kelp Block"), _doc_items_longdesc = S("A decorative block that serves as a great furnace fuel."), tiles = { "mcl_ocean_dried_kelp_top.png", "mcl_ocean_dried_kelp_bottom.png", "mcl_ocean_dried_kelp_side.png" }, groups = { handy = 1, building_block = 1, flammable = 2 }, sounds = mcl_sounds.node_sound_leaves_defaults(), paramtype2 = "facedir", on_place = mcl_util.rotate_axis, on_rotate = on_rotate, _mcl_hardness = 0.5, _mcl_blast_resistance = 12.5, }) minetest.register_craft({ type = "cooking", recipe = "mcl_ocean:kelp", output = "mcl_ocean:dried_kelp", cooktime = 10, }) minetest.register_craft({ recipe = { { "mcl_ocean:dried_kelp","mcl_ocean:dried_kelp","mcl_ocean:dried_kelp" }, { "mcl_ocean:dried_kelp","mcl_ocean:dried_kelp","mcl_ocean:dried_kelp" }, { "mcl_ocean:dried_kelp","mcl_ocean:dried_kelp","mcl_ocean:dried_kelp" }, }, output = "mcl_ocean:dried_kelp_block", }) minetest.register_craft({ type = "fuel", recipe = "mcl_ocean:dried_kelp_block", burntime = 200, }) -- Grow kelp minetest.register_abm({ label = "Kelp growth", nodenames = { "group:kelp" }, interval = 45, chance = 12, catch_up = false, action = function(pos, node, active_object_count, active_object_count_wider) local grown -- Grow kelp by 1 node length if it would grow inside water node.param2, grown = grow_param2_step(node.param2, true) local top, top_node = get_kelp_top(pos, node) local submerged = get_submerged(top_node) if grown then if submerged == "source" then -- Liquid source: Grow normally minetest.set_node(pos, node) elseif submerged == "flowing" then -- Flowing liquid: Grow 1 step, but also turn the top node into a liquid source minetest.set_node(pos, node) local def_liq = minetest.registered_nodes[top_node.name] local alt_liq = def_liq and def_liq.liquid_alternative_source if alt_liq then minetest.set_node(top, {name=alt_liq}) end end end end, })