-- Constants local size_min = 20 / 100 -- minimum size, prescaled local size_max = 59 / 100 -- maximum size, prescaled local delta_size = (size_max - size_min) / 10 -- Size change for each XP size level local max_orb_age = 300 -- seconds local gravity = vector.new(0, -((tonumber(minetest.settings:get("movement_gravity"))) or 9.81), 0) local size_to_xp = { -- min and max XP amount for a given size {-32768, 2}, -- 1 { 3, 6}, -- 2 { 7, 16}, -- 3 { 17, 36}, -- 4 { 37, 72}, -- 5 { 73, 148}, -- 6 { 149, 306}, -- 7 { 307, 616}, -- 8 { 617, 1236}, -- 9 { 1237, 2476}, -- 10 { 2477, 32767} -- 11 } local function xp_to_size(xp) xp = xp or 0 -- Find the size for the xp amount for i=1,11 do local bucket = size_to_xp[i] if xp >= bucket[1] and xp <= bucket[2] then return (i - 1) * delta_size + size_min end end -- Fallback is the minimum size return size_min end local function xp_step(self, dtime) --if item set to be collected then only execute go to player if self.collected == true then if not self.collector then self.collected = false return end local collector = minetest.get_player_by_name(self.collector) if collector and collector:get_hp() > 0 and vector.distance(self.object:get_pos(),collector:get_pos()) < 7.25 then self.object:set_acceleration(vector.new(0,0,0)) self.disable_physics(self) --get the variables local pos = self.object:get_pos() local pos2 = collector:get_pos() local player_velocity = collector:get_velocity() or collector:get_player_velocity() pos2.y = pos2.y + 0.8 local direction = vector.direction(pos,pos2) local distance = vector.distance(pos2,pos) local multiplier = distance if multiplier < 1 then multiplier = 1 end local currentvel = self.object:get_velocity() if distance > 1 then multiplier = 20 - distance local velocity = vector.multiply(direction, multiplier) local acceleration = vector.new(velocity.x - currentvel.x, velocity.y - currentvel.y, velocity.z - currentvel.z) self.object:add_velocity(vector.add(acceleration, player_velocity)) elseif distance < 0.8 then mcl_experience.add_xp(collector, self._xp) self.object:remove() end return else self.collector = nil self:enable_physics() end end -- Age orbs self.age = self.age + dtime if self.age > max_orb_age then self.object:remove() return end local pos = self.object:get_pos() if not pos then return end -- Get the node directly below the XP orb local node = minetest.get_node_or_nil({ x = pos.x, y = pos.y - 0.25, -- Orb collision box is +/-0.2, so go a bit below that z = pos.z }) -- Remove nodes in 'ignore' if node and node.name == "ignore" then self.object:remove() return end if not self.physical_state then return -- Don't do anything end -- Slide on slippery nodes vl_physics.apply_entity_environmental_physics(self) end minetest.register_entity("mcl_experience:orb", { initial_properties = { hp_max = 1, physical = true, collide_with_objects = false, collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2}, visual = "sprite", visual_size = {x = 0.4, y = 0.4}, textures = {"mcl_experience_orb.png"}, spritediv = {x = 1, y = 14}, initial_sprite_basepos = {x = 0, y = 0}, is_visible = true, pointable = false, }, moving_state = true, slippery_state = false, physical_state = true, -- Item expiry age = 0, -- Pushing item out of solid nodes force_out = nil, force_out_start = nil, --Collection Variables collectable = false, try_timer = 0, collected = false, delete_timer = 0, radius = 4, on_activate = function(self, staticdata, dtime_s) self.object:set_velocity(vector.new( math.random(-2,2)*math.random(), math.random(2,5), math.random(-2,2)*math.random() )) self.object:set_armor_groups({immortal = 1}) self.object:set_velocity({x = 0, y = 2, z = 0}) self.object:set_acceleration(gravity) -- Assign 0 xp in case the entity was persisted even though it should not have been (static_save = false) -- This was a minetest bug for a while: https://github.com/minetest/minetest/issues/14420 local xp = tonumber(staticdata) or 0 self._xp = xp local size = xp_to_size(xp) self.object:set_properties({ visual_size = {x = size, y = size}, glow = 14, }) self.object:set_sprite({x=1,y=math.random(1,14)}, 14, 0.05, false) end, get_staticdata = function(self) return tostring(self._xp or 0) end, enable_physics = function(self) if not self.physical_state then self.physical_state = true self.object:set_properties({physical = true}) self.object:set_velocity({x=0, y=0, z=0}) self.object:set_acceleration(gravity) end end, disable_physics = function(self) if self.physical_state then self.physical_state = false self.object:set_properties({physical = false}) self.object:set_velocity({x=0, y=0, z=0}) self.object:set_acceleration({x=0, y=0, z=0}) end end, on_step = function(self, dtime) xp_step(self, dtime) end, })