-- Function that get the input/output rules of the delayer local delayer_get_output_rules = function(node) local rules = {{x = -1, y = 0, z = 0, spread=true}} for i = 0, node.param2 do rules = mesecon.rotate_rules_left(rules) end return rules end local delayer_get_input_rules = function(node) local rules = {{x = 1, y = 0, z = 0}} for i = 0, node.param2 do rules = mesecon.rotate_rules_left(rules) end return rules end local delayer_get_all_rules = function(node) local orules = delayer_get_output_rules(node) local irules = delayer_get_input_rules(node) return mesecon.mergetables(orules, irules) end -- Functions that are called after the delay time local delayer_activate = function(pos, node) local def = minetest.registered_nodes[node.name] local time = def.delayer_time minetest.swap_node(pos, {name=def.delayer_onstate, param2=node.param2}) mesecon.queue:add_action(pos, "receptor_on", {delayer_get_output_rules(node)}, time, nil) -- Lock repeater local r = delayer_get_output_rules(node)[1] local lpos = vector.add(pos, r) local lnode = minetest.get_node(lpos) local ldef = minetest.registered_nodes[lnode.name] local g = minetest.get_item_group(lnode.name, "redstone_repeater") if g >= 1 and g <= 4 then local lrs = delayer_get_input_rules(lnode) local fail = false for _, lr in pairs(lrs) do if lr.x == r.x or lr.z == r.z then fail = true break end end if not fail then minetest.swap_node(lpos, {name=ldef.delayer_lockstate, param2=lnode.param2}) end end end local delayer_deactivate = function(pos, node) local def = minetest.registered_nodes[node.name] local time = def.delayer_time minetest.swap_node(pos, {name=def.delayer_offstate, param2=node.param2}) mesecon.queue:add_action(pos, "receptor_off", {delayer_get_output_rules(node)}, time, nil) -- Unlock repeater local r = delayer_get_output_rules(node)[1] local lpos = vector.add(pos, r) local lnode = minetest.get_node(lpos) local ldef = minetest.registered_nodes[lnode.name] local g = minetest.get_item_group(lnode.name, "redstone_repeater") if g == 5 then local lrs = delayer_get_input_rules(lnode) local fail = false for _, lr in pairs(lrs) do if lr.x == r.x or lr.z == r.z then fail = true break end end if not fail then minetest.swap_node(lpos, {name=ldef.delayer_unlockstate, param2=lnode.param2}) end end end -- Register the 2 (states) x 4 (delay times) delayers for i = 1, 4 do local groups = {} if i == 1 then groups = {dig_immediate=3,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,attached_node=1,redstone_repeater=i} else groups = {dig_immediate=3,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,attached_node=1,redstone_repeater=i,not_in_creative_inventory=1} end local delaytime if i == 1 then delaytime = 0.1 elseif i == 2 then delaytime = 0.2 elseif i == 3 then delaytime = 0.3 elseif i == 4 then delaytime = 0.4 end local boxes if i == 1 then boxes = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch { -1/16, -6/16, 0/16, 1/16, -1/16, 2/16}, -- moved torch } elseif i == 2 then boxes = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch { -1/16, -6/16, -2/16, 1/16, -1/16, 0/16}, -- moved torch } elseif i == 3 then boxes = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch { -1/16, -6/16, -4/16, 1/16, -1/16, -2/16}, -- moved torch } elseif i == 4 then boxes = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch { -1/16, -6/16, -6/16, 1/16, -1/16, -4/16}, -- moved torch } end local help, longdesc, usagehelp, icon if i == 1 then help = true longdesc = "Redstone repeaters are versatile redstone components which delay redstone signals and only allow redstone signals to travel through one direction. The delay of the signal is indicated by the redstone torches and is between 0.1 and 0.4 seconds long." usagehelp = "To power a redstone repeater, send a signal in “arrow” direction. To change the delay, rightclick the redstone repeater. The delay is changed in steps of 0.1 seconds." icon = "mesecons_delayer_item.png" else help = false end local on_rotate if minetest.get_modpath("screwdriver") then on_rotate = screwdriver.disallow end minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), { description = "Redstone Repeater", inventory_image = icon, wield_image = icon, _doc_items_create_entry = help, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, drawtype = "nodebox", tiles = { "mesecons_delayer_off.png", "mcl_stairs_stone_slab_top.png", "mesecons_delayer_sides_off.png", "mesecons_delayer_sides_off.png", "mesecons_delayer_ends_off.png", "mesecons_delayer_ends_off.png", }, wield_image = "mesecons_delayer_off.png", walkable = true, selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, collision_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, node_box = { type = "fixed", fixed = boxes }, groups = groups, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = false, is_ground_content = false, drop = 'mesecons_delayer:delayer_off_1', on_rightclick = function (pos, node) if node.name=="mesecons_delayer:delayer_off_1" then minetest.swap_node(pos, {name="mesecons_delayer:delayer_off_2", param2=node.param2}) elseif node.name=="mesecons_delayer:delayer_off_2" then minetest.swap_node(pos, {name="mesecons_delayer:delayer_off_3", param2=node.param2}) elseif node.name=="mesecons_delayer:delayer_off_3" then minetest.swap_node(pos, {name="mesecons_delayer:delayer_off_4", param2=node.param2}) elseif node.name=="mesecons_delayer:delayer_off_4" then minetest.swap_node(pos, {name="mesecons_delayer:delayer_off_1", param2=node.param2}) end end, delayer_time = delaytime, delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i), delayer_lockstate = "mesecons_delayer:delayer_off_locked", sounds = mcl_sounds.node_sound_stone_defaults(), mesecons = { receptor = { state = mesecon.state.off, rules = delayer_get_output_rules }, effector = { rules = delayer_get_input_rules, action_on = delayer_activate } }, on_rotate = on_rotate, }) minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), { description = "Redstone Repeater (Powered)", _doc_items_create_entry = false, drawtype = "nodebox", tiles = { "mesecons_delayer_on.png", "mcl_stairs_stone_slab_top.png", "mesecons_delayer_sides_on.png", "mesecons_delayer_sides_on.png", "mesecons_delayer_ends_on.png", "mesecons_delayer_ends_on.png", }, walkable = true, selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, collision_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, node_box = { type = "fixed", fixed = boxes }, groups = {dig_immediate = 3, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1, attached_node=1, redstone_repeater=i, not_in_creative_inventory = 1}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = false, is_ground_content = false, drop = 'mesecons_delayer:delayer_off_1', on_rightclick = function (pos, node) if node.name=="mesecons_delayer:delayer_on_1" then minetest.swap_node(pos, {name="mesecons_delayer:delayer_on_2",param2=node.param2}) elseif node.name=="mesecons_delayer:delayer_on_2" then minetest.swap_node(pos, {name="mesecons_delayer:delayer_on_3",param2=node.param2}) elseif node.name=="mesecons_delayer:delayer_on_3" then minetest.swap_node(pos, {name="mesecons_delayer:delayer_on_4",param2=node.param2}) elseif node.name=="mesecons_delayer:delayer_on_4" then minetest.swap_node(pos, {name="mesecons_delayer:delayer_on_1",param2=node.param2}) end end, delayer_time = delaytime, delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i), delayer_lockstate = "mesecons_delayer:delayer_on_locked", sounds = mcl_sounds.node_sound_stone_defaults(), mesecons = { receptor = { state = mesecon.state.on, rules = delayer_get_output_rules }, effector = { rules = delayer_get_input_rules, action_off = delayer_deactivate } }, on_rotate = on_rotate, }) end -- Locked repeater minetest.register_node("mesecons_delayer:delayer_off_locked", { description = "Redstone Repeater (Locked)", inventory_image = icon, wield_image = icon, _doc_items_create_entry = false, drawtype = "nodebox", -- FIXME: Textures of torch and the lock bar overlap. Nodeboxes are (sadly) not suitable for this. -- So this needs to be turned into a mesh. tiles = { "mesecons_delayer_locked_off.png", "mcl_stairs_stone_slab_top.png", "mesecons_delayer_sides_locked_off.png", "mesecons_delayer_sides_locked_off.png", "mesecons_delayer_front_locked_off.png", "mesecons_delayer_end_locked_off.png", }, wield_image = "mesecons_delayer_locked_off.png", walkable = true, selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, collision_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, node_box = { type = "fixed", fixed = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch { -6/16, -6/16, 0/16, 6/16, -4/16, 2/16}, -- lock } }, groups = {dig_immediate = 3, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1, attached_node=1, redstone_repeater=5, not_in_creative_inventory = 1}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = false, is_ground_content = false, drop = 'mesecons_delayer:delayer_off_1', delayer_unlockstate = "mesecons_delayer:delayer_off_1", sounds = mcl_sounds.node_sound_stone_defaults(), mesecons = { receptor = { state = mesecon.state.off, rules = delayer_get_output_rules }, effector = { rules = delayer_get_input_rules, } }, on_rotate = on_rotate, }) minetest.register_node("mesecons_delayer:delayer_on_locked", { description = "Redstone Repeater (Locked, Powered)", _doc_items_create_entry = false, drawtype = "nodebox", tiles = { "mesecons_delayer_locked_on.png", "mcl_stairs_stone_slab_top.png", "mesecons_delayer_sides_locked_on.png", "mesecons_delayer_sides_locked_on.png", "mesecons_delayer_front_locked_on.png", "mesecons_delayer_end_locked_on.png", }, walkable = true, selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, collision_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, node_box = { type = "fixed", fixed = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch { -6/16, -6/16, 0/16, 6/16, -4/16, 2/16}, -- lock } }, groups = {dig_immediate = 3, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1, attached_node=1, redstone_repeater=5, not_in_creative_inventory = 1}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = false, is_ground_content = false, delayer_unlockstate = "mesecons_delayer:delayer_on_1", drop = 'mesecons_delayer:delayer_off_1', sounds = mcl_sounds.node_sound_stone_defaults(), mesecons = { receptor = { state = mesecon.state.on, rules = delayer_get_output_rules }, effector = { rules = delayer_get_input_rules, } }, on_rotate = on_rotate, }) minetest.register_craft({ output = "mesecons_delayer:delayer_off_1", recipe = { {"mesecons_torch:mesecon_torch_on", "mesecons:redstone", "mesecons_torch:mesecon_torch_on"}, {"mcl_core:stone","mcl_core:stone", "mcl_core:stone"}, } }) -- Add entry aliases for the Help if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_off_2") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_off_3") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_off_4") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_off_locked") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_1") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_2") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_3") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_4") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_locked") end