--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local S = minetest.get_translator("mobs_mc") local mod_bows = minetest.get_modpath("mcl_bows") ~= nil --################### --################### SKELETON --################### local skeleton = { type = "monster", spawn_class = "hostile", hp_min = 20, hp_max = 20, xp_min = 6, xp_max = 6, breath_max = -1, armor = {undead = 100, fleshy = 100}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3}, pathfinding = 1, group_attack = true, visual = "mesh", mesh = "mobs_mc_skeleton.b3d", textures = { { "mcl_bows_bow_0.png", -- bow "mobs_mc_skeleton.png", -- skeleton } }, visual_size = {x=3, y=3}, makes_footstep_sound = true, sounds = { random = "mobs_mc_skeleton_random", death = "mobs_mc_skeleton_death", damage = "mobs_mc_skeleton_hurt", distance = 16, }, walk_velocity = 1.2, run_velocity = 2.4, damage = 2, reach = 2, drops = { {name = mobs_mc.items.arrow, chance = 1, min = 0, max = 2,}, {name = mobs_mc.items.bow, chance = 11, min = 1, max = 1,}, {name = mobs_mc.items.bone, chance = 1, min = 0, max = 2,}, -- Head -- TODO: Only drop if killed by charged creeper {name = mobs_mc.items.head_skeleton, chance = 200, -- 0.5% chance min = 1, max = 1,}, }, animation = { stand_speed = 15, stand_start = 0, stand_end = 40, walk_speed = 15, walk_start = 40, walk_end = 60, run_speed = 30, shoot_start = 70, shoot_end = 90, die_start = 160, die_end = 170, die_speed = 15, die_loop = false, }, sunlight_damage = 1, view_range = 16, fear_height = 4, attack_type = "dogshoot", arrow = "mcl_bows:arrow_entity", shoot_arrow = function(self, pos, dir) if mod_bows then -- 2-4 damage per arrow local dmg = math.max(4, math.random(2, 8)) mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg) end end, shoot_interval = 2, shoot_offset = 1.5, dogshoot_switch = 1, dogshoot_count_max =1.8, harmed_by_heal = true, } mobs:register_mob("mobs_mc:skeleton", skeleton) --################### --################### STRAY --################### local stray = table.copy(skeleton) stray.mesh = "mobs_mc_stray.b3d" stray.textures = { { "mcl_bows_bow_0.png", "mobs_mc_stray.png", "mobs_mc_stray_overlay.png", }, } -- TODO: different sound (w/ echo) -- TODO: stray's arrow inflicts slowness status table.insert(stray.drops, { -- Chance to drop additional arrow. -- TODO: Should be tipped arrow of slowness name = mobs_mc.items.arrow, chance = 2, min = 1, max = 1, }) mobs:register_mob("mobs_mc:stray", stray) -- Overworld spawn mobs:spawn_specific("mobs_mc:skeleton", mobs_mc.spawn.solid, {"air"}, 0, 7, 20, 17000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- Nether spawn mobs:spawn_specific("mobs_mc:skeleton", mobs_mc.spawn.nether_fortress, {"air"}, 0, 7, 30, 10000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- Stray spawn -- TODO: Spawn directly under the sky mobs:spawn_specific("mobs_mc:stray", mobs_mc.spawn.snow, {"air"}, 0, 7, 20, 19000, 2, mobs_mc.spawn_height.water, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:skeleton", S("Skeleton"), "mobs_mc_spawn_icon_skeleton.png", 0) mobs:register_egg("mobs_mc:stray", S("Stray"), "mobs_mc_spawn_icon_stray.png", 0)