local invisibility = {} local poisoned = {} -- reset player invisibility/poison if they go offline minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() if invisibility[name] then invisibility[name] = nil end if poisoned[name] then poisoned[name] = nil end end) function mcl_potions.invisible(player, toggle) if not player then return false end invisibility[player:get_player_name()] = toggle if toggle then -- hide player player:set_properties({visual_size = {x = 0, y = 0}}) player:set_nametag_attributes({color = {a = 0}}) else -- show player player:set_properties({visual_size = {x = 1, y = 1}}) player:set_nametag_attributes({color = {a = 255}}) end end function mcl_potions.poison(player, toggle) if not player then return false end poisoned[player:get_player_name()] = toggle end function mcl_potions._use_potion(item, pos, color) local d = 0.1 item:replace("mcl_potions:glass_bottle") minetest.sound_play("mcl_potions_drinking") minetest.add_particlespawner({ amount = 25, time = 1, minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d}, maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d}, minvel = {x=-0.1, y=0, z=-0.1}, maxvel = {x=0.1, y=0.1, z=0.1}, minacc = {x=-0.1, y=0, z=-0.1}, maxacc = {x=0.1, y=.1, z=0.1}, minexptime = 1, maxexptime = 5, minsize = 0.5, maxsize = 2, collisiondetection = true, vertical = false, texture = "mcl_potions_sprite.png^[colorize:"..color..":127", }) end local is_zombie = {} for i, zombie in ipairs({"husk","zombie","pigman"}) do is_zombie["mobs_mc:"..zombie] = true is_zombie["mobs_mc:baby_"..zombie] = true end function mcl_potions.healing_func(player, hp) if is_zombie[player:get_entity_name()] then hp = -hp end if hp > 0 then player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max)) else player:set_hp(math.max(player:get_hp() + hp, 1)) end end function mcl_potions.swiftness_func(player, factor, duration) if not player:get_meta() then return false end playerphysics.add_physics_factor(player, "speed", "swiftness", factor) minetest.after(duration, function() playerphysics.remove_physics_factor(player, "speed", "swiftness") end ) end function mcl_potions.leaping_func(player, factor, duration) if player:get_meta() then return false end playerphysics.add_physics_factor(player, "jump", "leaping", factor) minetest.after(duration, function() playerphysics.remove_physics_factor(player, "jump", "leaping") end ) end function mcl_potions.weakness_func(player, factor, duration) player:set_attribute("weakness", tostring(factor)) -- print(player:get_player_name().." ".."weakness = "..player:get_attribute("weakness")) minetest.after(duration, function() player:set_attribute("weakness", tostring(0)) end ) end function mcl_potions.poison_func(player, factor, duration) if not poisoned[player:get_player_name()] then mcl_potions.poison(player, true) for i=1,math.floor(duration/factor) do minetest.after(i*factor, function() if poisoned[player:get_player_name()] then player:set_hp(math.max(player:get_hp() - 1,1)) end end) end minetest.after(duration, function() mcl_potions.poison(player, false) end) end end function mcl_potions.regeneration_func(player, factor, duration) for i=1,math.floor(duration/factor) do minetest.after(i*factor, function() if player:get_hp() < 20 then player:set_hp(player:get_hp() + 1) end end ) end end function mcl_potions.invisiblility_func(player, duration) mcl_potions.invisible(player, true) minetest.after(duration, function() mcl_potions.invisible(player, false) end ) end function mcl_potions.water_breathing_func(player, duration) if minetest.is_player(player) then for i=1,math.floor(duration) do minetest.after(i, function() if player:get_breath() < 10 then player:set_breath(10) end end ) end end end