-- API for Mobs Redo: MineClone 2 Delux 2.0 DRM Free Early Access Super Extreme Edition -- mobs library mobs = {} -- lua locals - can grab from this to easily plop them into the api lua files --localize minetest functions local minetest_settings = minetest.settings local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius local minetest_get_modpath = minetest.get_modpath local minetest_registered_nodes = minetest.registered_nodes local minetest_get_node = minetest.get_node --local minetest_get_item_group = minetest.get_item_group local minetest_registered_entities = minetest.registered_entities --local minetest_line_of_sight = minetest.line_of_sight --local minetest_after = minetest.after --local minetest_sound_play = minetest.sound_play --local minetest_add_particlespawner = minetest.add_particlespawner --local minetest_registered_items = minetest.registered_items --local minetest_set_node = minetest.set_node local minetest_add_item = minetest.add_item --local minetest_get_craft_result = minetest.get_craft_result --local minetest_find_path = minetest.find_path local minetest_is_creative_enabled = minetest.is_creative_enabled --local minetest_find_node_near = minetest.find_node_near --local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air --local minetest_raycast = minetest.raycast --local minetest_get_us_time = minetest.get_us_time local minetest_add_entity = minetest.add_entity --local minetest_get_natural_light = minetest.get_natural_light --local minetest_get_node_or_nil = minetest.get_node_or_nil -- localize math functions local math = math -- localize vector functions local vector = vector local string = string -- mob constants --local BREED_TIME = 30 --local BREED_TIME_AGAIN = 300 --local CHILD_GROW_TIME = 60*20 --local DEATH_DELAY = 0.5 local DEFAULT_FALL_SPEED = -10 --local FLOP_HEIGHT = 5.0 --local FLOP_HOR_SPEED = 1.5 local GRAVITY = minetest_settings:get("movement_gravity")-- + 9.81 local MAX_MOB_NAME_LENGTH = 30 --[[local MOB_CAP = {} MOB_CAP.hostile = 70 MOB_CAP.passive = 10 MOB_CAP.ambient = 15 MOB_CAP.water = 15 ]] -- Load main settings --local damage_enabled = minetest_settings:get_bool("enable_damage") --local disable_blood = minetest_settings:get_bool("mobs_disable_blood") --local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false --local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false --local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false --local remove_far = true local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0 --local show_health = false --local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64) ---local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5) -- pathfinding settings --local enable_pathfinding = true --local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching --local stuck_path_timeout = 10 -- how long will mob follow path before giving up -- default nodes --local node_ice = "mcl_core:ice" --local node_snowblock = "mcl_core:snowblock" --local node_snow = "mcl_core:snow" mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt" --local mod_weather = minetest_get_modpath("mcl_weather") --local mod_explosions = minetest_get_modpath("mcl_explosions") local mod_mobspawners = minetest_get_modpath("mcl_mobspawners") --local mod_hunger = minetest_get_modpath("mcl_hunger") --local mod_worlds = minetest_get_modpath("mcl_worlds") --local mod_armor = minetest_get_modpath("mcl_armor") --local mod_experience = minetest_get_modpath("mcl_experience") -- random locals I found --local los_switcher = false --local height_switcher = false -- Get translator local S = minetest.get_translator(minetest.get_current_modname()) -- CMI support check --local use_cmi = minetest.global_exists("cmi") -- creative check function mobs.is_creative(name) return minetest_is_creative_enabled(name) end --[[local function atan(x) if not x or x ~= x then return 0 else return math.atan(x) end end]] -- Shows helpful debug info above each mob --local mobs_debug = minetest_settings:get_bool("mobs_debug", false) -- Peaceful mode message so players will know there are no monsters if minetest_settings:get_bool("only_peaceful_mobs", false) then minetest.register_on_joinplayer(function(player) minetest.chat_send_player(player:get_player_name(), S("Peaceful mode active! No monsters will spawn.")) end) end local api_path = minetest.get_modpath(minetest.get_current_modname()).."/api/mob_functions/" --ignite all parts of the api dofile(api_path .. "flow_lib.lua") dofile(api_path .. "ai.lua") dofile(api_path .. "animation.lua") dofile(api_path .. "collision.lua") dofile(api_path .. "environment.lua") dofile(api_path .. "interaction.lua") dofile(api_path .. "movement.lua") dofile(api_path .. "set_up.lua") dofile(api_path .. "attack_type_instructions.lua") dofile(api_path .. "sound_handling.lua") dofile(api_path .. "death_logic.lua") dofile(api_path .. "mob_effects.lua") dofile(api_path .. "projectile_handling.lua") dofile(api_path .. "breeding.lua") dofile(api_path .. "head_logic.lua") mobs.spawning_mobs = {} -- register mob entity function mobs:register_mob(name, def) local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25} -- Workaround for : -- Increase upper Y limit to avoid mobs glitching through solid nodes. -- FIXME: Remove workaround if it's no longer needed. if collisionbox[5] < 0.79 then collisionbox[5] = 0.79 end mobs.spawning_mobs[name] = true local function scale_difficulty(value, default, min, special) if (not value) or (value == default) or (value == special) then return default else return math.max(min, value * difficulty) end end minetest.register_entity(name, { description = def.description, use_texture_alpha = def.use_texture_alpha, stepheight = def.stepheight or 0.6, stepheight_backup = def.stepheight or 0.6, name = name, type = def.type, attack_type = def.attack_type, fly = def.fly, fly_in = def.fly_in or {"air", "__airlike"}, owner = def.owner or "", order = def.order or "", on_die = def.on_die, spawn_small_alternative = def.spawn_small_alternative, do_custom = def.do_custom, jump_height = def.jump_height or 4, -- was 6 rotate = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2 hp_min = scale_difficulty(def.hp_min, 5, 1), hp_max = scale_difficulty(def.hp_max, 10, 1), xp_min = def.xp_min or 1, xp_max = def.xp_max or 5, breath_max = def.breath_max or 6, breathes_in_water = def.breathes_in_water or false, physical = true, collisionbox = collisionbox, collide_with_objects = def.collide_with_objects or false, selectionbox = def.selectionbox or def.collisionbox, visual = def.visual, visual_size = def.visual_size or {x = 1, y = 1}, mesh = def.mesh, makes_footstep_sound = def.makes_footstep_sound or false, view_range = def.view_range or 16, walk_velocity = def.walk_velocity or 1, run_velocity = def.run_velocity or 2, damage = scale_difficulty(def.damage, 0, 0), light_damage = def.light_damage or 0, sunlight_damage = def.sunlight_damage or 0, water_damage = def.water_damage or 0, lava_damage = def.lava_damage or 8, fire_damage = def.fire_damage or 1, suffocation = def.suffocation or true, fall_damage = def.fall_damage or 1, fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2 drops = def.drops or {}, armor = def.armor or 100, on_rightclick = mobs.create_mob_on_rightclick(def.on_rightclick), arrow = def.arrow, shoot_interval = def.shoot_interval, sounds = def.sounds or {}, animation = def.animation, jump = def.jump ~= false, walk_chance = def.walk_chance or 50, attacks_monsters = def.attacks_monsters or false, group_attack = def.group_attack or false, passive = def.passive or false, knock_back = def.knock_back ~= false, shoot_offset = def.shoot_offset or 0, floats = def.floats or 1, -- floats in water by default floats_on_lava = def.floats_on_lava or 0, replace_rate = def.replace_rate, replace_what = def.replace_what, replace_with = def.replace_with, replace_offset = def.replace_offset or 0, on_replace = def.on_replace, timer = 0, state_timer = 0, env_damage_timer = 0, tamed = false, pause_timer = 0, gotten = false, reach = def.reach or 3, htimer = 0, texture_list = def.textures, child_texture = def.child_texture, docile_by_day = def.docile_by_day or false, time_of_day = 0.5, fear_height = def.fear_height or 0, runaway = def.runaway, runaway_timer = 0, pathfinding = def.pathfinding, immune_to = def.immune_to or {}, explosion_radius = def.explosion_radius, -- LEGACY explosion_damage_radius = def.explosion_damage_radius, -- LEGACY explosiontimer_reset_radius = def.explosiontimer_reset_radius, explosion_timer = def.explosion_timer or 3, allow_fuse_reset = def.allow_fuse_reset ~= false, stop_to_explode = def.stop_to_explode ~= false, custom_attack = def.custom_attack, double_melee_attack = def.double_melee_attack, dogshoot_switch = def.dogshoot_switch, dogshoot_count = 0, dogshoot_count_max = def.dogshoot_count_max or 5, dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5), attack_animals = def.attack_animals or false, specific_attack = def.specific_attack, runaway_from = def.runaway_from, owner_loyal = def.owner_loyal, facing_fence = false, _cmi_is_mob = true, pushable = def.pushable or true, --j4i stuff yaw = 0, automatic_face_movement_dir = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2 automatic_face_movement_max_rotation_per_sec = 360, --degrees backface_culling = true, walk_timer = 0, stand_timer = 0, current_animation = "", gravity = GRAVITY, swim = def.swim, swim_in = def.swim_in or {mobs_mc.items.water_source, "mcl_core:water_flowing", mobs_mc.items.river_water_source}, pitch_switch = "static", jump_only = def.jump_only, hostile = def.hostile, neutral = def.neutral, attacking = nil, visual_size_origin = def.visual_size or {x = 1, y = 1, z = 1}, punch_timer_cooloff = def.punch_timer_cooloff or 0.5, death_animation_timer = 0, hostile_cooldown = def.hostile_cooldown or 15, tilt_fly = def.tilt_fly, tilt_swim = def.tilt_swim, fall_slow = def.fall_slow, projectile_cooldown_min = def.projectile_cooldown_min or 2, projectile_cooldown_max = def.projectile_cooldown_max or 6, skittish = def.skittish, minimum_follow_distance = def.minimum_follow_distance or 0.5, --make mobs not freak out when underneath memory = 0, -- memory timer if chasing/following fly_random_while_attack = def.fly_random_while_attack, --for spiders always_climb = def.always_climb, --despawn mechanic variables lifetimer_reset = 30, --30 seconds lifetimer = 30, --30 seconds --breeding stuff breed_timer = 0, breed_lookout_timer = 0, breed_distance = def.breed_distance or 1.5, --how far away mobs have to be to begin actual breeding breed_lookout_timer_goal = 30, --30 seconds (this timer is for how long the mob looks for a mate) breed_timer_cooloff = 5*60, -- 5 minutes (this timer is for how long the mob has to wait before being bred again) bred = false, follow = def.follow, --this item is also used for the breeding mechanism follow_distance = def.follow_distance or 2, baby_size = def.baby_size or 0.5, baby = false, grow_up_timer = 0, grow_up_goal = 20*60, --in 20 minutes the mob grows up special_breed_timer = 0, --this is used for the AHEM AHEM part of breeding backup_visual_size = def.visual_size, backup_collisionbox = collisionbox, backup_selectionbox = def.selectionbox or def.collisionbox, --fire timer burn_timer = 0, ignores_cobwebs = def.ignores_cobwebs, breath = def.breath_max or 6, random_sound_timer_min = 3, random_sound_timer_max = 10, --head code variables --defaults are for the cow's default --because I don't know what else to set them --to :P --you must use these to adjust the mob's head positions --has_head is used as a logic gate (quick easy check) has_head = def.has_head or false, --head_bone is the actual bone in the model which the head --is attached to for animation head_bone = def.head_bone or "head", --this part controls the base position of the head calculations --localized to the mob's visual yaw when gotten (self.object:get_yaw()) --you can enable the debug in /mob_functions/head_logic.lua by uncommenting the --particle spawner code head_height_offset = def.head_height_offset or 1.0525, head_direction_offset = def.head_direction_offset or 0.5, --this part controls the visual of the head head_bone_pos_y = def.head_bone_pos_y or 3.6, head_bone_pos_z = def.head_bone_pos_z or -0.6, head_pitch_modifier = def.head_pitch_modifier or 0, --these variables are switches in case the model --moves the wrong way swap_y_with_x = def.swap_y_with_x or false, reverse_head_yaw = def.reverse_head_yaw or false, --END HEAD CODE VARIABLES --end j4i stuff -- MCL2 extensions teleport = mobs.teleport, do_teleport = def.do_teleport, spawn_class = def.spawn_class, ignores_nametag = def.ignores_nametag or false, rain_damage = def.rain_damage or 0, glow = def.glow, --can_despawn = can_despawn, child = def.child or false, texture_mods = {}, shoot_arrow = def.shoot_arrow, sounds_child = def.sounds_child, explosion_strength = def.explosion_strength, suffocation_timer = 0, follow_velocity = def.follow_velocity or 2.4, instant_death = def.instant_death or false, fire_resistant = def.fire_resistant or false, fire_damage_resistant = def.fire_damage_resistant or false, ignited_by_sunlight = def.ignited_by_sunlight or false, eye_height = def.eye_height or 1.5, defuse_reach = def.defuse_reach or 4, -- End of MCL2 extensions on_spawn = def.on_spawn, --on_blast = def.on_blast or do_tnt, on_step = mobs.mob_step, --do_punch = def.do_punch, on_punch = mobs.mob_punch, --on_breed = def.on_breed, --on_grown = def.on_grown, --on_detach_child = mob_detach_child, on_activate = function(self, staticdata, dtime) self.object:set_acceleration(vector.new(0,-GRAVITY, 0)) return mobs.mob_activate(self, staticdata, def, dtime) end, get_staticdata = function(self) return mobs.mob_staticdata(self) end, --harmed_by_heal = def.harmed_by_heal, }) if minetest_get_modpath("doc_identifier") then doc.sub.identifier.register_object(name, "basics", "mobs") end end -- END mobs:register_mob function -- register arrow for shoot attack function mobs:register_arrow(name, def) -- errorcheck if not name or not def then print("failed to register arrow entity") return end minetest.register_entity(name.."_entity", { physical = false, visual = def.visual, visual_size = def.visual_size, textures = def.textures, velocity = def.velocity, hit_player = def.hit_player, hit_node = def.hit_node, hit_mob = def.hit_mob, hit_object = def.hit_object, drop = def.drop or false, -- drops arrow as registered item when true collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows timer = 0, switch = 0, owner_id = def.owner_id, rotate = def.rotate, speed = def.speed or nil, on_step = function(self) local vel = self.object:get_velocity() local pos = self.object:get_pos() if self.timer > 150 or not mobs.within_limits(pos, 0) then mcl_burning.extinguish(self.object) self.object:remove(); return end -- does arrow have a tail (fireball) if def.tail and def.tail == 1 and def.tail_texture then --do this to prevent clipping through main entity sprite local pos_adjustment = vector.multiply(vector.normalize(vel), -1) local divider = def.tail_distance_divider or 1 pos_adjustment = vector.divide(pos_adjustment, divider) local new_pos = vector.add(pos, pos_adjustment) minetest.add_particle({ pos = new_pos, velocity = {x = 0, y = 0, z = 0}, acceleration = {x = 0, y = 0, z = 0}, expirationtime = def.expire or 0.25, collisiondetection = false, texture = def.tail_texture, size = def.tail_size or 5, glow = def.glow or 0, }) end if self.hit_node then local node = minetest_get_node(pos).name if minetest_registered_nodes[node].walkable then self.hit_node(self, pos, node) if self.drop == true then pos.y = pos.y + 1 self.lastpos = (self.lastpos or pos) minetest_add_item(self.lastpos, self.object:get_luaentity().name) end self.object:remove(); return end end if self.hit_player or self.hit_mob or self.hit_object then for _,player in pairs(minetest_get_objects_inside_radius(pos, 1.5)) do if self.hit_player and player:is_player() then if self.hit_player then self.hit_player(self, player) else mobs.arrow_hit(self, player) end self.object:remove(); return end --[[ local entity = player:get_luaentity() if entity and self.hit_mob and entity._cmi_is_mob == true and tostring(player) ~= self.owner_id and entity.name ~= self.object:get_luaentity().name and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then --self.hit_mob(self, player) self.object:remove(); return end ]]-- --[[ if entity and self.hit_object and (not entity._cmi_is_mob) and tostring(player) ~= self.owner_id and entity.name ~= self.object:get_luaentity().name and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then --self.hit_object(self, player) self.object:remove(); return end ]]-- end end self.lastpos = pos end }) end -- Register spawn eggs -- Note: This also introduces the “spawn_egg” group: -- * spawn_egg=1: Spawn egg (generic mob, no metadata) -- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata) function mobs:register_egg(mob, desc, background, addegg, no_creative) local grp = {spawn_egg = 1} -- do NOT add this egg to creative inventory (e.g. dungeon master) if no_creative == true then grp.not_in_creative_inventory = 1 end local invimg = background if addegg == 1 then invimg = "mobs_chicken_egg.png^(" .. invimg .. "^[mask:mobs_chicken_egg_overlay.png)" end -- register old stackable mob egg minetest.register_craftitem(mob, { description = desc, inventory_image = invimg, groups = grp, _doc_items_longdesc = S("This allows you to place a single mob."), _doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."), on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.above -- am I clicking on something with existing on_rightclick function? local under = minetest_get_node(pointed_thing.under) local def = minetest_registered_nodes[under.name] if def and def.on_rightclick then return def.on_rightclick(pointed_thing.under, under, placer, itemstack) end if pos --and within_limits(pos, 0) and not minetest.is_protected(pos, placer:get_player_name()) then local name = placer:get_player_name() local privs = minetest.get_player_privs(name) if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then if minetest.is_protected(pointed_thing.under, name) then minetest.record_protection_violation(pointed_thing.under, name) return itemstack end if not privs.maphack then minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner.")) return itemstack end mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name()) if not mobs.is_creative(name) then itemstack:take_item() end return itemstack end if not minetest_registered_entities[mob] then return itemstack end if minetest_settings:get_bool("only_peaceful_mobs", false) and minetest_registered_entities[mob].type == "monster" then minetest.chat_send_player(name, S("Only peaceful mobs allowed!")) return itemstack end local mob = minetest_add_entity(pos, mob) minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos)) local ent = mob:get_luaentity() -- don't set owner if monster or sneak pressed --[[ if ent.type ~= "monster" and not placer:get_player_control().sneak then ent.owner = placer:get_player_name() ent.tamed = true end ]]-- -- set nametag local nametag = itemstack:get_meta():get_string("name") if nametag ~= "" then if string.len(nametag) > MAX_MOB_NAME_LENGTH then nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH) end ent.nametag = nametag --update_tag(ent) end -- if not in creative then take item if not mobs.is_creative(placer:get_player_name()) then itemstack:take_item() end end return itemstack end, }) end