local S = minetest.get_translator(minetest.get_current_modname()) local function handle_kill_command(suspect, victim) if minetest.settings:get_bool("enable_damage") == false then return false, S("Players can't be killed right now, damage has been disabled.") end local victimref = minetest.get_player_by_name(victim) if victimref == nil then return false, S("Player @1 does not exist.", victim) elseif victimref:get_hp() <= 0 then if suspect == victim then return false, S("You are already dead") else return false, S("@1 is already dead", victim) end end -- DIE! victimref:set_hp(0, {_mcl_type = "out_of_world"}) -- Log if not suspect == victim then minetest.log("action", string.format("%s killed %s using /kill", suspect, victim)) else minetest.log("action", string.format("%s committed suicide using /kill", victim)) end return true end if minetest.registered_chatcommands["kill"] then minetest.unregister_chatcommand("kill") end minetest.register_chatcommand("kill", { params = S("[]"), description = S("Kill player or yourself"), privs = {server=true}, func = function(name, param) if(param == "") then -- Selfkill return handle_kill_command(name, name) else return handle_kill_command(name, param) end end, })