local S = minetest.get_translator("mcl_barrels") local F = minetest.formspec_escape local C = minetest.colorize --TODO: fix barrel rotation placement local open_barrels = {} local drop_content = mcl_util.drop_items_from_meta_container("main") ---@param pos Vector local function on_blast(pos) local node = minetest.get_node(pos) drop_content(pos, node) minetest.remove_node(pos) end -- Simple protection checking functions local function protection_check_move(pos, from_list, from_index, to_list, to_index, count, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return count end end local function protection_check_put_take(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return stack:get_count() end end local function barrel_open(pos, node, clicker) local name = minetest.get_meta(pos):get_string("name") if name == "" then name = S("Barrel") end local playername = clicker:get_player_name() minetest.show_formspec(playername, "mcl_barrels:barrel_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z, table.concat({ "formspec_version[4]", "size[11.75,10.425]", "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]", mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3), "list[nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ";main;0.375,0.75;9,3;]", "label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]", mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3), "list[current_player;main;0.375,5.1;9,3;9]", mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1), "list[current_player;main;0.375,9.05;9,1;]", "listring[nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ";main]", "listring[current_player;main]", }) ) minetest.swap_node(pos, { name = "mcl_barrels:barrel_open", param2 = node.param2 }) open_barrels[playername] = pos minetest.sound_play({name="mcl_barrels_default_barrel_open", gain=0.5}, { pos = pos, max_hear_distance = 16, }, true) end ---@param pos Vector local function close_forms(pos) local players = minetest.get_connected_players() local formname = "mcl_barrels:barrel_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z for p = 1, #players do if vector.distance(players[p]:get_pos(), pos) <= 30 then minetest.close_formspec(players[p]:get_player_name(), formname) end end end ---@param pos Vector local function update_after_close(pos) local node = minetest.get_node_or_nil(pos) if not node then return end if node.name == "mcl_barrels:barrel_open" then minetest.swap_node(pos, { name = "mcl_barrels:barrel_closed", param2 = node.param2 }) minetest.sound_play({name="mcl_barrels_default_barrel_close", gain=0.5}, { pos = pos, max_hear_distance = 16, }, true) end end ---@param player ObjectRef local function close_barrel(player) local name = player:get_player_name() local open = open_barrels[name] if open == nil then return end update_after_close(open) open_barrels[name] = nil end minetest.register_node("mcl_barrels:barrel_closed", { description = S("Barrel"), _tt_help = S("27 inventory slots"), _doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."), _doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."), tiles = { "mcl_barrels_barrel_top.png^[transformR270", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png" }, paramtype = "light", paramtype2 = "facedir", on_place = function(itemstack, placer, pointed_thing) minetest.rotate_and_place(itemstack, placer, pointed_thing, minetest.is_creative_enabled(placer:get_player_name()), {} , false) return itemstack end, stack_max = 64, sounds = mcl_sounds.node_sound_wood_defaults(), groups = { handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1 }, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("main", 9 * 3) end, after_place_node = function(pos, placer, itemstack, pointed_thing) minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) end, allow_metadata_inventory_move = protection_check_move, allow_metadata_inventory_take = protection_check_put_take, allow_metadata_inventory_put = protection_check_put_take, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in barrel at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves stuff to barrel at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from barrel at " .. minetest.pos_to_string(pos)) end, after_dig_node = drop_content, on_blast = on_blast, on_rightclick = barrel_open, on_destruct = close_forms, _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5, }) minetest.register_node("mcl_barrels:barrel_open", { description = S("Barrel Open"), _tt_help = S("27 inventory slots"), _doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."), _doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."), _doc_items_create_entry = false, tiles = { "mcl_barrels_barrel_top_open.png", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png" }, paramtype = "light", paramtype2 = "facedir", drop = "mcl_barrels:barrel_closed", stack_max = 64, sounds = mcl_sounds.node_sound_wood_defaults(), groups = { handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1, not_in_creative_inventory = 1 }, allow_metadata_inventory_move = protection_check_move, allow_metadata_inventory_take = protection_check_put_take, allow_metadata_inventory_put = protection_check_put_take, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in barrel at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves stuff to barrel at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from barrel at " .. minetest.pos_to_string(pos)) end, after_dig_node = drop_content, on_blast = on_blast, on_rightclick = barrel_open, on_destruct = close_forms, _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5, }) minetest.register_on_player_receive_fields(function(player, formname, fields) if formname:find("mcl_barrels:") == 1 and fields.quit then close_barrel(player) end end) minetest.register_on_leaveplayer(function(player) close_barrel(player) end) --Minecraft Java Edition craft minetest.register_craft({ output = "mcl_barrels:barrel_closed", recipe = { { "group:wood", "group:wood_slab", "group:wood" }, { "group:wood", "", "group:wood" }, { "group:wood", "group:wood_slab", "group:wood" }, }, }) minetest.register_craft({ type = "fuel", recipe = "mcl_barrels:barrel_closed", burntime = 15, })