# mcl_damage This mod is intended to overall minetest's native damage system, to provide a better integration between features that deals with entities' health. WARNING: Not using it inside your mods may cause strange bugs (using the native damage system may cause conflicts with this system). ## Callbacks To modify the amount of damage made by something: ```lua --obj: an ObjectRef mcl_damage.register_modifier(function(obj, damage, reason) end, 0) ```