local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) mcl_credits = { players = {}, description = S("A faithful Open Source clone of Minecraft"), people = dofile(minetest.get_modpath(modname) .. "/people.lua"), } local function add_hud_element(def, huds, y) def.alignment = {x = 0, y = 0} def.position = {x = 0.5, y = 0} def.offset = {x = 0, y = y} def.z_index = 1001 local id = huds.player:hud_add(def) table.insert(huds.ids, id) huds.moving[id] = y return id end function mcl_credits.show(player) local name = player:get_player_name() if mcl_credits.players[name] then return end local huds = { new = true, -- workaround for MT < 5.5 (sending hud_add and hud_remove in the same tick) player = player, moving = {}, ids = { player:hud_add({ hud_elem_type = "image", text = "credits_bg.png", position = {x = 0, y = 0}, alignment = {x = 1, y = 1}, scale = {x = -100, y = -100}, z_index = 1000, }), player:hud_add({ hud_elem_type = "text", text = S("Sneak to skip"), position = {x = 1, y = 1}, alignment = {x = -1, y = -1}, offset = {x = -5, y = -5}, z_index = 1001, number = 0xFFFFFF, }), player:hud_add({ hud_elem_type = "text", text = " "..S("Jump to speed up (additionally sprint)"), position = {x = 0, y = 1}, alignment = {x = 1, y = -1}, offset = {x = -5, y = -5}, z_index = 1002, number = 0xFFFFFF, }), }, } add_hud_element({ hud_elem_type = "image", text = "mineclone2_logo.png", scale = {x = 1, y = 1}, }, huds, 300, 0) add_hud_element({ hud_elem_type = "text", text = mcl_credits.description, number = 0x757575, scale = {x = 5, y = 5}, }, huds, 350, 0) local y = 450 for _, group in ipairs(mcl_credits.people) do add_hud_element({ hud_elem_type = "text", text = group[1], number = group[2], scale = {x = 3, y = 3}, }, huds, y, 0) y = y + 25 for _, name in ipairs(group[3]) do y = y + 25 add_hud_element({ hud_elem_type = "text", text = name, number = 0xFFFFFF, scale = {x = 1, y = 1}, }, huds, y, 0) end y = y + 200 end huds.icon = add_hud_element({ hud_elem_type = "image", text = "mineclone2_icon.png", scale = {x = 1, y = 1}, }, huds, y) mcl_credits.players[name] = huds end function mcl_credits.hide(player) local name = player:get_player_name() local huds = mcl_credits.players[name] if huds then for _, id in pairs(huds.ids) do player:hud_remove(id) end end mcl_credits.players[name] = nil end minetest.register_on_leaveplayer(function(player) mcl_credits.players[player:get_player_name()] = nil end) minetest.register_globalstep(function(dtime) for _, huds in pairs(mcl_credits.players) do local player = huds.player local control = player:get_player_control() if not huds.new and control.sneak then mcl_credits.hide(player) else local moving = {} local any for id, y in pairs(huds.moving) do y = y - 1 if control.jump then y = y - 2 if control.aux1 then y = y - 5 end end if y > -100 then if id == huds.icon then y = math.max(400, y) else any = true end player:hud_change(id, "offset", {x = 0, y = y}) moving[id] = y end end if not any then mcl_credits.hide(player) end huds.moving = moving end huds.new = false end end)