--################### --################### ENDERDRAGON --################### local S = minetest.get_translator("mobs_mc") local BEAM_CHECK_FREQUENCY = 2 local POS_CHECK_FREQUENCY = 15 local HEAL_AMMOUNT = 37 local function heal(self) local o = self.object self.health = math.min(self.hp_max,self.health + HEAL_AMMOUNT) end local function check_beam(self) for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do local luaentity = obj:get_luaentity() if luaentity and luaentity.name == "mcl_end:crystal" then if luaentity.beam then if luaentity.beam == self.beam then heal(self) break end else if self.beam then self.beam:remove() end minetest.add_entity(self.object:get_pos(), "mcl_end:crystal_beam"):get_luaentity():init(self.object, obj) break end end end end local function check_pos(self) if self._portal_pos then -- migrate old format if type(self._portal_pos) == "string" then self._portal_pos = minetest.string_to_pos(self._portal_pos) end local portal_center = vector.add(self._portal_pos, vector.new(0, 11, 0)) local pos = self.object:get_pos() if vector.distance(pos, portal_center) > 50 then self.object:set_pos(self._last_good_pos or portal_center) else self._last_good_pos = pos end end end mcl_mobs.register_mob("mobs_mc:enderdragon", { description = S("Ender Dragon"), type = "monster", spawn_class = "hostile", pathfinding = 1, attacks_animals = true, walk_chance = 100, hp_max = 200, hp_min = 200, xp_min = 500, xp_max = 500, collisionbox = {-2, 3, -2, 2, 5, 2}, physical = false, visual = "mesh", mesh = "mobs_mc_dragon.b3d", textures = { {"mobs_mc_dragon.png"}, }, visual_size = {x=3, y=3}, view_range = 64, walk_velocity = 6, run_velocity = 6, can_despawn = false, sounds = { -- TODO: more sounds shoot_attack = "mobs_mc_ender_dragon_shoot", attack = "mobs_mc_ender_dragon_attack", distance = 60, }, physical = true, damage = 10, knock_back = false, jump = true, jump_height = 14, fly = true, makes_footstep_sound = false, dogshoot_switch = 1, dogshoot_count_max =5, dogshoot_count2_max = 5, passive = false, attack_animals = true, lava_damage = 0, fire_damage = 0, on_rightclick = nil, attack_type = "dogshoot", arrow = "mobs_mc:dragon_fireball", shoot_interval = 0.5, shoot_offset = -1.0, xp_min = 500, xp_max = 500, animation = { fly_speed = 8, stand_speed = 8, stand_start = 0, stand_end = 20, walk_start = 0, walk_end = 20, run_start = 0, run_end = 20, }, ignores_nametag = true, do_custom = function(self,dtime) mcl_bossbars.update_boss(self.object, "Ender Dragon", "light_purple") if self._pos_timer == nil or self._pos_timer > POS_CHECK_FREQUENCY then self._pos_timer = 0 check_pos(self) end if self._beam_timer == nil or self._beam_timer > BEAM_CHECK_FREQUENCY then self._beam_timer = 0 check_beam(self) end self._beam_timer = self._beam_timer + dtime self._pos_timer = self._pos_timer + dtime end, on_die = function(self, pos, cmi_cause) if self._portal_pos then mcl_portals.spawn_gateway_portal() mcl_structures.place_structure(self._portal_pos,mcl_structures.registered_structures["end_exit_portal_open"],PseudoRandom(minetest.get_mapgen_setting("seed")),-1) if self._initial then mcl_experience.throw_xp(pos, 11500) -- 500 + 11500 = 12000 minetest.set_node(vector.add(self._portal_pos, vector.new(0, 5, 0)), {name = "mcl_end:dragon_egg"}) end end -- Free The End Advancement for _,players in pairs(minetest.get_objects_inside_radius(pos,64)) do if players:is_player() then awards.unlock(players:get_player_name(), "mcl:freeTheEnd") end end end, fire_resistant = true, is_boss = true, }) local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false -- dragon fireball (projectile) mcl_mobs.register_arrow("mobs_mc:dragon_fireball", { visual = "sprite", visual_size = {x = 1.25, y = 1.25}, textures = {"mobs_mc_dragon_fireball.png"}, velocity = 6, -- direct hit, no fire... just plenty of pain hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 0.5, damage_groups = {fleshy = 12}, }, nil) end, hit_mob = function(self, mob) minetest.sound_play("tnt_explode", {pos = mob:get_pos(), gain = 1.5, max_hear_distance = 2*64}, true) mob:punch(self.object, 1.0, { full_punch_interval = 0.5, damage_groups = {fleshy = 12}, }, nil) end, -- node hit, explode hit_node = function(self, pos, node) mcl_mobs.mob_class.boom(self,pos, 2) end }) mcl_mobs.register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "#252525", "#b313c9", 0, true) mcl_wip.register_wip_item("mobs_mc:enderdragon") mcl_mobs:non_spawn_specific("mobs_mc:enderdragon","overworld",0,minetest.LIGHT_MAX+1)