local S = minetest.get_translator(minetest.get_current_modname()) local colorize_value = 125 local str = string local longdesc = S("This is a piece of equippable armor which reduces the amount of damage you receive.") local usage = S("To equip it, put it on the corresponding armor slot in your inventory menu.") local colors = { -- { ID, decription, wool, dye } { "red", "Red", "mcl_dye:red", "#951d1d" }, { "blue", "Blue", "mcl_dye:blue", "#2a2c94" }, { "cyan", "Cyan", "mcl_dye:cyan", "#0d7d8e" }, { "grey", "Grey", "mcl_dye:dark_grey", "#363a3f" }, { "silver", "Light Grey", "mcl_dye:grey", "#818177" }, { "black", "Black", "mcl_dye:black", "#020307" }, { "yellow", "Yellow", "mcl_dye:yellow", "#f2b410" }, { "green", "Green", "mcl_dye:dark_green", "#495d20" }, { "magenta", "Magenta", "mcl_dye:magenta", "#ae2ea4" }, { "orange", "Orange", "mcl_dye:orange", "#e36501" }, { "purple", "Purple", "mcl_dye:violet", "#681ba1" }, { "brown", "Brown", "mcl_dye:brown", "#623b1a" }, { "pink", "Pink", "mcl_dye:pink", "#d66691" }, { "lime", "Lime", "mcl_dye:green", "#60ad13" }, { "light_blue", "Light Blue", "mcl_dye:lightblue", "#1f8eca" }, { "white", "White", "mcl_dye:white", "#d1d7d8" }, } --local function get_color_rgb(color) -- return tonumber(str.sub(first, 2, 3)), tonumber(str.sub(first, 4, 5)), tonumber(str.sub(first, 6, 7)) --end local function calculate_color(first, last) --local first_r = tonumber(str.sub(first, 2, 3)) --local first_g = tonumber(str.sub(first, 4, 5)) return tonumber(first)*tonumber(last) end local function get_on_armor_leather_use(itemname, raw) local function on_armor_leather_use(itemstack, user, pointed_thing) if not user or user:is_player() == false then return itemstack end -- Call on_rightclick if the pointed node defines it if pointed_thing.type == "node" then local node = minetest.get_node(pointed_thing.under) if minetest.get_item_group(node.name, "cauldron") ~= 0 then itemstack:set_name(raw) return itemstack end if user and not user:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack end end end local name, player_inv, armor_inv = armor:get_valid_player(user, "[on_armor_use]") if not name then return itemstack end local def = itemstack:get_definition() local slot if def.groups and def.groups.armor_head then slot = 2 elseif def.groups and def.groups.armor_torso then slot = 3 elseif def.groups and def.groups.armor_legs then slot = 4 elseif def.groups and def.groups.armor_feet then slot = 5 end if slot then local itemstack_single = ItemStack(itemstack) itemstack_single:set_count(1) local itemstack_slot = armor_inv:get_stack("armor", slot) if itemstack_slot:is_empty() then armor_inv:set_stack("armor", slot, itemstack_single) player_inv:set_stack("armor", slot, itemstack_single) armor:set_player_armor(user) armor:update_inventory(user) armor:play_equip_sound(itemstack_single, user) itemstack:take_item() elseif itemstack:get_count() <= 1 and not mcl_enchanting.has_enchantment(itemstack_slot, "curse_of_binding") then armor_inv:set_stack("armor", slot, itemstack_single) player_inv:set_stack("armor", slot, itemstack_single) armor:set_player_armor(user) armor:update_inventory(user) armor:play_equip_sound(itemstack_single, user) itemstack = ItemStack(itemstack_slot) end end return itemstack end return on_armor_leather_use end local itemcount = 0 for _,first_color in ipairs(colors) do local itemname = "mcl_armor:helmet_leather_"..first_color[1] minetest.register_tool(itemname, { description = S("Leather Cap "..first_color[2]), _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_helmet_leather.png^[colorize:"..first_color[4]..":"..colorize_value, texture = "mcl_armor_helmet_leather.png^[colorize:"..first_color[4]..":"..colorize_value, groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56, enchantability=15}, --TODO: add not_in_creative_inventory=1 _repair_material = "mcl_mobitems:leather", sounds = { _mcl_armor_equip = "mcl_armor_equip_leather", _mcl_armor_unequip = "mcl_armor_unequip_leather", }, on_place = get_on_armor_leather_use(itemname, "mcl_armor:helmet_leather"), on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:helmet_leather"), }) local itemname = "mcl_armor:chestplate_leather_"..first_color[1] minetest.register_tool(itemname, { description = S("Leather Tunic "..first_color[2]), _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_chestplate_leather.png^[colorize:"..first_color[4]..":"..colorize_value, texture = "mcl_armor_chestplate_leather.png^[colorize:"..first_color[4]..":"..colorize_value, groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81, enchantability=15 }, _repair_material = "mcl_mobitems:leather", sounds = { _mcl_armor_equip = "mcl_armor_equip_leather", _mcl_armor_unequip = "mcl_armor_unequip_leather", }, on_place = get_on_armor_leather_use(itemname, "mcl_armor:chestplate_leather"), on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:chestplate_leather"), }) local itemname = "mcl_armor:leggings_leather_"..first_color[1] minetest.register_tool(itemname, { description = S("Leather Pants "..first_color[2]), _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_leggings_leather.png^[colorize:"..first_color[4]..":"..colorize_value, texture = "mcl_armor_leggings_leather.png^[colorize:"..first_color[4]..":"..colorize_value, groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76, enchantability=15 }, _repair_material = "mcl_mobitems:leather", sounds = { _mcl_armor_equip = "mcl_armor_equip_leather", _mcl_armor_unequip = "mcl_armor_unequip_leather", }, on_place = get_on_armor_leather_use(itemname, "mcl_armor:leggings_leather"), on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:leggings_leather"), }) local itemname = "mcl_armor:boots_leather_"..first_color[1] minetest.register_tool(itemname, { description = S("Leather Boots "..first_color[2]), _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_boots_leather.png^[colorize:"..first_color[4]..":"..colorize_value, texture = "mcl_armor_boots_leather.png^[colorize:"..first_color[4]..":"..colorize_value, groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66, enchantability=15 }, _repair_material = "mcl_mobitems:leather", sounds = { _mcl_armor_equip = "mcl_armor_equip_leather", _mcl_armor_unequip = "mcl_armor_unequip_leather", }, on_place = get_on_armor_leather_use(itemname, "mcl_armor:boots_leather"), on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:boots_leather"), }) minetest.register_craft({ type = "shapeless", output = "mcl_armor:helmet_leather_"..first_color[1], recipe = {"mcl_armor:helmet_leather", first_color[1]}, }) minetest.register_craft({ type = "shapeless", output = "mcl_armor:chestplate_leather_"..first_color[1], recipe = {"mcl_armor:chestplate_leather", first_color[3]}, }) minetest.register_craft({ type = "shapeless", output = "mcl_armor:leggings_leather_"..first_color[1], recipe = {"mcl_armor:leggings_leather", first_color[3]}, }) minetest.register_craft({ type = "shapeless", output = "mcl_armor:boots_leather_"..first_color[1], recipe = {"mcl_armor:boots_leather", first_color[3]}, }) itemcount = itemcount + 4 for _,second_color in ipairs(colors) do minetest.register_tool("mcl_armor:helmet_leather_"..first_color[1].."_"..second_color[1], { description = S("Leather Cap "..first_color[2].." "..second_color[2]), _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_helmet_leather.png", texture = "mcl_armor_helmet_leather.png", groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56, enchantability=15}, _repair_material = "mcl_mobitems:leather", sounds = { _mcl_armor_equip = "mcl_armor_equip_leather", _mcl_armor_unequip = "mcl_armor_unequip_leather", }, on_place = get_on_armor_leather_use(itemname, "mcl_armor:helmet_leather"), on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:helmet_leather"), }) minetest.register_tool("mcl_armor:chestplate_leather_"..first_color[1].."_"..second_color[1], { description = S("Leather Tunic "..first_color[2].." "..second_color[2]), _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_chestplate_leather.png", texture = "mcl_armor_chestplate_leather.png", groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81, enchantability=15 }, _repair_material = "mcl_mobitems:leather", sounds = { _mcl_armor_equip = "mcl_armor_equip_leather", _mcl_armor_unequip = "mcl_armor_unequip_leather", }, on_place = get_on_armor_leather_use(itemname, "mcl_armor:chestplate_leather"), on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:chestplate_leather"), }) minetest.register_tool("mcl_armor:leggings_leather_"..first_color[1].."_"..second_color[1], { description = S("Leather Pants "..first_color[2].." "..second_color[2]), _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_leggings_leather.png", texture = "mcl_armor_leggings_leather.png", groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76, enchantability=15 }, _repair_material = "mcl_mobitems:leather", sounds = { _mcl_armor_equip = "mcl_armor_equip_leather", _mcl_armor_unequip = "mcl_armor_unequip_leather", }, on_place = get_on_armor_leather_use(itemname, "mcl_armor:leggings_leather"), on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:leggings_leather"), }) minetest.register_tool("mcl_armor:boots_leather_"..first_color[1].."_"..second_color[1], { description = S("Leather Boots "..first_color[2].." "..second_color[2]), _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_boots_leather.png", texture = "mcl_armor_leggins_leather.png", groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66, enchantability=15 }, _repair_material = "mcl_mobitems:leather", sounds = { _mcl_armor_equip = "mcl_armor_equip_leather", _mcl_armor_unequip = "mcl_armor_unequip_leather", }, on_place = get_on_armor_leather_use(itemname, "mcl_armor:boots_leather"), on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:boots_leather"), }) minetest.register_craft({ type = "shapeless", output = "mcl_armor:helmet_leather_"..first_color[1].."_"..second_color[1], recipe = {"mcl_armor:helmet_leather_"..first_color[1], second_color[3]}, }) minetest.register_craft({ type = "shapeless", output = "mcl_armor:chestplate_leather_"..first_color[1].."_"..second_color[1], recipe = {"mcl_armor:chestplate_leather_"..first_color[1], second_color[3]}, }) minetest.register_craft({ type = "shapeless", output = "mcl_armor:leggings_leather_"..first_color[1].."_"..second_color[1], recipe = {"mcl_armor:leggings_leather_"..first_color[1], second_color[3]}, }) minetest.register_craft({ type = "shapeless", output = "mcl_armor:boots_leather_"..first_color[1].."_"..second_color[1], recipe = {"mcl_armor:boots_leather_"..first_color[1], second_color[3]}, }) itemcount = itemcount + 4 end end --minetest.register_on_joinplayer(function() -- minetest.chat_send_all(itemcount) --end) minetest.log("info", "[mcl_armor] "..itemcount.." leather armor pieces have been registered")