local modname = minetest.get_current_modname() vl_structures = {} ---- Customization parameters for different games -- see vl_terraforming for documentation vl_structures.DEFAULT_PREPARE = { tolerance = 10, foundation = -3, clear = false, clear_bottom = 0, clear_top = 4, padding = 1, corners = 1 } vl_structures.DEFAULT_FLAGS = "place_center_x,place_center_z" -- fallback types vl_structures.DEFAULT_SURFACE = { name = "mcl_core:dirt_with_grass" } vl_structures.DEFAULT_FILLER = { name = "mcl_core:dirt" } vl_structures.DEFAULT_STONE = { name = "mcl_core:stone" } vl_structures.DEFAULT_DUST = nil local modpath = minetest.get_modpath(modname) dofile(modpath.."/util.lua") dofile(modpath.."/emerge.lua") dofile(modpath.."/api.lua") dofile(modpath.."/spawning.lua") dofile(modpath.."/commands.lua")