local mod_mcl_core = minetest.get_modpath("mcl_core") -- Extreme Hills M aka Windswept Gravelly Hills -- Just gravel. vl_biomes.register_biome({ name = "ExtremeHillsM", node_top = "mcl_core:gravel", depth_top = 1, node_filler = "mcl_core:gravel", depth_filler = 3, node_riverbed = "mcl_core:gravel", depth_riverbed = 3, y_min = 1, y_max = vl_biomes.overworld_max, humidity_point = 0, heat_point = 25, _mcl_biome_type = "cold", _mcl_water_temp = "cold", _mcl_grass_palette_index = 7, _mcl_foliage_palette_index = 11, _mcl_water_palette_index = 4, _mcl_skycolor = "#7DA2FF", _ocean = { node_riverbed = "mcl_core:sand", depth_riverbed = 3, }, }) -- Small dirt patches in Extreme Hills M minetest.register_ore({ ore_type = "blob", -- TODO: Should be grass block. But generating this as ore means gras blocks will spawn undeground. :-( ore = "mcl_core:dirt", wherein = {"mcl_core:gravel"}, clust_scarcity = 5000, clust_num_ores = 12, clust_size = 4, y_min = vl_biomes.overworld_min, y_max = vl_biomes.overworld_max, noise_threshold = 0.2, noise_params = {offset = 0, scale = 5, spread = vector.new(250, 250, 250), seed = 64, octaves = 3, persist = 0.60}, biomes = {"ExtremeHillsM"}, }) -- Large oaks for i = 1, 4 do mcl_mapgen_core.register_decoration({ deco_type = "schematic", place_on = {"group:grass_block", "mcl_core:dirt", }, sidelen = 80, noise_params = { offset = -0.0007, scale = 0.001, spread = vector.new(250, 250, 250), seed = 3, octaves = 3, persist = 0.6 }, biomes = {"ExtremeHillsM"}, y_min = 1, y_max = vl_biomes.overworld_max, schematic = mod_mcl_core .. "/schematics/mcl_core_oak_large_" .. i .. ".mts", flags = "place_center_x, place_center_z", rotation = "random", _mcl_foliage_palette_index = 11, }) end -- Small “classic” oak (many biomes) mcl_mapgen_core.register_decoration({ deco_type = "schematic", place_on = {"group:grass_block", "mcl_core:dirt", }, sidelen = 16, noise_params = { offset = 0.0, scale = 0.002, spread = vector.new(250, 250, 250), seed = 2, octaves = 3, persist = 0.7 }, biomes = {"ExtremeHillsM"}, y_min = 1, y_max = vl_biomes.overworld_max, schematic = mod_mcl_core .. "/schematics/mcl_core_oak_classic.mts", flags = "place_center_x, place_center_z", rotation = "random", _mcl_foliage_palette_index = 11, }) -- Spruce vl_biomes.register_spruce_decoration(11000, 0.000025, "mcl_core_spruce_5.mts", {"ExtremeHillsM"}) vl_biomes.register_spruce_decoration(2500, 0.00005, "mcl_core_spruce_1.mts", {"ExtremeHillsM"}) vl_biomes.register_spruce_decoration(7000, 0.00005, "mcl_core_spruce_3.mts", {"ExtremeHillsM"}) vl_biomes.register_spruce_decoration(9000, 0.00005, "mcl_core_spruce_4.mts", {"ExtremeHillsM"})