-- Desert vl_biomes.register_biome({ name = "Desert", node_top = "mcl_core:sand", depth_top = 1, node_filler = "mcl_core:sand", depth_filler = 2, node_riverbed = "mcl_core:sand", depth_riverbed = 2, node_stone = "mcl_core:sandstone", y_min = 1, y_max = vl_biomes.overworld_max, humidity_point = 26, heat_point = 94, _mcl_biome_type = "hot", _mcl_water_temp = "warm", _mcl_grass_palette_index = 17, _mcl_foliage_palette_index = 3, _mcl_water_palette_index = 3, _mcl_skycolor = "#6EB1FF", _ocean = { node_filler = "mcl_core:sand", depth_filler = 3, } }) mcl_mapgen_core.register_decoration({ deco_type = "simple", priority = 1500, place_on = {"group:sand", "group:hardened_clay"}, sidelen = 16, noise_params = { offset = 0.01, scale = 0.006, spread = vector.new(100, 100, 100), seed = 1972, octaves = 3, persist = 0.6 }, y_min = 4, y_max = vl_biomes.overworld_max, biomes = {"Desert"}, decoration = "mcl_core:deadbush", height = 1, })