dofile("init.lua") -- encode a bitmap local _ = { 0, 0, 0 } local R = { 255, 127, 127 } local pixels = { { _, _, _, _, _, _, _ }, { _, _, _, R, _, _, _ }, { _, _, R, R, R, _, _ }, { _, R, R, R, R, R, _ }, { _, R, R, R, R, R, _ }, { _, _, R, _, R, _, _ }, { _, _, _, _, _, _, _ }, } tga_encoder.image(pixels):save("bitmap_small.tga") -- change a single pixel, then rescale the bitmap local pixels_orig = pixels pixels_orig[4][4] = { 255, 255, 255 } local pixels = {} for x = 1,56,1 do local x_orig = math.ceil(x/8) for z = 1,56,1 do local z_orig = math.ceil(z/8) local color = pixels_orig[z_orig][x_orig] pixels[z] = pixels[z] or {} pixels[z][x] = color end end tga_encoder.image(pixels):save("bitmap_large.tga") local pixels = {} for x = 1,16,1 do -- left to right for z = 1,16,1 do -- bottom to top local r = math.min(x * 32 - 1, 255) local g = math.min(z * 32 - 1, 255) local b = 0 -- blue rectangle in top right corner if x > 8 and z > 8 then r = 0 g = 0 b = math.min(z * 16 - 1, 255) end local color = { r, g, b } pixels[z] = pixels[z] or {} pixels[z][x] = color end end tga_encoder.image(pixels, {pixel_depth=16}):save("gradients_16bpp.tga") tga_encoder.image(pixels, {pixel_depth=24}):save("gradients_24bpp.tga")