local S = minetest.get_translator(minetest.get_current_modname()) local mod_doc = minetest.get_modpath("doc") -- List of supported surfaces for seagrass local surfaces = { { "dirt", "mcl_core:dirt" }, { "sand", "mcl_core:sand", 1 }, { "redsand", "mcl_core:redsand", 1 }, { "gravel", "mcl_core:gravel", 1 }, } local function seagrass_on_place(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" or not placer then return itemstack end local player_name = placer:get_player_name() local pos_under = pointed_thing.under local pos_above = pointed_thing.above local node_under = minetest.get_node(pos_under) local node_above = minetest.get_node(pos_above) local def_under = minetest.registered_nodes[node_under.name] local def_above = minetest.registered_nodes[node_above.name] if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then return def_under.on_rightclick(pos_under, node_under, placer, itemstack, pointed_thing) or itemstack end if pos_under.y >= pos_above.y then return itemstack end -- Placement rules: -- Seagrass can only be placed on top of dirt inside water local g_above_water = minetest.get_item_group(node_above.name, "water") if not (g_above_water ~= 0 and def_above.liquidtype == "source") then return itemstack end if mcl_util.check_area_protection(pos_under, pos_above, placer) then return itemstack end -- Select a seagrass node if node_under.name == "mcl_core:dirt" then node_under.name = "mcl_ocean:seagrass_dirt" elseif node_under.name == "mcl_core:sand" then node_under.name = "mcl_ocean:seagrass_sand" elseif node_under.name == "mcl_core:redsand" then node_under.name = "mcl_ocean:seagrass_redsand" elseif node_under.name == "mcl_core:gravel" then node_under.name = "mcl_ocean:seagrass_gravel" else return itemstack end node_under.param2 = minetest.registered_items[node_under.name].place_param2 or 3 if node_under.param2 < 8 and math.random(1,2) == 1 then -- Random horizontal displacement node_under.param2 = node_under.param2 + 8 end local def_node = minetest.registered_items[node_under.name] if def_node.sounds then minetest.sound_play(def_node.sounds.place, { gain = 0.5, pos = pos_under }, true) end minetest.set_node(pos_under, node_under) if not minetest.is_creative_enabled(player_name) then itemstack:take_item() end return itemstack end minetest.register_craftitem("mcl_ocean:seagrass", { description = S("Seagrass"), _tt_help = S("Grows in water on dirt, sand, gravel"), _doc_items_create_entry = false, inventory_image = "mcl_ocean_seagrass_item.png", wield_image = "mcl_ocean_seagrass_item.png", on_place = seagrass_on_place, groups = {deco_block = 1, compostability = 30}, }) -- Seagrass nodes: seagrass on a surface node for s=1, #surfaces do local def = minetest.registered_nodes[surfaces[s][2]] local alt if surfaces[s][3] == 1 then alt = surfaces[s][2] end local sounds = table.copy(def.sounds) local leaf_sounds = mcl_sounds.node_sound_leaves_defaults() sounds.dig = leaf_sounds.dig sounds.dug = leaf_sounds.dug sounds.place = leaf_sounds.place local doc_longdesc, doc_img, desc if surfaces[s][1] == "dirt" then doc_longdesc = S("Seagrass grows inside water on top of dirt, sand or gravel.") desc = S("Seagrass") doc_create = true doc_img = "mcl_ocean_seagrass_item.png" else doc_create = false end minetest.register_node("mcl_ocean:seagrass_"..surfaces[s][1], { _doc_items_entry_name = desc, _doc_items_longdesc = doc_longdesc, _doc_items_create_entry = doc_create, _doc_items_image = doc_img, drawtype = "plantlike_rooted", paramtype = "light", paramtype2 = "meshoptions", param2 = 3, tiles = def.tiles, special_tiles = { { image = "mcl_ocean_seagrass.png", animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length=1.0}, } }, inventory_image = "mcl_ocean_seagrass_item.png", wield_image = "mcl_ocean_seagrass_item.png", selection_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, { -0.5, 0.5, -0.5, 0.5, 1.3, 0.5 }, }, }, groups = { handy = 1, shearsy = 1, deco_block = 1, plant = 1, seagrass = 1, falling_node = surfaces[s][3], not_in_creative_inventory = 1 }, sounds = sounds, node_dig_prediction = surfaces[s][2], after_dig_node = function(pos) minetest.set_node(pos, {name=surfaces[s][2]}) end, drop = "", _mcl_falling_node_alternative = alt, _mcl_shears_drop = { "mcl_ocean:seagrass" }, _mcl_hardness = 0, _mcl_blast_resistance = 0, _vl_pickblock = surfaces[s][2], }) if mod_doc and surfaces[s][1] ~= "dirt" then doc.add_entry_alias("nodes", "mcl_ocean:seagrass_dirt", "nodes", "mcl_ocean:seagrass_"..surfaces[s][1]) end end if mod_doc then doc.add_entry_alias("nodes", "mcl_ocean:seagrass_dirt", "craftitems", "mcl_ocean:seagrass") end