vl_structures.registered_structures = {} local structure_boost = tonumber(minetest.settings:get("vl_structures_boost")) or 1 local worldseed = minetest.get_mapgen_setting("seed") local RANDOM_SEED_OFFSET = 959 -- random constant that should be unique across each library local vector_offset = vector.offset -- FIXME: switch to vl_structures_logging? local logging = true or minetest.settings:get_bool("mcl_logging_structures", true) -- FIXME: switch to vl_structures_disabled? local disabled_structures = minetest.settings:get("mcl_disabled_structures") disabled_structures = disabled_structures and disabled_structures:split(",") or {} function mcl_structures.is_disabled(structname) return table.indexof(disabled_structures,structname) ~= -1 end --- Trim a full path name to its last two parts as short name for logging local function basename(filename) local fn = string.split(filename, "/") return #fn > 1 and (fn[#fn-1].."/"..fn[#fn]) or fn[#fn] end --- Load a schematic file -- @param filename string: file name -- @param name string: for logging, optional -- @return loaded schematic function vl_structures.load_schematic(filename, name) -- load, and ensure we have size information if filename == nil then error("Filename is nil for schematic "..tostring(name)) end if type(filename) == "string" then minetest.log("action", "Loading "..filename) end local s = loadstring(minetest.serialize_schematic(filename, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic")() if not s then minetest.log("warning", "[vl_structures] failed to load schematic "..basename(filename)) return nil elseif not s.size then minetest.log("warning", "[vl_structures] no size information for schematic "..basename(filename)) return nil end if logging then minetest.log("warning", "[vl_structures] loaded schematic "..basename(filename).." size "..minetest.pos_to_string(s.size)) end if not s.name then s.name = name or basename(filename) end return s end -- @param pos vector: Position -- @param def table: containing -- pos vector: position (center.x, base.y, center.z) -- flags NOT supported, resolve before! -- size vector: structure size after rotation (!) -- yoffset number: relative to base.y, typically <= 0 -- y_min number: minimum y range permitted -- y_max number: maximum y range permitted -- schematic string or schematic: as in minetest.place_schematic -- rotation string: as in minetest.place_schematic -- replacement table: as in minetest.place_schematic -- force_placement boolean: as in minetest.place_schematic -- prepare table: instructions for preparation (usually from definition) -- tolerance number: tolerable ground unevenness, -1 to disable, default 10 -- foundation boolean or number: level ground underneath structure (true is a minimum depth of -3) -- clear boolean: clear overhead area -- clear_min number or string: height from base to start clearing, "top" to start at top -- clear_max number: height from top to stop primary clearing -- padding number: additional padding to increase the area, default 1 -- corners number: corner smoothing of foundation and clear, default 1 -- name string: for logging -- place_func function: to call when placing the structure -- @param pr PcgRandom: random generator -- @param blockseed number: passed to place_func only -- @param rot string: rotation function vl_structures.place_structure(pos, def, pr, blockseed, rot) if not pos or not def then return end local log_enabled = logging and not def.terrain_feature -- load schematics the first time if def.filenames and not def.schematics then if #def.filenames == 0 then minetest.log("warning","[vl_structures] schematic "..def.name.." has an empty list of filenames.") end def.schematics = {} for _, filename in ipairs(def.filenames) do local s = vl_structures.load_schematic(filename, def.name) if s then table.insert(def.schematics, s) end end if def.daughters then for _,d in pairs(def.daughters) do d.schematics = {} for _, filename in ipairs(d.filenames) do local s = vl_structures.load_schematic(filename, d.name) if s then table.insert(d.schematics, s) end end end end end -- Apply vertical offset for schematic local yoffset = (type(def.y_offset) == "function" and def.y_offset(pr)) or def.y_offset or 0 if def.schematics and #def.schematics > 0 then local schematic = def.schematics[pr:next(1,#def.schematics)] rot = vl_structures.parse_rotation(rot or "random", pr) vl_structures.place_schematic(pos, yoffset, schematic, rot, def, pr) if log_enabled then minetest.log("verbose", "[vl_structures] "..def.name.." to be placed at "..minetest.pos_to_string(pos)) end return true end -- structure has a custom place function if not def.place_func then minetest.log("warning","[vl_structures] no schematics and no place_func for schematic "..def.name) return false end local pp = yoffset ~= 0 and vector_offset(pos, 0, yoffset, 0) or pos if def.place_func and def.prepare then minetest.log("warning", "[vl_structures] needed prepare for "..def.name.." placed at "..minetest.pos_to_string(pp).." but do not have size information") end if def.place_func and def.place_func(pp,def,pr,blockseed) then if not def.after_place or (def.after_place and def.after_place(pos,def,pr,pmin,pmax,size,param.rotation)) then if def.sidelen then local p1, p2 = vector_offset(pos,-def.sidelen,-def.sidelen,-def.sidelen), vector.offset(pos,def.sidelen,def.sidelen,def.sidelen) if def.loot then vl_structures.fill_chests(p1,p2,def.loot,pr) end if def.construct_nodes then vl_structures.construct_nodes(p1,p2,def.construct_nodes) end end if log_enabled then minetest.log("action","[vl_structures] "..def.name.." placed at "..minetest.pos_to_string(pp)) end return true else minetest.log("warning","[vl_structures] after_place failed for schematic "..def.name) return false end elseif log_enabled then minetest.log("warning","[vl_structures] place_func failed for schematic "..def.name) end end local EMPTY_SCHEMATIC = { size = {x = 1, y = 1, z = 1}, data = { { name = "ignore" } } } -- local EMPTY_SCHEMATIC = { size = {x = 0, y = 0, z = 0}, data = { } } --- Register a structure -- @param name string: Structure name -- @param def table: Structure definition function vl_structures.register_structure(name,def) if vl_structures.is_disabled(name) then return end def.name = name vl_structures.registered_structures[name] = def if def.prepare and def.prepare.clear == nil and (def.prepare.clear_bottom or def.prepare.clear_top) then def.prepare.clear = true end if not def.noise_params and def.chunk_probability and not def.fill_ratio then def.fill_ratio = 1.1/80/80 -- 1 per chunk, controlled by chunk probability only end if def.filenames then for _, filename in ipairs(def.filenames) do if not mcl_util.file_exists(filename) then minetest.log("warning","[vl_structures] schematic "..(name or "unknown").." is missing file "..basename(filename)) return nil end end end if def.place_on then minetest.register_on_mods_loaded(function() def.deco = mcl_mapgen_core.register_decoration({ name = "vl_structures:deco_"..name, priority = def.priority or (def.terrain_feature and 900) or 100, -- run before regular decorations deco_type = "schematic", schematic = EMPTY_SCHEMATIC, -- use gennotify only place_on = def.place_on, spawn_by = def.spawn_by, num_spawn_by = def.num_spawn_by, sidelen = 80, -- no def.sidelen subdivisions for now, this field was used differently before fill_ratio = def.fill_ratio, noise_params = def.noise_params, flags = def.flags, biomes = def.biomes, y_max = def.y_max, y_min = def.y_min }, function() -- callback when mcl_mapgen_core has reordered the decoration calls def.deco_id = minetest.get_decoration_id("vl_structures:deco_"..name) minetest.set_gen_notify({decoration=true}, { def.deco_id }) end) end) end end -- To avoid a cyclic dependency, run this when modules have finished loading minetest.register_on_mods_loaded(function() mcl_mapgen_core.register_generator("structures", nil, function(minp, maxp, blockseed) local gennotify = minetest.get_mapgen_object("gennotify") for _,struct in pairs(vl_structures.registered_structures) do if struct.deco_id then for _, pos in pairs(gennotify["decoration#"..struct.deco_id] or {}) do local pr = PcgRandom(minetest.hash_node_position(pos) + worldseed + RANDOM_SEED_OFFSET) if struct.chunk_probability == nil or pr:next(0, 1e9) * 1e-9 * struct.chunk_probability <= structure_boost then vl_structures.place_structure(vector_offset(pos, 0, 1, 0), struct, pr, blockseed) if struct.chunk_probability ~= nil then break end -- allow only one per gennotify, e.g., on multiple surfaces end end elseif struct.static_pos then local pr -- initialize only when needed below for _, pos in pairs(struct.static_pos) do if vector.in_area(pos, minp, maxp) then pr = pr or PcgRandom(worldseed + RANDOM_SEED_OFFSET) vl_structures.place_structure(pos, struct, pr, blockseed) end end end end return false, false, false end, 100, true) end) local structure_spawns = {} function vl_structures.register_structure_spawn(def) --name,y_min,y_max,spawnon,biomes,chance,interval,limit minetest.register_abm({ label = "Spawn "..def.name, nodenames = def.spawnon, min_y = def.y_min or -31000, max_y = def.y_max or 31000, interval = def.interval or 60, chance = def.chance or 5, action = function(pos, node, active_object_count, active_object_count_wider) local limit = def.limit or 7 if active_object_count_wider > limit + mob_cap_animal then return end if active_object_count_wider > mob_cap_player then return end local p = vector_offset(pos, 0, 1, 0) local pname = minetest.get_node(p).name if def.type_of_spawning == "water" then if pname ~= "mcl_core:water_source" and pname ~= "mclx_core:river_water_source" then return end else if pname ~= "air" then return end end if minetest.get_meta(pos):get_string("spawnblock") == "" then return end if mg_name ~= "v6" and mg_name ~= "singlenode" and def.biomes then if table.indexof(def.biomes, minetest.get_biome_name(minetest.get_biome_data(p).biome)) == -1 then return end end local mobdef = minetest.registered_entities[def.name] if mobdef.can_spawn and not mobdef.can_spawn(p) then return end minetest.add_entity(p, def.name) end, }) end