MCLEquipment = class() function MCLEquipment:constructor(inv, idx) self.inv = inv self.idx = idx end MCLEquipment:__cache_getter("has_main", function(self) return self.inv and self.idx and self.inv:get_list("main") and true or false end) MCLEquipment:__cache_getter("has_right", function(self) return self.inv and self.inv:get_list("right_hand") and true or false end) MCLEquipment:__cache_getter("has_left", function(self) return self.inv and self.inv:get_list("left_hand") and true or false end) MCLEquipment:__cache_getter("has_armor", function(self) return self.inv and self.inv:get_list("armor") and true or false end) function MCLEquipment:mainhand() if self:has_main() then return self.inv:get_stack("main", self.idx) elseif self:has_right() then return self.inv:get_stack("right_hand", 1) else return ItemStack() end end MCLEquipment:__setter("mainhand", function(self, new) if self:has_main() then self.inv:set_stack("main", self.idx, stack) elseif self:has_right() then self.inv:set_stack("right_hand", 1, stack) end end) function MCLEquipment:offhand() if self:has_left() then return self.inv:get_stack("left_hand", 1) else return ItemStack() end end MCLEquipment:__setter("offhand", function(self, new) if self:has_left() then self.inv:set_stack("left_hand", 1, new) end end) function MCLEquipment:__armor(idx, name) self[name] = function(self) if self:has_armor() then return self.inv:get_stack("armor", idx) else return ItemStack() end end self:__setter(name, function(self, new) if self:has_armor() then self.inv:set_stack("armor", idx, new) end end) end local armor_slots = {"head", "chest", "legs", "feet"} for i, name in ipairs(armor_slots) do MCLEquipment:__armor(idx, name) end local function insert(tbl, key, stack) if stack:get_name() ~= "" then tbl[key] = stack end end function MCLEquipment:get_armor() local tbl = {} if self:has_armor() then for i, name in ipairs(armor_slots) do insert(tbl, name, self.inv:get_stack("armor", i)) end end return tbl end function MCLEquipment:get_all() local tbl = {} insert(tbl, "mainhand", self:mainhand()) insert(tbl, "offhand", self:offhand()) for k, v in pairs(self:get_armor()) do tbl[k] = v end return tbl end