--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by michieal. --- DateTime: 10/26/22 1:16 AM --- mcl_itemframes = {} mcl_itemframes.item_frame_base = {} mcl_itemframes.glow_frame_base = {} mcl_itemframes.frames_registered = {} mcl_itemframes.frames_registered.glowing = {} mcl_itemframes.frames_registered.standard = {} -- Set to true to get all of the DEBUG messages. mcl_itemframes.DEBUG = false if mcl_itemframes.DEBUG then minetest.log("action", "[mcl_itemframes] initialized.") end local S = minetest.get_translator(minetest.get_current_modname()) local table = table local pairs = pairs if mcl_itemframes.DEBUG then minetest.log("action", "[mcl_itemframes] API initialized.") end local VISUAL_SIZE = 0.3 local facedir = {} local pi = math.pi local glow_amount = 6 -- LIGHT_MAX is 15, but the items aren't supposed to be a light source. local frame_item_base = {} local map_item_base = {} local TIMER_INTERVAL = 40.0 -- Time to Fleckenstein! (it just sounds cool lol) --- self: the object to roll. local function update_roll(self, pos) -- get the entity's metadata. local meta = minetest.get_meta(pos) -- using an integer, as it's the number of 45 degree turns. ie, 0 to 7 local current_roll = meta:get_int("roll", 0) local new_roll = current_roll + 1 if new_roll == 8 then new_roll = 0 end meta:set_int("roll", new_roll) local new_roll_deg = new_roll * 45 -- * `get_rotation()`: returns the rotation, a vector (radians) local rot = self:get_rotation() local Radians = 0 -- Radians = Degrees * (pi / 180) degrees to radian formula -- Radian quick chart -- One full revolution is equal to 2π rad (or) 360°. -- 1° = 0.017453 radians and 1 rad = 57.2958°. -- To convert an angle from degrees to radians, we multiply it by π/180°. -- To convert an angle from radians to degrees, we multiply it by 180°/π. Radians = new_roll_deg * (pi / 180) rot.z = Radians self:set_rotation(rot) end --- self: the object to roll. --- faceDeg: 0-7, inclusive. local function set_roll(self, faceDeg) -- get the entity's metadata. local meta = minetest.get_meta(self:get_pos()) -- using an integer, as it's the number of 45 degree turns. ie, 0 to 7 local new_roll = faceDeg if new_roll >= 8 then new_roll = 7 end if new_roll <= 0 then new_roll = 0 end meta:set_int("roll", new_roll) local new_roll_deg = new_roll * 45 -- * `get_rotation()`: returns the rotation, a vector (radians) local rot = self:get_rotation() local Radians = 0 -- Radians = Degrees * (pi / 180) degrees to radian formula -- Radian quick chart -- One full revolution is equal to 2π rad (or) 360°. -- 1° = 0.017453 radians and 1 rad = 57.2958°. -- To convert an angle from degrees to radians, we multiply it by π/180°. -- To convert an angle from radians to degrees, we multiply it by 180°/π. Radians = new_roll_deg * (pi / 180) rot.z = Radians self:set_rotation(rot) end local function update_map_texture (self, staticdata) self.id = staticdata local result = true result = mcl_maps.load_map(self.id, function(texture) -- will not crash even if self.object is invalid by now -- update... quite possibly will screw up with each version of Minetest. >.< if not texture then minetest.log("error", "Failed to load the map texture using mcl_maps.") end self.object:set_properties({ textures = { texture } }) end) if result ~= nil and result == false then minetest.log("error", "[mcl_itemframes] Error setting up Map Item.") end end local remove_item_entity = function(pos, node) local name_found = false local found_name_to_use = "" for k, v in pairs(mcl_itemframes.frames_registered.glowing) do if node.name == v then name_found = true found_name_to_use = v break end end -- try to cut down on excess looping, if possible. if name_found == false then for k, v in pairs(mcl_itemframes.frames_registered.standard) do if node.name == v then name_found = true found_name_to_use = v break end end end if mcl_itemframes.DEBUG then minetest.log("action", "mcl_itemframes] remove_item_entity: " .. found_name_to_use .. "'s displayed item.") end -- node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" or if node.name == found_name_to_use then for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do local entity = obj:get_luaentity() if entity then -- remove old entities if entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:glow_item" or entity.name == "mcl_itemframes:map" or entity.name == "mcl_itemframes:glow_map" then local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local item = inv:get_stack("main", 1) if not item:is_empty() then if (node.name == found_name_to_use) then minetest.add_item(pos, item) end meta:set_string("infotext", "") end obj:remove() end if entity.name == found_name_to_use .. "_item" or entity.name == found_name_to_use .. "_map" then if mcl_itemframes.DEBUG then minetest.log("action", "mcl_itemframes] remove_item_entity: " .. entity.name .. "-- the item.") end obj:remove() end end end end end mcl_itemframes.update_item_entity = function(pos, node, param2) if mcl_itemframes.DEBUG then minetest.log("action", "[mcl_itemframes] Update_Generic_Item:\nPosition: " .. dump(pos) .. "\nNode: " .. dump(node)) end remove_item_entity(pos, node) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local item = inv:get_stack("main", 1) local name_found = false local found_name_to_use = "" local has_glow = false for k, v in pairs(mcl_itemframes.frames_registered.glowing) do if node.name == v then name_found = true has_glow = true found_name_to_use = v break end end -- try to cut down on excess looping, if possible. if name_found == false then for k, v in pairs(mcl_itemframes.frames_registered.standard) do if node.name == v then name_found = true has_glow = false found_name_to_use = v break end end end if name_found == false then minetest.log("error", "[mcl_itemframes] Update_Generic_Item:\nFailed to find registered node:\nNode name - " .. node.name) minetest.log("error", "[mcl_itemframes] Update_Generic_Item:\nRegistry definition:" .. dump(mcl_itemframes.frames_registered)) return end if not item:is_empty() then -- update existing items placed. if not param2 then param2 = node.param2 end local pos_adj = facedir[param2] if node.name == found_name_to_use then pos.x = pos.x + pos_adj.x * 6.5 / 16 pos.y = pos.y + pos_adj.y * 6.5 / 16 pos.z = pos.z + pos_adj.z * 6.5 / 16 if mcl_itemframes.DEBUG then minetest.log("[mcl_itemframes] Update_Generic_Item:\nFound Name in Registry: " .. found_name_to_use) end end local yaw = pi * 2 - param2 * pi / 2 local map_id = item:get_meta():get_string("mcl_maps:id") local map_id_entity = {} local map_id_lua = {} local timer = minetest.get_node_timer(pos) if map_id == "" then -- handle regular items placed into custom frame. if mcl_itemframes.DEBUG then minetest.log("action", "[mcl_itemframes] Update_Generic_Item:\nAdding entity: " .. node.name .. "_item") end if node.name == found_name_to_use then map_id_entity = minetest.add_entity(pos, node.name .. "_item") else local debug_string = "[mcl_itemframes] Update_Generic_Item:\nCouldn't find node name in registry: " minetest.log("error", debug_string .. found_name_to_use "\nregistry: " .. dump(mcl_itemframes.frames_registered)) return end map_id_lua = map_id_entity:get_luaentity() map_id_lua._nodename = node.name local itemname = item:get_name() if itemname == "" or itemname == nil then map_id_lua._texture = "blank.png" map_id_lua._scale = 1 -- set up glow, as this is the default/initial clause on placement. if has_glow then map_id_lua.glow = glow_amount end -- if there's nothing to display, then kill the timer. if timer:is_started() == true then timer:stop() end else map_id_lua._texture = itemname local def = minetest.registered_items[itemname] map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1 -- fix for /ClearObjects if minetest.get_item_group(itemname, "clock") == 0 then -- Do timer related stuff - but only if there is something to display... and it's not a clock. if timer:is_started() == false then timer:start(TIMER_INTERVAL) else timer:stop() timer:start(TIMER_INTERVAL) end end end if mcl_itemframes.DEBUG then minetest.log("action", "[mcl_itemframes] Update_Generic_Item: item's name: " .. itemname) end map_id_lua:_update_texture() if node.name == found_name_to_use then map_id_entity:set_yaw(yaw) else minetest.log("error", "[mcl_itemframes] Update_Generic_Item: Failed to set Display Item's yaw. " .. node.name) end else -- handle map items placed into custom frame. if mcl_itemframes.DEBUG then minetest.log("action", "[mcl_itemframes] Update_Generic_Item: Placing map in a " .. found_name_to_use .. " frame.") end if node.name == found_name_to_use then map_id_entity = minetest.add_entity(pos, found_name_to_use .. "_map", map_id) map_id_entity:set_yaw(yaw) else minetest.log("error", "[mcl_itemframes] Update_Generic_Item: Failed to set Map Item in " .. found_name_to_use .. "'s frame.") end -- give maps a refresh timer. if timer:is_started() == false then timer:start(TIMER_INTERVAL) else timer:stop() timer:start(TIMER_INTERVAL) end end -- finally, set the rotation (roll) of the displayed object. local roll = meta:get_int("roll", 0) set_roll(map_id_entity, roll) end end function mcl_itemframes.drop_generic_item(pos, node, meta, clicker) local name_found = false local found_name_to_use = "" for k, v in pairs(mcl_itemframes.frames_registered.glowing) do if node.name == v then name_found = true found_name_to_use = v break end end -- try to cut down on excess looping, if possible. if name_found == false then for k, v in pairs(mcl_itemframes.frames_registered.standard) do if node.name == v then name_found = true found_name_to_use = v break end end end local cname = "" if clicker and clicker:is_player() then cname = clicker:get_player_name() end if not minetest.is_creative_enabled(cname) then if (node.name == found_name_to_use) then local inv = meta:get_inventory() local item = inv:get_stack("main", 1) if not item:is_empty() then minetest.add_item(pos, item) end end end meta:set_string("infotext", "") remove_item_entity(pos, node) end --- reworked to set up the base item definitions. function mcl_itemframes.create_base_item_entity() if mcl_itemframes.DEBUG then minetest.log("action", "[mcl_itemframes] create_item_entity.") end --"mcl_itemframes:item", frame_item_base = { hp_max = 1, visual = "wielditem", visual_size = { x = VISUAL_SIZE, y = VISUAL_SIZE }, physical = false, pointable = false, textures = { "blank.png" }, _texture = "blank.png", _scale = 1, groups = { immortal = 1, }, on_activate = function(self, staticdata) if staticdata and staticdata ~= "" then local data = staticdata:split(";") if data and data[1] and data[2] then self._nodename = data[1] self._texture = data[2] if data[3] then self._scale = data[3] else self._scale = 1 end end end if self._texture then self.object:set_properties({ textures = { self._texture }, visual_size = { x = VISUAL_SIZE / self._scale, y = VISUAL_SIZE / self._scale }, }) end end, get_staticdata = function(self) if self._nodename and self._texture then local ret = self._nodename .. ";" .. self._texture if self._scale then ret = ret .. ";" .. self._scale end return ret end return "" end, on_punch = function() return true end, _update_texture = function(self) if self._texture then self.object:set_properties({ textures = { self._texture }, visual_size = { x = VISUAL_SIZE / self._scale, y = VISUAL_SIZE / self._scale }, }) end end, } -- "mcl_itemframes:map", map_item_base = { initial_properties = { visual = "upright_sprite", visual_size = { x = 1, y = 1 }, pointable = false, physical = false, collide_with_objects = false, textures = { "blank.png" }, }, on_activate = function(self, staticdata) if mcl_itemframes.DEBUG then minetest.log("action", "[mcl_itemframes] map_item:on_activate.") end update_map_texture(self, staticdata) end, get_staticdata = function(self) return self.id end, } end function mcl_itemframes.create_custom_items(name, has_glow) local custom_frame_item = table.copy(frame_item_base) local custom_frame_map_item = table.copy(map_item_base) if has_glow then custom_frame_map_item.glow = glow_amount custom_frame_item.glow = glow_amount if mcl_itemframes.DEBUG then minetest.log("action", "\n[mcl_itemframes] create_custom_item_entity: glow name: " .. name .. "_item") minetest.log("action", "[mcl_itemframes] create_custom_item_entity: glow name: " .. name .. "_map\n") end else if mcl_itemframes.DEBUG then minetest.log("action", "\n[mcl_itemframes] create_custom_item_entity: name: " .. name .. "_item") minetest.log("action", "[mcl_itemframes] create_custom_item_entity: name: " .. name .. "_map\n") end end minetest.register_entity(":" .. name .. "_item", custom_frame_item) minetest.register_entity(":" .. name .. "_map", custom_frame_map_item) end function mcl_itemframes.update_frame_registry(modname, name, has_glow) local mod_name_pass = false if modname ~= "" and modname ~= "false" then if minetest.get_modpath(modname) then mod_name_pass = true end if mod_name_pass == false then return end end local frame = name -- should only be called within the create_frames functions. if has_glow == true then table.insert(mcl_itemframes.frames_registered.glowing, frame) else table.insert(mcl_itemframes.frames_registered.standard, frame) end end --- name: The name used to distinguish the item frame. Prepends "mcl_itemframes:" to the name. Example usage: --- "glow_item_frame" creates a node named ":mcl_itemframes:glow_item_frame". function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, color, ttframe, description, inv_wield_image) local mod_name_pass = false if modname ~= "" and modname ~= "false" then if minetest.get_modpath(modname) then mod_name_pass = true end if mod_name_pass == false then return end end if name == nil then name = "" end if name == "" then minetest.log("error", "attempted to create an item frame WITHOUT a name!") return end if has_glow == nil or has_glow == "" then has_glow = false end if tiles == nil or tiles == "" then minetest.log("error", "No textures passed to Create_Custom_Frame!! Exiting frame creation.") return end local working_name = "mcl_itemframes:" .. name if mcl_itemframes.DEBUG then minetest.log("action", "[mcl_itemframes] create_custom_frame: " .. working_name) minetest.log("action", "[mcl_itemframes] create_custom_frame - calling create_custom_items " .. working_name) end -- make any special frame items. mcl_itemframes.create_custom_items(working_name, has_glow) local custom_itemframe_definition = {} if has_glow == false then custom_itemframe_definition = table.copy(mcl_itemframes.item_frame_base) else custom_itemframe_definition = table.copy(mcl_itemframes.glow_frame_base) end if inv_wield_image ~= nil and inv_wield_image ~= "" then custom_itemframe_definition.glow_frame_base.inventory_image = { "(" .. inv_wield_image .. "^[multiply:" .. color .. ")" } custom_itemframe_definition.glow_frame_base.wield_image = { "(" .. inv_wield_image .. "^[multiply:" .. color .. ")" } end custom_itemframe_definition.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" } custom_itemframe_definition._tt_help = ttframe custom_itemframe_definition.description = description minetest.register_node(":" .. working_name, custom_itemframe_definition) mcl_itemframes.update_frame_registry(modname, working_name, has_glow) -- register Doc entry if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mcl_itemframes:item_frame", "nodes", working_name) end end function mcl_itemframes.custom_register_lbm() local registered_frame_nodenames = {} for i = 0, #mcl_itemframes.frames_registered.glowing do table.insert(registered_frame_nodenames, mcl_itemframes.frames_registered.glowing[i]) end for i = 0, #mcl_itemframes.frames_registered.standard do table.insert(registered_frame_nodenames, mcl_itemframes.frames_registered.standard[i]) end minetest.register_lbm({ label = "Respawn item frame item entities", name = "mcl_itemframes:respawn_entities", nodenames = registered_frame_nodenames, run_at_every_load = true, action = function(pos, node) mcl_itemframes.update_item_entity(pos, node) end, }) end local function register_frame_achievements() awards.register_achievement("mcl_itemframes:glowframe", { title = S("Glow and Behold!"), description = S("Craft a glow item frame."), icon = "mcl_itemframes_glow_item_frame.png", trigger = { type = "craft", item = "mcl_itemframes:glow_item_frame", target = 1 }, type = "Advancement", group = "Overworld", }) end function mcl_itemframes.create_base_definitions() if mcl_itemframes.DEBUG then minetest.log("action", "[mcl_itemframes] create_base_definitions.") end -- set up the facedir information. facedir[0] = { x = 0, y = 0, z = 1 } facedir[1] = { x = 1, y = 0, z = 0 } facedir[2] = { x = 0, y = 0, z = -1 } facedir[3] = { x = -1, y = 0, z = 0 } mcl_itemframes.item_frame_base = { description = S("Item Frame"), name = "mcl_itemframes:item_frame", _tt_help = S("Can hold an item."), _doc_items_longdesc = S("Item frames are decorative blocks in which items can be placed."), _doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."), drawtype = "mesh", is_ground_content = false, mesh = "mcl_itemframes_itemframe1facedir.obj", selection_box = { type = "fixed", fixed = { -6 / 16, -6 / 16, 7 / 16, 6 / 16, 6 / 16, 0.5 } }, collision_box = { type = "fixed", fixed = { -6 / 16, -6 / 16, 7 / 16, 6 / 16, 6 / 16, 0.5 } }, tiles = { "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "default_wood.png", "mcl_itemframes_item_frame_back.png" }, inventory_image = "mcl_itemframes_item_frame.png", wield_image = "mcl_itemframes_item_frame.png", use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7, }, -- attached_node_facedir = 1 }, -- allows for more placement options. sounds = mcl_sounds.node_sound_defaults(), node_placement_prediction = "", on_timer = function(pos) local inv = minetest.get_meta(pos):get_inventory() local stack = inv:get_stack("main", 1) local itemname = stack:get_name() local node = {} if minetest.get_item_group(itemname, "clock") > 0 then local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame) if itemname ~= new_name then stack:set_name(new_name) inv:set_stack("main", 1, stack) node = minetest.get_node(pos) mcl_itemframes.update_item_entity(pos, node, node.param2) end minetest.get_node_timer(pos):start(1.0) else node = minetest.get_node(pos) mcl_itemframes.update_item_entity(pos, node, node.param2) end end, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local dir = vector.subtract(pointed_thing.under, pointed_thing.above) local wdir = minetest.dir_to_wallmounted(dir) -- remove bottom and top of objects. if wdir == 0 or wdir == 1 then return itemstack end -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointed_thing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) end, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("main", 1) end, on_rightclick = function(pos, node, clicker, itemstack) if not itemstack then return end local pname = clicker:get_player_name() if minetest.is_protected(pos, pname) then minetest.record_protection_violation(pos, pname) return end local meta = minetest.get_meta(pos) mcl_itemframes.drop_generic_item(pos, node, meta, clicker) local inv = meta:get_inventory() if itemstack:is_empty() then remove_item_entity(pos, node) meta:set_string("infotext", "") inv:set_stack("main", 1, "") return itemstack end local put_itemstack = ItemStack(itemstack) put_itemstack:set_count(1) local itemname = put_itemstack:get_name() if minetest.get_item_group(itemname, "compass") > 0 then put_itemstack:set_name(mcl_compass.get_compass_itemname(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)), put_itemstack)) end if minetest.get_item_group(itemname, "clock") > 0 then minetest.get_node_timer(pos):start(1.0) end inv:set_stack("main", 1, put_itemstack) mcl_itemframes.update_item_entity(pos, node) -- Add node infotext when item has been named local imeta = itemstack:get_meta() local iname = imeta:get_string("name") if iname then meta:set_string("infotext", iname) end if not minetest.is_creative_enabled(clicker:get_player_name()) then itemstack:take_item() end return itemstack end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return count end end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return stack:get_count() end end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return stack:get_count() end end, on_destruct = function(pos) local meta = minetest.get_meta(pos) local node = minetest.get_node(pos) mcl_itemframes.drop_generic_item(pos, node, meta) end, on_rotate = function(pos, node, user, mode, param2) --local meta = minetest.get_meta(pos) local node = minetest.get_node(pos) local objs = nil local name_found = false local found_name_to_use = "" name_found = false found_name_to_use = "" for k, v in pairs(mcl_itemframes.frames_registered.glowing) do if node.name == v then name_found = true found_name_to_use = v break end end -- try to cut down on excess looping, if possible. if name_found == false then for k, v in pairs(mcl_itemframes.frames_registered.standard) do if node.name == v then name_found = true found_name_to_use = v break end end end if node.name == found_name_to_use then objs = minetest.get_objects_inside_radius(pos, 0.5) else return -- short circuit if it's somehow not the right thing. end if objs then if mode == screwdriver.ROTATE_FACE or mode == screwdriver.ROTATE_AXIS then for _, obj in ipairs(objs) do if obj and obj:get_luaentity() then local obj_name = obj:get_luaentity().name if obj_name == found_name_to_use .. "_item" then if mode == screwdriver.ROTATE_AXIS then update_roll(obj, pos) end break end end end return false end end end, } -- make the base items for the base frames. mcl_itemframes.create_base_item_entity() -- minetest.register_node("mcl_itemframes:item_frame", mcl_itemframes.item_frame_base) -- make glow frame from the base item_frame. mcl_itemframes.glow_frame_base = table.copy(mcl_itemframes.item_frame_base) mcl_itemframes.glow_frame_base.description = S("Glowing Item Frame") mcl_itemframes.glow_frame_base._tt_help = S("Can hold an item and glows.") mcl_itemframes.glow_frame_base.longdesc = S("Glowing item frames are decorative blocks in which items can be placed and made to glow.") mcl_itemframes.glow_frame_base.tiles = { "mcl_itemframes_glow_item_frame.png" } mcl_itemframes.glow_frame_base.inventory_image = "mcl_itemframes_glow_item_frame.png" mcl_itemframes.glow_frame_base.wield_image = "mcl_itemframes_glow_item_frame.png" mcl_itemframes.glow_frame_base.mesh = "mcl_itemframes_glow_item_frame.obj" mcl_itemframes.glow_frame_base.glow = 1 --make the glow frames have some glow at night, but not enough to be a light source. -- set up the achievement for glow frames. register_frame_achievements() end -- for compatibility: function mcl_itemframes.backwards_compatibility () minetest.register_lbm({ label = "Update legacy item frames", name = "mcl_itemframes:update_legacy_item_frames", nodenames = { "itemframes:frame" }, action = function(pos, node) -- Swap legacy node, then respawn entity node.name = "mcl_itemframes:item_frame" local meta = minetest.get_meta(pos) local item = meta:get_string("item") minetest.swap_node(pos, node) if item ~= "" then local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata"))) local inv = meta:get_inventory() inv:set_size("main", 1) if not itemstack:is_empty() then inv:set_stack("main", 1, itemstack) end end mcl_itemframes.update_item_entity(pos, node) end, }) minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame") -- adds backwards compatibility minetest.register_alias("mcl_itemframes:item", "mcl_itemframes:item_frame_item") minetest.register_alias("mcl_itemframes:map", "mcl_itemframes:item_frame_map") minetest.register_alias("mcl_itemframes:glow_item", "mcl_itemframes:glow_item_frame_item") minetest.register_alias("mcl_itemframes:glow_map", "mcl_itemframes:glow_item_frame_map") minetest.register_entity("mcl_itemframes:item", frame_item_base) minetest.register_entity("mcl_itemframes:map", map_item_base) minetest.register_entity("mcl_itemframes:glow_item", frame_item_base) minetest.register_entity("mcl_itemframes:glow_map", map_item_base) end