-- Eye of Ender local S = minetest.get_translator(minetest.get_current_modname()) minetest.register_entity("mcl_end:ender_eye", { physical = false, textures = {"mcl_end_ender_eye.png"}, visual_size = {x=1.5, y=1.5}, collisionbox = {0,0,0,0,0,0}, pointable = false, -- Save and restore age get_staticdata = function(self) return tostring(self._age) end, on_activate = function(self, staticdata, dtime_s) local age = tonumber(staticdata) if type(age) == "number" then self._age = age if self._age >= 2 then self._phase = 1 else self._phase = 0 end end end, on_step = function(self, dtime) self._age = self._age + dtime if self._age >= 3 then -- End of life local r = math.random(1,5) if r == 1 then -- 20% chance to get destroyed completely. -- 100% if in Creative Mode self.object:remove() return else -- 80% to drop as an item local pos = self.object:get_pos() local v = self.object:get_velocity() self.object:remove() local item = minetest.add_item(pos, "mcl_end:ender_eye") item:set_velocity(v) return end elseif self._age >= 2 then if self._phase == 0 then self._phase = 1 -- Stop the eye and wait for another second. -- The vertical speed changes are just eye candy. self.object:set_acceleration({x=0, y=-3, z=0}) self.object:set_velocity({x=0, y=self.object:get_velocity().y*0.2, z=0}) end else -- Fly normally and generate particles local pos = self.object:get_pos() pos.x = pos.x + math.random(-1, 1)*0.5 pos.y = pos.y + math.random(-1, 0)*0.5 pos.z = pos.z + math.random(-1, 1)*0.5 minetest.add_particle({ pos = pos, texture = "mcl_particles_teleport.png", expirationtime = 1, velocity = {x=math.random(-1, 1)*0.1, y=math.random(-30, 0)*0.1, z=math.random(-1, 1)*0.1}, acceleration = {x=0, y=0, z=0}, size = 2.5, }) end end, _age = 0, -- age in seconds _phase = 0, -- phase 0: flying. phase 1: idling in mid air, about to drop or shatter }) minetest.register_craftitem("mcl_end:ender_eye", { description = S("Eye of Ender"), _tt_help = S("Guides the way to the mysterious End dimension"), _doc_items_longdesc = S("This item is used to locate End portal shrines in the Overworld and to activate End portals.") .. "\n" .. S("NOTE: The End dimension is currently incomplete and might change in future versions."), _doc_items_usagehelp = S("Use the attack key to release the eye of ender. It will rise and fly in the horizontal direction of the closest end portal shrine. If you're very close, the eye of ender will take the direct path to the End portal shrine instead. After a few seconds, it stops. It may drop as an item, but there's a 20% chance it shatters.") .. "\n" .. S("To activate an End portal, eyes of ender need to be placed into each block of an intact End portal frame."), wield_image = "mcl_end_ender_eye.png", inventory_image = "mcl_end_ender_eye.png", stack_max = 64, -- Throw eye of ender to make it fly to the closest stronghold on_use = function(itemstack, user, pointed_thing) if user == nil then return end local origin = user:get_pos() origin.y = origin.y + 1.5 local strongholds = mcl_structures.registered_structures["end_shrine"].static_pos local dim = mcl_worlds.pos_to_dimension(origin) local is_creative = minetest.is_creative_enabled(user:get_player_name()) -- Just drop the eye of ender if there are no strongholds if #strongholds <= 0 or dim ~= "overworld" then if not is_creative then minetest.item_drop(ItemStack("mcl_end:ender_eye"), user, user:get_pos()) itemstack:take_item() end return itemstack end -- Find closest stronghold. -- Note: Only the horizontal axes are taken into account. local closest_stronghold local lowest_dist for s=1, #strongholds do local h_pos = table.copy(strongholds[s]) local h_origin = table.copy(origin) h_pos.y = 0 h_origin.y = 0 local dist = vector.distance(h_origin, h_pos) if not closest_stronghold then closest_stronghold = strongholds[s] lowest_dist = dist else if dist < lowest_dist then closest_stronghold = strongholds[s] lowest_dist = dist end end end -- Throw it! local obj = minetest.add_entity(origin, "mcl_end:ender_eye") local dir if lowest_dist <= 25 then local velocity = 4 -- Stronghold is close: Fly directly to stronghold and take Y into account. dir = vector.normalize(vector.direction(origin, closest_stronghold)) obj:set_velocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity}) else local velocity = 12 -- Don't care about Y if stronghold is still far away. -- Fly to direction of X/Z, and always upwards so it can be seen easily. local o = {x=origin.x, y=0, z=origin.z} local s = {x=closest_stronghold.x, y=0, z=closest_stronghold.z} dir = vector.normalize(vector.direction(o, s)) obj:set_acceleration({x=dir.x*-3, y=4, z=dir.z*-3}) obj:set_velocity({x=dir.x*velocity, y=3, z=dir.z*velocity}) end if not is_creative then itemstack:take_item() end return itemstack end, }) minetest.register_craft({ type = "shapeless", output = "mcl_end:ender_eye", recipe = {"mcl_mobitems:blaze_powder", "mcl_throwing:ender_pearl"}, })