local S = minetest.get_translator(minetest.get_current_modname()) mcl_campfires = {} local COOK_TIME = 30 -- Time it takes to cook food on a campfire. local food_entity = {nil, nil, nil, nil} local campfire_spots = { vector.new(-0.25, -0.04, -0.25), vector.new( 0.25, -0.04, -0.25), vector.new( 0.25, -0.04, 0.25), vector.new(-0.25, -0.04, 0.25), } local drop_inventory = mcl_util.drop_items_from_meta_container("main") local function campfire_drops(pos, digger, drops, nodename) local wield_item = digger:get_wielded_item() local silk_touch = mcl_enchanting.has_enchantment(wield_item, "silk_touch") local is_creative = minetest.is_creative_enabled(digger:get_player_name()) local inv = digger:get_inventory() if not is_creative then if silk_touch then minetest.add_item(pos, nodename) else minetest.add_item(pos, drops) end elseif is_creative and inv:room_for_item("main", nodename) and not inv:contains_item("main", nodename) then inv:add_item("main", nodename) end end local function drop_items(pos, node, oldmeta) local meta = minetest.get_meta(pos) drop_inventory(pos, node, oldmeta) local entites = minetest.get_objects_inside_radius(pos, 0.5) if entites then for _, food_entity in ipairs(entites) do if food_entity then if food_entity:get_luaentity().name == "mcl_campfires:food_entity" then food_entity:remove() for i = 1, 4 do meta:set_string("food_x_"..tostring(i), nil) meta:set_string("food_y_"..tostring(i), nil) meta:set_string("food_z_"..tostring(i), nil) end end end end end end local function on_blast(pos) local node = minetest.get_node(pos) drop_items(pos, node) minetest.remove_node(pos) end function mcl_campfires.light_campfire(pos) local campfire = minetest.get_node(pos) local name = campfire.name .. "_lit" minetest.set_node(pos, {name = name, param2 = campfire.param2}) end -- on_rightclick function to take items that are cookable in a campfire, and put them in the campfire inventory function mcl_campfires.take_item(pos, node, player, itemstack) local food_entity = {nil,nil,nil,nil} local is_creative = minetest.is_creative_enabled(player:get_player_name()) local inv = player:get_inventory() local campfire_meta = minetest.get_meta(pos) local campfire_inv = campfire_meta:get_inventory() local timer = minetest.get_node_timer(pos) local stack = itemstack:peek_item(1) if minetest.get_item_group(itemstack:get_name(), "campfire_cookable") ~= 0 then local cookable = minetest.get_craft_result({method = "cooking", width = 1, items = {itemstack}}) if cookable then for space = 1, 4 do -- Cycle through spots local spot = campfire_inv:get_stack("main", space) if not spot or spot == (ItemStack("") or ItemStack("nil")) then -- Check if the spot is empty or not if not is_creative then itemstack:take_item(1) end -- Take the item if in creative campfire_inv:set_stack("main", space, stack) -- Set the inventory itemstack at the empty spot campfire_meta:set_int("cooktime_"..tostring(space), COOK_TIME) -- Set the cook time meta food_entity[space] = minetest.add_entity(pos + campfire_spots[space], "mcl_campfires:food_entity") -- Spawn food item on the campfire local food_luaentity = food_entity[space]:get_luaentity() food_luaentity.wield_item = campfire_inv:get_stack("main", space):get_name() -- Set the wielditem of the food item to the food on the campfire food_luaentity.wield_image = "mcl_mobitems_"..string.sub(campfire_inv:get_stack("main", space):get_name(), 14).."_raw.png" -- Set the wield_image to the food item on the campfire food_entity[space]:set_properties(food_luaentity) -- Apply changes to the food entity campfire_meta:set_string("food_x_"..tostring(space), tostring(food_entity[space]:get_pos().x)) campfire_meta:set_string("food_y_"..tostring(space), tostring(food_entity[space]:get_pos().y)) campfire_meta:set_string("food_z_"..tostring(space), tostring(food_entity[space]:get_pos().z)) break end end end timer:start(1) -- Start cook timer end end -- on_timer function to run the cook timer and cook items. function mcl_campfires.cook_item(pos, elapsed) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local continue = 0 -- Cycle through slots to cook them. for i = 1, 4 do local time_r = meta:get_int("cooktime_"..tostring(i)) local item = inv:get_stack("main", i) local food_entity = nil local food_x = tonumber(meta:get_string("food_x_"..tostring(i))) local food_y = tonumber(meta:get_string("food_y_"..tostring(i))) local food_z = tonumber(meta:get_string("food_z_"..tostring(i))) if food_x and food_y and food_z then local entites = minetest.get_objects_inside_radius(vector.new(food_x, food_y, food_z), 0) if entites then for _, entity in ipairs(entites) do if entity then local luaentity = entity:get_luaentity() if luaentity then local name = luaentity.name if name == "mcl_campfires:food_entity" then food_entity = entity food_entity:set_properties({wield_item = inv:get_stack("main", i):get_name()}) end end end end end end if item ~= (ItemStack("") or ItemStack("nil")) then -- Item hasn't been cooked completely, continue cook timer countdown. if time_r > 0 then meta:set_int("cooktime_"..tostring(i), time_r - 1) -- Item cook timer is up, finish cooking process and drop cooked item. elseif time_r <= 0 then local cooked = minetest.get_craft_result({method = "cooking", width = 1, items = {item}}) if cooked then if food_entity then food_entity:remove() -- Remove visual food entity meta:set_string("food_x_"..tostring(i), nil) meta:set_string("food_y_"..tostring(i), nil) meta:set_string("food_z_"..tostring(i), nil) minetest.add_item(pos, cooked.item) -- Drop Cooked Item -- Throw some Experience Points because why not? -- Food is cooked, xp is deserved for using this unique cooking method. Take that Minecraft ;) local dir = vector.divide(minetest.facedir_to_dir(minetest.get_node(pos).param2),-1.95) mcl_experience.throw_xp(vector.add(pos, dir), 1) inv:set_stack("main", i, "") -- Clear Inventory continue = continue + 1 -- Indicate that the slot is clear. end end end else continue = continue + 1 end end -- Not all slots are empty, continue timer. if continue ~= 4 then return true -- Slots are empty, stop node timer. else return false end end function mcl_campfires.register_campfire(name, def) -- Define Campfire minetest.register_node(name, { description = def.description, _tt_help = S("Cooks food and keeps bees happy."), _doc_items_longdesc = S("Campfires have multiple uses, including keeping bees happy, cooking raw meat and fish, and as a trap."), inventory_image = def.inv_texture, wield_image = def.inv_texture, drawtype = "mesh", mesh = "mcl_campfires_campfire.obj", tiles = {{name="mcl_campfires_log.png"},}, use_texture_alpha = "clip", groups = { handy=1, axey=1, material_wood=1, not_in_creative_inventory=1, campfire=1, }, paramtype = "light", paramtype2 = "4dir", _on_ignite = function(player, node) mcl_campfires.light_campfire(node.under) return true end, drop = "", sounds = mcl_sounds.node_sound_wood_defaults(), selection_box = { type = 'fixed', fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top }, collision_box = { type = 'fixed', fixed = {-.5, -.5, -.5, .5, -.05, .5}, }, _mcl_blast_resistance = 2, _mcl_hardness = 2, after_dig_node = function(pos, node, oldmeta, digger) campfire_drops(pos, digger, def.drops, name.."_lit") end, }) --Define Lit Campfire minetest.register_node(name.."_lit", { description = def.description, _tt_help = S("Cooks food and keeps bees happy."), _doc_items_longdesc = S("Campfires have multiple uses, including keeping bees happy, cooking raw meat and fish, and as a trap."), inventory_image = def.inv_texture, wield_image = def.inv_texture, drawtype = "mesh", mesh = "mcl_campfires_campfire.obj", tiles = { {name=def.fire_texture, animation={ type="vertical_frames", aspect_w=32, aspect_h=16, length=2.0 }} }, overlay_tiles = {{ name=def.lit_logs_texture, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 16, length = 2.0, }}, }, use_texture_alpha = "clip", groups = { handy=1, axey=1, material_wood=1, lit_campfire=1 }, paramtype = "light", paramtype2 = "4dir", on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("main", 4) end, on_rightclick = function (pos, node, player, itemstack, pointed_thing) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if not inv then inv:set_size("main", 4) end if minetest.get_item_group(itemstack:get_name(), "shovel") ~= 0 then local protected = mcl_util.check_position_protection(pos, player) if not protected then if not minetest.is_creative_enabled(player:get_player_name()) then -- Add wear (as if digging a shovely node) local toolname = itemstack:get_name() local wear = mcl_autogroup.get_wear(toolname, "shovely") if wear then itemstack:add_wear(wear) end end node.name = name minetest.set_node(pos, node) minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true) end elseif minetest.get_item_group(itemstack:get_name(), "campfire_cookable") ~= 0 then mcl_campfires.take_item(pos, node, player, itemstack) else minetest.item_place_node(itemstack, player, pointed_thing) end end, on_timer = mcl_campfires.cook_item, drop = "", light_source = def.lightlevel, sounds = mcl_sounds.node_sound_wood_defaults(), selection_box = { type = "fixed", fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top }, collision_box = { type = "fixed", fixed = {-.5, -.5, -.5, .5, -.05, .5}, }, _mcl_blast_resistance = 2, _mcl_hardness = 2, damage_per_second = def.damage, -- FIXME: Once entity burning is fixed, this needs to be removed. on_blast = on_blast, after_dig_node = function(pos, node, oldmeta, digger) drop_items(pos, node, oldmeta) campfire_drops(pos, digger, def.drops, name.."_lit") end, _mcl_campfires_smothered_form = name, }) end local function burn_in_campfire(obj) local p = obj:get_pos() if p then local n = minetest.find_node_near(p,0.4,{"group:lit_campfire"},true) if n then mcl_burning.set_on_fire(obj, 5) end end end local etime = 0 minetest.register_globalstep(function(dtime) etime = dtime + etime if etime < 0.5 then return end etime = 0 for _,pl in pairs(minetest.get_connected_players()) do local armor_feet = pl:get_inventory():get_stack("armor", 5) if pl and pl:get_player_control().sneak or (minetest.global_exists("mcl_enchanting") and mcl_enchanting.has_enchantment(armor_feet, "frost_walker")) or (minetest.global_exists("mcl_potions") and mcl_potions.player_has_effect(pl, "fire_proof")) then return end burn_in_campfire(pl) end for _,ent in pairs(minetest.luaentities) do if ent.is_mob then burn_in_campfire(ent.object) -- FIXME: Mobs don't seem to burn properly anymore. end end end) function mcl_campfires.generate_smoke(pos, haybale) local smoke_timer if haybale then smoke_timer = 8 else smoke_timer = 4.75 end minetest.add_particle({ pos = vector.offset(pos, math.random(-0.5, 0.5), 0, math.random(-0.5, 0.5)), velocity = vector.new(0, 1, 0), texture = "mcl_particles_smoke.png", size = 10, acceleration = vector.new(0, 0.5, 0), collisiondetection = true, expirationtime = smoke_timer, }) end minetest.register_abm({ label = "Campfire Smoke", nodenames = {"group:lit_campfire"}, interval = 2, chance = 2, action = function(pos, node) local node_below = vector.offset(pos, 0, -1, 0) local haybale = false if minetest.get_node(node_below).name == "mcl_farming:hay_block" then haybale = true end mcl_campfires.generate_smoke(pos, haybale) end, })