--MCmobs v0.2 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local S = minetest.get_translator("mobs_mc") --################### --################### WITCH --################### mobs:register_mob("mobs_mc:witch", { type = "monster", spawn_class = "hostile", hp_min = 26, hp_max = 26, xp_min = 5, xp_max = 5, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, visual = "mesh", mesh = "mobs_mc_witch.b3d", textures = { {"mobs_mc_witch.png"}, }, visual_size = {x=3, y=3}, makes_footstep_sound = true, damage = 2, reach = 2, walk_velocity = 1.2, run_velocity = 2.4, pathfinding = 1, group_attack = true, attack_type = "dogshoot", arrow = "mobs_mc:potion_arrow", shoot_interval = 2.5, shoot_offset = 1, dogshoot_switch = 1, dogshoot_count_max =1.8, max_drops = 3, drops = { {name = mobs_mc.items.glass_bottle, chance = 8, min = 0, max = 2, looting = "common",}, {name = mobs_mc.items.glowstone_dust, chance = 8, min = 0, max = 2, looting = "common",}, {name = mobs_mc.items.gunpowder, chance = 8, min = 0, max = 2, looting = "common",}, {name = mobs_mc.items.redstone, chance = 8, min = 0, max = 2, looting = "common",}, {name = mobs_mc.items.spider_eye, chance = 8, min = 0, max = 2, looting = "common",}, {name = mobs_mc.items.sugar, chance = 8, min = 0, max = 2, looting = "common",}, {name = mobs_mc.items.stick, chance = 4, min = 0, max = 2, looting = "common",}, }, -- TODO: sounds animation = { speed_normal = 30, speed_run = 60, stand_start = 0, stand_end = 0, walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, hurt_start = 85, hurt_end = 115, death_start = 117, death_end = 145, shoot_start = 50, shoot_end = 82, }, view_range = 16, fear_height = 4, }) -- potion projectile (EXPERIMENTAL) mobs:register_arrow("mobs_mc:potion_arrow", { visual = "sprite", visual_size = {x = 0.5, y = 0.5}, --textures = {"vessels_glass_bottle.png"}, --TODO fix to else if default textures = {"mcl_potions_dragon_breath.png"}, velocity = 6, -- direct hit, no fire... just plenty of pain hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 2}, }, nil) end, hit_mob = function(self, mob) mob:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 2}, }, nil) end, -- node hit, bursts into flame hit_node = function(self, pos, node) --TODO end }) -- TODO: Spawn when witch works properly --mobs:spawn_specific("mobs_mc:witch", mobs_mc.spawn.jungle, {"air"}, 0, minetest.LIGHT_MAX-6, 12, 20000, 2, mobs_mc.spawn_height.water-6, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:witch", S("Witch"), "mobs_mc_spawn_icon_witch.png", 0, true) mcl_wip.register_wip_item("mobs_mc:witch")