-- See README.txt for licensing and other information. local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local modpath = minetest.get_modpath(modname) minetest.register_alias("bucket:bucket_empty", "mcl_buckets:bucket_empty") minetest.register_alias("bucket:bucket_water", "mcl_buckets:bucket_water") minetest.register_alias("bucket:bucket_lava", "mcl_buckets:bucket_lava") local mod_doc = minetest.get_modpath("doc") local mod_mcl_core = minetest.get_modpath("mcl_core") --local mod_mclx_core = minetest.get_modpath("mclx_core") local vector = vector local math = math local string = string local raycast = minetest.raycast local get_node = minetest.get_node local add_node = minetest.add_node local get_node_group = minetest.get_node_group if mod_mcl_core then minetest.register_craft({ output = 'mcl_buckets:bucket_empty 1', recipe = { {'mcl_core:iron_ingot', '', 'mcl_core:iron_ingot'}, {'', 'mcl_core:iron_ingot', ''}, } }) end mcl_buckets = {} mcl_buckets.liquids = {} -- Sound helper functions for placing and taking liquids local sound_place = function(itemname, pos) local def = minetest.registered_nodes[itemname] if def and def.sounds and def.sounds.place then minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true) end end local sound_take = function(itemname, pos) local def = minetest.registered_nodes[itemname] if def and def.sounds and def.sounds.dug then minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true) end end local place_liquid = function(pos, itemstring) local fullness = minetest.registered_nodes[itemstring].liquid_range sound_place(itemstring, pos) minetest.add_node(pos, {name=itemstring, param2=fullness}) end local function give_bucket(new_bucket, itemstack, user) if itemstack:get_count() == 1 then return new_bucket else local inv = user:get_inventory() if inv:room_for_item("main", new_bucket) then inv:add_item("main", new_bucket) else minetest.add_item(user:get_pos(), new_bucket) end if not minetest.is_creative_enabled(user:get_player_name()) then itemstack:take_item() end return itemstack end end local function bucket_raycast(user) local pos = user:get_pos() pos.y = pos.y + user:get_properties().eye_height local look_dir = user:get_look_dir() look_dir = vector.multiply(look_dir, 6) local pos2 = vector.add(pos, look_dir) local ray = raycast(pos, pos2, false, true) if ray then for pointed_thing in ray do if pointed_thing and get_node_group(get_node(pointed_thing.above).name, "_mcl_bucket_pointable") == 1 then --minetest.chat_send_all("found!") return {under=pointed_thing.under,above=pointed_thing.above} end end end return nil end function mcl_buckets.register_liquid(def) for _,source in ipairs(def.source_take) do mcl_buckets.liquids[source] = { source_place = def.source_place, source_take = source, on_take = def.on_take, itemname = def.itemname, } if type(def.source_place) == "string" then mcl_buckets.liquids[def.source_place] = mcl_buckets.liquids[source] end end if def.itemname == nil or def.itemname == "" then error(string.format("[mcl_bucket] Invalid itemname then registering [%s]!", def.name)) end minetest.register_craftitem(def.itemname, { description = def.name, _doc_items_longdesc = def.longdesc, _doc_items_usagehelp = def.usagehelp, _tt_help = def.tt_help, inventory_image = def.inventory_image, stack_max = 1, groups = def.groups, on_place = function(itemstack, user, pointed_thing) -- Must be pointing to node if pointed_thing.type ~= "node" then return end local node = minetest.get_node(pointed_thing.under) local place_pos = pointed_thing.under local nn = node.name -- Call on_rightclick if the pointed node defines it if user and not user:get_player_control().sneak then if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then return minetest.registered_nodes[nn].on_rightclick(place_pos, node, user, itemstack) or itemstack end end local node_place if type(def.source_place) == "function" then node_place = def.source_place(place_pos) else node_place = def.source_place end -- Check if pointing to a buildable node local item = itemstack:get_name() if def.extra_check and def.extra_check(place_pos, user) == false then -- Fail placement of liquid elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then -- buildable; replace the node local pns = user:get_player_name() if minetest.is_protected(place_pos, pns) then minetest.record_protection_violation(place_pos, pns) return itemstack end place_liquid(place_pos, node_place) if mod_doc and doc.entry_exists("nodes", node_place) then doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place) end else -- not buildable to; place the liquid above -- check if the node above can be replaced local abovenode = minetest.get_node(pointed_thing.above) if minetest.registered_nodes[abovenode.name] and minetest.registered_nodes[abovenode.name].buildable_to then local pn = user:get_player_name() if minetest.is_protected(pointed_thing.above, pn) then minetest.record_protection_violation(pointed_thing.above, pn) return itemstack end place_liquid(pointed_thing.above, node_place) if mod_doc and doc.entry_exists("nodes", node_place) then doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place) end else -- do not remove the bucket with the liquid return end end -- Handle bucket item and inventory stuff if not minetest.is_creative_enabled(user:get_player_name()) then -- Add empty bucket and put it into inventory, if possible. -- Drop empty bucket otherwise. local new_bucket = ItemStack("mcl_buckets:bucket_empty") if itemstack:get_count() == 1 then return new_bucket else local inv = user:get_inventory() if inv:room_for_item("main", new_bucket) then inv:add_item("main", new_bucket) else minetest.add_item(user:get_pos(), new_bucket) end itemstack:take_item() return itemstack end else return end end, _on_dispense = function(stack, pos, droppos, dropnode, dropdir) local iname = stack:get_name() local buildable = minetest.registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal" if def.extra_check and def.extra_check(droppos, nil) == false then -- Fail placement of liquid elseif buildable then -- buildable; replace the node local node_place if type(def.source_place) == "function" then node_place = def.source_place(droppos) else node_place = def.source_place end place_liquid(droppos, node_place) stack:set_name("mcl_buckets:bucket_empty") end return stack end, }) end minetest.register_craftitem("mcl_buckets:bucket_empty", { description = S("Empty Bucket"), _doc_items_longdesc = S("A bucket can be used to collect and release liquids."), _doc_items_usagehelp = S("Punch a liquid source to collect it. You can then use the filled bucket to place the liquid somewhere else."), _tt_help = S("Collects liquids"), --liquids_pointable = true, inventory_image = "bucket.png", stack_max = 16, on_place = function(itemstack, user, pointed_thing) --[[-- Must be pointing to node if pointed_thing.type ~= "node" then return itemstack end -- Call on_rightclick if the pointed node defines it local pointed_liquid = bucket_raycast(user) -- Can't steal liquids if minetest.is_protected(pointed_liquid.above, user:get_player_name()) then minetest.record_protection_violation(pointed_liquid.under, user:get_player_name()) return itemstack end if minetest.is_protected(pointed_thing.above, user:get_player_name()) then minetest.record_protection_violation(pointed_thing.under, user:get_player_name()) return itemstack end -- Check if pointing to a liquid source local liquiddef = mcl_buckets.liquids[nn] local new_bucket if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source_take) then -- Fill bucket, but not in Creative Mode if not minetest.is_creative_enabled(user:get_player_name()) then new_bucket = ItemStack({name = liquiddef.itemname}) if liquiddef.on_take then liquiddef.on_take(user) end end minetest.add_node(pointed_thing.under, {name="air"}) sound_take(nn, pointed_thing.under) if mod_doc and doc.entry_exists("nodes", nn) then doc.mark_entry_as_revealed(user:get_player_name(), "nodes", nn) end elseif nn == "mcl_cauldrons:cauldron_3" then -- Take water out of full cauldron minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"}) if not minetest.is_creative_enabled(user:get_player_name()) then new_bucket = ItemStack("mcl_buckets:bucket_water") end sound_take("mcl_core:water_source", pointed_thing.under) elseif nn == "mcl_cauldrons:cauldron_3r" then -- Take river water out of full cauldron minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"}) if not minetest.is_creative_enabled(user:get_player_name()) then new_bucket = ItemStack("mcl_buckets:bucket_river_water") end sound_take("mclx_core:river_water_source", pointed_thing.under) end -- Add liquid bucket and put it into inventory, if possible. -- Drop new bucket otherwise. if new_bucket then if itemstack:get_count() == 1 then return new_bucket else local inv = user:get_inventory() if inv:room_for_item("main", new_bucket) then inv:add_item("main", new_bucket) else minetest.add_item(user:get_pos(), new_bucket) end if not minetest.is_creative_enabled(user:get_player_name()) then itemstack:take_item() end return itemstack end end]] if pointed_thing.type ~= "node" then return itemstack end local node = minetest.get_node(pointed_thing.under) local nn = node.name if user and not user:get_player_control().sneak then if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack end end local liquid_node = bucket_raycast(user) if liquid_node then if minetest.is_protected(liquid_node.above, user:get_player_name()) then minetest.record_protection_violation(liquid_node.above, user:get_player_name()) end local liquid_name = get_node(liquid_node.above).name if liquid_name then local liquid_def = mcl_buckets.liquids[liquid_name] if liquid_def then local new_bucket --minetest.chat_send_all("test") -- Fill bucket, but not in Creative Mode -- FIXME: remove this line --if not minetest.is_creative_enabled(user:get_player_name()) then if not false then new_bucket = ItemStack({name = liquid_def.itemname}) if liquid_def.on_take then liquid_def.on_take(user) end end add_node(liquid_node.above, {name="air"}) sound_take(nn, liquid_node.above) if mod_doc and doc.entry_exists("nodes", liquid_name) then doc.mark_entry_as_revealed(user:get_player_name(), "nodes", liquid_name) end if new_bucket then return give_bucket(new_bucket, itemstack, user) end else minetest.log("error", string.format("[mcl_buckets] Node [%s] has invalid group [_mcl_bucket_pointable]!", liquid_name)) end end return itemstack else -- FIXME: replace this ugly code by cauldrons API if nn == "mcl_cauldrons:cauldron_3" then -- Take water out of full cauldron minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"}) if not minetest.is_creative_enabled(user:get_player_name()) then new_bucket = ItemStack("mcl_buckets:bucket_water") end sound_take("mcl_core:water_source", pointed_thing.under) elseif nn == "mcl_cauldrons:cauldron_3r" then -- Take river water out of full cauldron minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"}) if not minetest.is_creative_enabled(user:get_player_name()) then new_bucket = ItemStack("mcl_buckets:bucket_river_water") end sound_take("mclx_core:river_water_source", pointed_thing.under) end if new_bucket then return give_bucket(new_bucket, itemstack, user) end end return itemstack end, _on_dispense = function(stack, pos, droppos, dropnode, dropdir) -- Fill empty bucket with liquid or drop bucket if no liquid local collect_liquid = false local liquiddef = mcl_buckets.liquids[dropnode.name] local new_bucket if liquiddef ~= nil and liquiddef.itemname ~= nil and (dropnode.name == liquiddef.source_take) then -- Fill bucket new_bucket = ItemStack({name = liquiddef.itemname}) sound_take(dropnode.name, droppos) collect_liquid = true end if collect_liquid then minetest.set_node(droppos, {name="air"}) -- Fill bucket with liquid stack = new_bucket else -- No liquid found: Drop empty bucket minetest.add_item(droppos, stack) stack:take_item() end return stack end, }) dofile(modpath.."/register.lua")