-- Disable built-in factoids; it is planned to add custom ones as replacements doc.sub.items.disable_core_factoid("node_mining") doc.sub.items.disable_core_factoid("tool_capabilities") -- Help button callback minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.__mcl_doc then doc.show_doc(player:get_player_name()) end end) -- doc_items factoids -- dig_by_water doc.sub.items.register_factoid("nodes", "drop_destroy", function(itemstring, def) if def.groups.dig_by_water then return "Water can flow into this block and cause it to drop as an item." end return "" end) -- usable by hoes doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def) if def.groups.cultivatable == 2 then return "This block can be turned into dirt with a hoe." elseif def.groups.cultivatable == 2 then return "This block can be turned into farmland with a hoe." end return "" end) -- soil doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def) local datastring = "" if def.groups.soil_sapling == 2 then datastring = datastring .. "This block acts as a soil for all saplings." .. "\n" elseif def.groups.soil_sapling == 1 then datastring = datastring .. "This block acts as a soil for some saplings." .. "\n" end if def.groups.soil_sugarcane then datastring = datastring .. "Sugar canes will grow on this block." .. "\n" end if def.groups.soil_nether_wart then datastring = datastring .. "Nether wart will grow on this block." .. "\n" end return datastring end) -- flammable doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def) if def.groups.flammable then return "This block is flammable." end return "" end) -- destroys_items doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def) if def.groups.destroys_items then return "This block destroys any item it touches." end return "" end) -- Comestibles doc.sub.items.register_factoid(nil, "use", function(itemstring, def) if def.groups.eatable and not def._doc_items_usagehelp then if def.groups.food == 2 then return "To eat it, wield it, then rightclick." elseif def.groups.food == 3 then return "To drink it, wield it, then rightclick." else return "To consume it, wield it, then rightclick." end end return "" end) doc.sub.items.register_factoid(nil, "groups", function(itemstring, def) local s = "" if def.groups.eatable and def.groups.eatable > 0 then s = s .. string.format("Hunger points restored: %d", def.groups.eatable) end if def._mcl_saturation and def._mcl_saturation > 0 then s = s .. "\n" .. string.format("Saturation points restored: %.1f", def._mcl_saturation) end return s end) -- Mining, hardness and all that doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def) local pickaxey = { "Diamond Pickaxe", "Iron Pickaxe", "Stone Pickaxe", "Golden Pickaxe", "Wooden Pickaxe" } local axey = { "Diamond Axe", "Iron Axe", "Stone Axe", "Golden Axe", "Wooden Axe" } local shovely = { "Diamond Shovel", "Iron Shovel", "Stone Shovel", "Golden Shovel", "Wooden Shovel" } local datastring = "" local groups = def.groups if groups then if groups.dig_immediate == 3 then datastring = datastring .. "This block can be mined by any tool instantly." .. "\n" else local tool_minable = false if groups.pickaxey then for g=1, 6-groups.pickaxey do datastring = datastring .. "• " .. pickaxey[g] .. "\n" end tool_minable = true end if groups.axey then for g=1, 6-groups.axey do datastring = datastring .. "• " .. axey[g] .. "\n" end tool_minable = true end if groups.shovely then for g=1, 6-groups.shovely do datastring = datastring .. "• " .. shovely[g] .. "\n" end tool_minable = true end if groups.shearsy then datastring = datastring .. "• Shears" .. "\n" tool_minable = true end if groups.swordy then datastring = datastring .. "• Sword" .. "\n" tool_minable = true end if groups.handy then datastring = datastring .. "• Hand" .. "\n" tool_minable = true end if tool_minable then datastring = "This block can be mined by:\n" .. datastring .. "\n" end end end local hardness = def._mcl_hardness if not hardness then hardness = 0 end if hardness == -1 then datastring = datastring .. "Hardness: ∞" else datastring = datastring .. string.format("Hardness: %.2f", hardness) end return datastring end) -- TODO: Blast resistance (omitted for now because explosions ignore hardness)