local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local modpath = minetest.get_modpath(modname) local function spawn_shulkers(pos,def,pr) local nn = minetest.find_nodes_in_area_under_air(vector.offset(pos,-def.sidelen/2,-1,-def.sidelen/2),vector.offset(pos,def.sidelen/2,def.sidelen,def.sidelen/2),def.construct_nodes) if nn and #nn > 0 then local n = pr:next(1,#nn) for i = 1,n do minetest.add_entity(vector.offset(nn[i],0,1,0),"mobs_mc:shulker") end end end mcl_structures.register_structure("end_shipwreck",{ place_on = {"mcl_end:end_stone"}, fill_ratio = 0.01, flags = "place_center_x, place_center_z, all_floors", y_offset = function(pr) return pr:next(-50,-20) end, chunk_probability = 1900, y_max = mcl_vars.mg_end_max, y_min = mcl_vars.mg_end_min -100, biomes = { "End", "EndHighlands", "EndMidlands", "EndBarrens", "EndSmallIslands" }, sidelen = 32, filenames = { modpath.."/schematics/mcl_structures_end_shipwreck_1.mts", }, construct_nodes = {"mcl_chests:ender_chest_small","mcl_chests:ender_chest","mcl_brewing:stand_000"}, after_place = spawn_shulkers, loot = { [ "mcl_chests:chest_small" ] ={{ stacks_min = 2, stacks_max = 6, items = { { itemstring = "mcl_mobitems:bone", weight = 20, amount_min = 4, amount_max=6 }, { itemstring = "mcl_farming:beetroot_seeds", weight = 16, amount_min = 1, amount_max=10 }, { itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 }, --{ itemstring = "mcl_bamboo:bamboo", weight = 15, amount_min = 1, amount_max=3 }, --FIXME BAMBOO { itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 4, amount_max = 8 }, { itemstring = "mcl_core:diamond", weight = 3, amount_min = 2, amount_max = 7 }, { itemstring = "mcl_mobitems:saddle", weight = 3, }, { itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_books:book", weight = 1, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:pick_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:shovel_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:sword_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:helmet_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:chestplate_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:leggings_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:boots_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:pick_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:shovel_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:sword_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:helmet_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:chestplate_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:leggings_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:boots_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_mobitems:iron_horse_armor", weight = 1, }, { itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, }, { itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, }, { itemstring = "mcl_core:apple_gold_enchanted", weight = 2, }, { itemstring = "mcl_elytra:elytra", weight = 1, }, } }} } }) mcl_structures.register_structure("end_boat",{ place_on = {"mcl_end:end_stone"}, fill_ratio = 0.01, flags = "place_center_x, place_center_z, all_floors", y_offset = function(pr) return pr:next(15,30) end, chunk_probability = 1200, y_max = mcl_vars.mg_end_max, y_min = mcl_vars.mg_end_min -100, biomes = { "End", "EndHighlands", "EndMidlands", "EndBarrens", "EndSmallIslands" }, sidelen = 20, filenames = { modpath.."/schematics/mcl_structures_end_boat.mts", }, after_place = spawn_shulkers, construct_nodes = {"mcl_chests:ender_chest_small","mcl_chests:ender_chest","mcl_brewing:stand_000"}, loot = { [ "mcl_chests:chest_small" ] ={{ stacks_min = 2, stacks_max = 6, items = { { itemstring = "mcl_mobitems:bone", weight = 20, amount_min = 4, amount_max=6 }, { itemstring = "mcl_farming:beetroot_seeds", weight = 16, amount_min = 1, amount_max=10 }, { itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 }, { itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 4, amount_max = 8 }, { itemstring = "mcl_core:diamond", weight = 3, amount_min = 2, amount_max = 7 }, { itemstring = "mcl_mobitems:saddle", weight = 3, }, { itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_tools:pick_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:shovel_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:sword_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:helmet_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:chestplate_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:leggings_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:boots_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:pick_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:shovel_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:helmet_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:leggings_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:boots_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_mobitems:iron_horse_armor", weight = 1, }, { itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, }, { itemstring = "mcl_core:apple_gold_enchanted", weight = 2, }, } }} } })