local modpath = minetest.get_modpath(minetest.get_current_modname()) local pairs = pairs local get_connected_players = minetest.get_connected_players local get_item_group = minetest.get_item_group mcl_burning = { storage = {}, animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8 } dofile(modpath .. "/api.lua") minetest.register_globalstep(function(dtime) for _, player in pairs(get_connected_players()) do local storage = mcl_burning.storage[player] if not mcl_burning.tick(player, dtime, storage) and not mcl_burning.is_affected_by_rain(player) then local nodes = mcl_burning.get_touching_nodes(player, {"group:puts_out_fire", "group:set_on_fire"}, storage) local burn_time = 0 for _, pos in pairs(nodes) do local node = minetest.get_node(pos) if get_item_group(node.name, "puts_out_fire") > 0 then burn_time = 0 break end local value = get_item_group(node.name, "set_on_fire") if value > burn_time then burn_time = value end end if burn_time > 0 then mcl_burning.set_on_fire(player, burn_time) end end end end) minetest.register_on_respawnplayer(function(player) mcl_burning.extinguish(player) end) minetest.register_on_joinplayer(function(player) local storage local burn_data = player:get_meta():get_string("mcl_burning:data") if burn_data == "" then storage = {} else storage = minetest.deserialize(burn_data) end mcl_burning.storage[player] = storage end) minetest.register_on_leaveplayer(function(player) local storage = mcl_burning.storage[player] storage.fire_hud_id = nil player:get_meta():set_string("mcl_burning:data", minetest.serialize(storage)) mcl_burning.storage[player] = nil end) minetest.register_entity("mcl_burning:fire", { initial_properties = { physical = false, collisionbox = {0, 0, 0, 0, 0, 0}, visual = "cube", pointable = false, glow = -1, backface_culling = false, }, animation_frame = 0, animation_timer = 0, on_step = function(self, dtime) local parent, storage = self:sanity_check() if parent then self.animation_timer = self.animation_timer + dtime if self.animation_timer >= 0.1 then self.animation_timer = 0 self.animation_frame = self.animation_frame + 1 if self.animation_frame > mcl_burning.animation_frames - 1 then self.animation_frame = 0 end self:update_frame(parent, storage) end else self.object:remove() end end, sanity_check = function(self) local parent = self.object:get_attach() if not parent then return end local storage = mcl_burning.get_storage(parent) if not storage or not storage.burn_time then return end return parent, storage end, update_frame = function(self, parent, storage) local frame_overlay = "^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. self.animation_frame local fire_texture = "mcl_burning_entity_flame_animated.png" .. frame_overlay self.object:set_properties({textures = {"blank.png", "blank.png", fire_texture, fire_texture, fire_texture, fire_texture}}) if parent:is_player() then parent:hud_change(storage.fire_hud_id, "text", "mcl_burning_hud_flame_animated.png" .. frame_overlay) end end, })