--if minetest.setting_get("keepInventory") == false then
	minetest.register_on_dieplayer(function(player)
		local inv = player:get_inventory()
		local pos = player:getpos()
		for i,stack in ipairs(inv:get_list("main")) do
			local x = math.random(0, 9)/3
			local z = math.random(0, 9)/3
			pos.x = pos.x + x
			pos.z = pos.z + z
			minetest.add_item(pos, stack)
			stack:clear()
			inv:set_stack("main", i, stack)
			pos.x = pos.x - x
			pos.z = pos.z - z
		end
	end)
--end