-- Minetest 0.4 mod: default -- See README.txt for licensing and other information. local init = os.clock() flower_tmp={} -- Simple flower template local smallflowerlongdesc = "This is a small flower. Small flowers are mainly used for dye production and can also be potted." local function add_simple_flower(name, desc, image, simple_selection_box) minetest.register_node("mcl_flowers:"..name, { description = desc, _doc_items_longdesc = smallflowerlongdesc, drawtype = "plantlike", tiles = { image..".png" }, inventory_image = image..".png", wield_image = image..".png", sunlight_propagates = true, paramtype = "light", walkable = false, stack_max = 64, groups = {dig_immediate=3,flammable=2,flower=1,attached_node=1,dig_by_water=1,deco_block=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), buildable_to = true, selection_box = { type = "fixed", fixed = simple_selection_box, }, }) end local box_tulip = { -0.15, -0.5, -0.15, 0.15, 5/16, 0.15 } add_simple_flower("poppy", "Poppy", "mcl_flowers_poppy", { -0.15, -0.5, -0.15, 0.15, 3/16, 0.15 }) add_simple_flower("dandelion", "Dandelion", "flowers_dandelion_yellow", { -0.15, -0.5, -0.15, 0.15, 0, 0.15 }) add_simple_flower("oxeye_daisy", "Oxeye Daisy", "mcl_flowers_oxeye_daisy", { -0.15, -0.5, -0.15, 0.15, 5/16, 0.15 }) add_simple_flower("tulip_orange", "Orange Tulip", "flowers_tulip", box_tulip) add_simple_flower("tulip_pink", "Pink Tulip", "mcl_flowers_tulip_pink", box_tulip) add_simple_flower("tulip_red", "Red Tulip", "mcl_flowers_tulip_red", box_tulip) add_simple_flower("tulip_white", "White Tulip", "mcl_flowers_tulip_white", box_tulip) add_simple_flower("allium", "Allium", "mcl_flowers_allium", { -0.2, -0.5, -0.2, 0.2, 6/16, 0.2 }) add_simple_flower("azure_bluet", "Azure Bluet", "mcl_flowers_azure_bluet", { -3/16, -0.5, -3/16, 3/16, 2/16, 3/16 }) add_simple_flower("blue_orchid", "Blue Orchid", "mcl_flowers_blue_orchid", { -5/16, -0.5, -5/16, 5/16, 6/16, 5/16 }) --- Fern --- minetest.register_node("mcl_flowers:fern", { description = "Fern", _doc_items_longdesc = "Ferns are small plants which occour naturally in grasslands. They can be harvested for wheat seeds.", drawtype = "plantlike", tiles = { "mcl_flowers_fern.png" }, inventory_image = "mcl_flowers_fern.png", wield_image = "mcl_flowers_fern.png", sunlight_propagates = true, paramtype = "light", walkable = false, stack_max = 64, groups = {dig_immediate=3,flammable=2,attached_node=1,dig_by_water=1,deco_block=1}, buildable_to = true, sounds = mcl_sounds.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = { -4/16, -0.5, -4/16, 4/16, 7/16, 4/16 }, }, drop = { max_items = 1, items = { { items = {'mcl_farming:wheat_seeds'}, rarity = 8, }, } }, }) local function add_large_flower(name, desc, longdesc, bottom_img, top_img, inv_img) if not inv_img then inv_img = top_img end minetest.register_node("mcl_flowers:"..name, { description = desc, _doc_items_longdesc = longdesc, drawtype = "plantlike", tiles = { bottom_img }, inventory_image = inv_img, wield_image = inv_img, sunlight_propagates = true, paramtype = "light", walkable = false, node_placement_prediction = "", on_place = function(itemstack, placer, pointed_thing) -- We can only place on nodes if pointed_thing.type ~= "node" then --return end -- Check for a floor and a space of 1×2×1 local ptu_node = minetest.get_node(pointed_thing.under) local bottom if minetest.registered_nodes[ptu_node.name].buildable_to then bottom = pointed_thing.under else bottom = pointed_thing.above end local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z } local bottom_buildable = minetest.registered_nodes[minetest.get_node(bottom).name].buildable_to local top_buildable = minetest.registered_nodes[minetest.get_node(top).name].buildable_to local floorname = minetest.get_node({x=bottom.x, y=bottom.y-1, z=bottom.z}).name if minetest.registered_nodes[floorname].walkable and bottom_buildable and top_buildable then -- Success! We can now place the flower minetest.sound_play(minetest.registered_nodes["mcl_flowers:"..name].sounds.place, {pos = bottom, gain=1}) minetest.set_node(bottom, {name="mcl_flowers:"..name}) minetest.set_node(top, {name="mcl_flowers:"..name.."_top"}) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end end return itemstack end, after_destruct = function(pos, oldnode) -- Remove top half of flower (if it exists) local bottom = pos local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z } if minetest.get_node(top).name == "mcl_flowers:"..name.."_top" then minetest.remove_node(top) end end, groups = {dig_immediate=3,flammable=2,flower=1,attached_node=1, dig_by_water=1, double_plant=1,deco_block=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), }) -- Top minetest.register_node("mcl_flowers:"..name.."_top", { description = desc.." (Top Part)", _doc_items_create_entry = false, drawtype = "plantlike", tiles = { top_img }, sunlight_propagates = true, paramtype = "light", walkable = false, drop = "", after_destruct = function(pos, oldnode) -- "Dig" bottom half of flower (if it exists) local top = pos local bottom = { x = top.x, y = top.y - 1, z = top.z } if minetest.get_node(bottom).name == "mcl_flowers:"..name then minetest.dig_node(bottom) end end, groups = {dig_immediate=3,flammable=2,flower=1, dig_by_water=1, not_in_creative_inventory = 1, double_plant=2}, sounds = mcl_sounds.node_sound_leaves_defaults(), }) end add_large_flower("peony", "Peony", nil, "mcl_flowers_double_plant_paeonia_bottom.png", "mcl_flowers_double_plant_paeonia_top.png") add_large_flower("rose_bush", "Rose Bush", nil, "mcl_flowers_double_plant_rose_bottom.png", "mcl_flowers_double_plant_rose_top.png") add_large_flower("lilac", "Lilac", nil, "mcl_flowers_double_plant_syringa_bottom.png", "mcl_flowers_double_plant_syringa_top.png") -- Lily Pad minetest.register_node("mcl_flowers:waterlily", { description = "Lily Pad", _doc_items_longdesc = "A lily pad is a flat plant block which can be walked on. They can be placed on water sources, ice and frosted ice.", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"flowers_waterlily.png", "flowers_waterlily.png^[transformFY"}, inventory_image = "flowers_waterlily.png", wield_image = "flowers_waterlily.png", liquids_pointable = true, walkable = true, sunlight_propagates = true, groups = {dig_immediate = 3, dig_by_water = 1, deco_block=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), node_placement_prediction = "", node_box = { type = "fixed", fixed = {-0.5, -31/64, -0.5, 0.5, -15/32, 0.5} }, selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16} }, on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.above local node = minetest.get_node(pointed_thing.under) local nodename = node.name local def = minetest.registered_nodes[nodename] local node_above = minetest.get_node(pointed_thing.above).name local def_above = minetest.registered_nodes[node_above] local player_name = placer:get_player_name() if def then -- Use pointed node's on_rightclick function first, if present if placer and not placer:get_player_control().sneak then if def and def.on_rightclick then return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end if (pointed_thing.under.x == pointed_thing.above.x and pointed_thing.under.z == pointed_thing.above.z) and ((def.liquidtype == "source" and minetest.get_item_group(nodename, "water") > 0) or (nodename == "mcl_core:ice") or (minetest.get_item_group(nodename, "frosted_ice") > 0)) and (def_above.buildable_to and minetest.get_item_group(node_above, "liquid") == 0) then if not minetest.is_protected(pos, player_name) then minetest.set_node(pos, {name = "mcl_flowers:waterlily", param2 = math.random(0, 3)}) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end else minetest.chat_send_player(player_name, "Node is protected") minetest.record_protection_violation(pos, player_name) end end end return itemstack end }) local time_to_load= os.clock() - init print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))