--[[ By EliasFleckenstein03 and Code-Sploit ]] --[[ Netherite item / node strings Nodes: Ancient Debris mcl_nether:ancient_debris Netherite Ingot mcl_nether:netherite_ingot Netherite Scrap mcl_nether:netherite_scrap Netherite Block mcl_nether:netheriteblock Items: Netherite Sword mcl_tools:sword_netherite Netherite Pickaxe mcl_tools:pick_netherite Netherite Axe mcl_tools:axe_netherite Netherite Shovel mcl_tools:shovel_netherite Netherite Hoe mcl_farming:hoe_netherite Netherite Helmet mcl_armor:helmet_netherite Netherite Chestplate mcl_armor:chestplate_netherite Netherite Leggings mcl_armor:leggings_netherite Netherite Boots mcl_armor:boots_netherite ]] local S = minetest.get_translator("mcl_smithing_table") mcl_smithing_table = {} -- Function to upgrade diamond tool/armor to netherite tool/armor function mcl_smithing_table.upgrade_item(itemstack) itemstack = ItemStack(itemstack) -- Copy the stack local def = itemstack:get_definition() if not def or not def._mcl_upgradable then return end local itemname = itemstack:get_name() local upgrade_item = def._mcl_upgrade_item or itemname:gsub("diamond", "netherite") if upgrade_item == itemname then return end itemstack:set_name(upgrade_item) -- Reload the ToolTips of the tool tt.reload_itemstack_description(itemstack) -- Only return itemstack if upgrade was successfull return itemstack end -- Badly copied over from mcl_anvils -- ToDo: Make better formspec local formspec = "size[9,9]" .. "label[0,4.0;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))) .. "]" .. "list[current_player;main;0,4.5;9,3;9]" .. mcl_formspec.get_itemslot_bg(0,4.5,9,3) .. "list[current_player;main;0,7.74;9,1;]" .. mcl_formspec.get_itemslot_bg(0,7.74,9,1) .. "list[context;diamond_item;1,2.5;1,1;]" .. mcl_formspec.get_itemslot_bg(1,2.5,1,1) .. "list[context;netherite;4,2.5;1,1;]" .. mcl_formspec.get_itemslot_bg(4,2.5,1,1) .. "list[context;upgraded_item;8,2.5;1,1;]" .. mcl_formspec.get_itemslot_bg(8,2.5,1,1) .. "label[3,0.1;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Upgrade Gear"))) .. "]" .. "listring[context;output]".. "listring[current_player;main]".. "listring[context;input]".. "listring[current_player;main]" local function reset_upgraded_item(pos) local inv = minetest.get_meta(pos):get_inventory() local upgraded_item if inv:get_stack("netherite", 1):get_name() == "mcl_nether:netherite_ingot" then upgraded_item = mcl_smithing_table.upgrade_item(inv:get_stack("diamond_item", 1)) end inv:set_stack("upgraded_item", 1, upgraded_item) end minetest.register_node("mcl_smithing_table:table", { description = S("Smithing table"), -- ToDo: Add _doc_items_longdesc and _doc_items_usagehelp stack_max = 64, groups = {pickaxey = 2, deco_block = 1}, tiles = { "mcl_smithing_table_top.png", "mcl_smithing_table_front.png", "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_side.png" }, sounds = mcl_sounds.node_sound_metal_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec) local inv = meta:get_inventory() inv:set_size("diamond_item", 1) inv:set_size("netherite", 1) inv:set_size("upgraded_item", 1) end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if listname == "diamond_item" and mcl_smithing_table.upgrade_item(stack) or listname == "netherite" and stack:get_name() == "mcl_nether:netherite_ingot" then return stack:get_count() end return 0 end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) return 0 end, on_metadata_inventory_put = reset_upgraded_item, on_metadata_inventory_take = function(pos, listname, index, stack, player) local inv = minetest.get_meta(pos):get_inventory() local function take_item(listname) local itemstack = inv:get_stack(listname, 1) itemstack:take_item() inv:set_stack(listname, 1, itemstack) end if listname == "upgraded_item" then take_item("diamond_item") take_item("netherite") -- ToDo: make epic sound minetest.sound_play("mcl_smithing_table_upgrade", {pos = pos, max_hear_distance = 16}) end reset_upgraded_item(pos) end, _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5 })