--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local S = minetest.get_translator("mobs_mc") --################### --################### hoglin --################### local hoglin = { type = "monster", passive = false, spawn_class = "hostile", hp_min = 40, hp_max = 40, xp_min = 9, xp_max = 9, armor = {fleshy = 90}, attack_type = "dogfight", damage = 4, reach = 3, collisionbox = {-.6, -0.01, -.6, .6, 1.4, .6}, visual = "mesh", mesh = "extra_mobs_hoglin.b3d", textures = { { "extra_mobs_hoglin.png", } }, visual_size = {x=3, y=3}, sounds = { random = "extra_mobs_hoglin", damage = "extra_mobs_hoglin_hurt", distance = 16, }, jump = true, makes_footstep_sound = true, walk_velocity = 1, run_velocity = 2.8, drops = { {name = "mobs_mcitems:leather", chance = 1, min = 0, max = 1,}, }, drops = { {name = "mcl_mobitems:porkchop", chance = 1, min = 2, max = 4,}, }, animation = { stand_speed = 7, walk_speed = 7, run_speed = 15, stand_start = 24, stand_end = 24, walk_start = 11, walk_end = 21, run_start = 1, run_end = 10, punch_start = 22, punch_end = 32, }, fear_height = 4, view_range = 32, floats = 0, custom_attack = function(self) if self.state == "attack" and self.reach > vector.distance(self.object:get_pos(), self.attack:get_pos()) then self.attack:add_velocity({x=0,y=13,z=0}) self.attack:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = self.damage} }, nil) end end, do_custom = function(self) if self.object:get_pos().y > -100 then local zog = minetest.add_entity(self.object:get_pos(), "mobs_mc:zoglin") zog:set_rotation(self.object:get_rotation()) self.object:remove() end end, attack_animals = true, } mcl_mobs.register_mob("mobs_mc:hoglin", hoglin) local zoglin = table.copy(hoglin) zoglin.fire_resistant = 1 zoglin.textures = {"extra_mobs_zoglin.png"} zoglin.do_custom = function() return end zoglin.attacks_monsters = true zoglin.lava_damage = 0 zoglin.fire_damage = 0 mcl_mobs.register_mob("mobs_mc:zoglin", zoglin) -- Baby hoglin. local baby_hoglin = table.copy(hoglin) baby_hoglin.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3} baby_hoglin.xp_min = 20 baby_hoglin.xp_max = 20 baby_hoglin.visual_size = {x=hoglin.visual_size.x/2, y=hoglin.visual_size.y/2} textures = { { "extra_mobs_hoglin.png", "extra_mobs_trans.png", } } baby_hoglin.walk_velocity = 1.2 baby_hoglin.run_velocity = 2.4 baby_hoglin.child = 1 mcl_mobs.register_mob("mobs_mc:baby_hoglin", baby_hoglin) -- Regular spawning in the Nether mcl_mobs:spawn_specific( "mobs_mc:hoglin", "nether", "ground", { "Nether", "CrimsonForest" }, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max) mcl_mobs:non_spawn_specific("mobs_mc:hoglin","overworld",0,7) -- spawn eggs mcl_mobs.register_egg("mobs_mc:hoglin", S("Hoglin"), "#85682e", "#2b2140", 0)