mcl_info = {} local refresh_interval = .63 local huds = {} local default_debug = 0 local after = minetest.after local get_connected_players = minetest.get_connected_players local get_biome_name = minetest.get_biome_name local get_biome_data = minetest.get_biome_data local format = string.format local min1, min2, min3 = mcl_vars.mg_overworld_min, mcl_vars.mg_end_min, mcl_vars.mg_nether_min local max1, max2, max3 = mcl_vars.mg_overworld_max, mcl_vars.mg_end_max, mcl_vars.mg_nether_max + 128 local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local S = minetest.get_translator(modname) local storage = minetest.get_mod_storage() local player_dbg = {} local function check_setting(s) return s end --return player setting, set it to 2nd argument if supplied local function player_setting(p,s) local name = p:get_player_name() if check_setting(s) then p:get_meta():set_string("mcl_info_show",s) player_dbg[name] = tonumber(s) end if not player_dbg[name] then local r = p:get_meta():get_string("mcl_info_show") if r == nil or r == "" then r = 0 end player_dbg[name] = tonumber(r) end return player_dbg[name] end mcl_info.registered_debug_fields = {} function mcl_info.register_debug_field(name,def) mcl_info.registered_debug_fields[name]=def end local function nodeinfo(pos) local n = minetest.get_node_or_nil(pos) if not n then return "" end local l = minetest.get_node_light(pos) local ld = minetest.get_node_light(pos,0.5) local r = n.name .. " p1:"..n.param1.." p2:"..n.param2 if l and ld then r = r .. " Light: "..l.."/"..ld end return r end mcl_info.register_debug_field("Node feet",{ level = 4, func = function(pl,pos) return nodeinfo(pos) end }) mcl_info.register_debug_field("Node below",{ level = 4, func = function(pl,pos) return nodeinfo(vector.offset(pos,0,-1,0)) end }) local function get_text(player, bits) local pos = vector.offset(player:get_pos(),0,0.5,0) local bits = bits if bits == 0 then return "" end local r = "" for n,def in pairs(mcl_info.registered_debug_fields) do if def.level == nil or def.level <= bits then r = r .. n..": "..tostring(def.func(player,pos)).."\n" end end local biome_data = get_biome_data(pos) local biome = biome_data and get_biome_name(biome_data.biome) or "No biome" if biome_data then biome = format("%s (%s), Humidity: %.1f, Temperature: %.1f",biome, biome_data.biome, biome_data.humidity, biome_data.heat) end local coord = format("x:%.1f y:%.1f z:%.1f", pos.x, pos.y, pos.z) return r..biome.."\n"..coord end local function info() for _, player in pairs(get_connected_players()) do local name = player:get_player_name() local s = player_setting(player) local pos = player:get_pos() local text = get_text(player, s) local hud = huds[name] if s and not hud then local def = { hud_elem_type = "text", alignment = {x = 1, y = -1}, scale = {x = 100, y = 100}, position = {x = 0.0073, y = 0.889}, text = text, style = 5, ["number"] = 0xcccac0, z_index = 0, } local def_bg = table.copy(def) def_bg.offset = {x = 2, y = 1} def_bg["number"] = 0 def_bg.z_index = -1 huds[name] = { player:hud_add(def), player:hud_add(def_bg), text, } elseif text ~= hud[3] then hud[3] = text player:hud_change(huds[name][1], "text", text) player:hud_change(huds[name][2], "text", text) end end after(refresh_interval, info) end minetest.register_on_leaveplayer(function(p) local name = p:get_player_name() huds[name] = nil player_dbg[name] = nil end) minetest.register_chatcommand("debug",{ description = S("Set debug bit mask: 0 = disable, 1 = biome name, 2 = coordinates, 3 = all"), params = S(""), privs = { debug = true }, func = function(name, params) local player = minetest.get_player_by_name(name) if params == "" then return true, "Debug bitmask is "..player_setting(player) end local dbg = math.floor(tonumber(params) or default_debug) if dbg < 0 or dbg > 4 then minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 4)) return false,"Current bitmask: "..player_setting(player) end return true, "Debug bit mask set to "..player_setting(player,dbg) end }) info()