local item_water, item_dirt, item_grass item_water = "mcl_core:water_source" item_dirt = "mcl_core:dirt" item_grass = "mcl_core:dirt_with_grass" local function make_bamboo(pos, size) for y = 0, size - 1 do local p = {x = pos.x, y = pos.y + y, z = pos.z} if minetest.get_node(p).name ~= "air" then return end minetest.set_node(p, {name = "mcl_bamboo:bamboo"}) end end minetest.register_on_generated(function(minp, maxp, seed) if maxp.y < 2 and minp.y > 0 then return end local c_grass = minetest.get_content_id(item_grass) local n_bamboo = minetest.get_perlin(8234, 3, 0.6, 100) local vm = minetest.get_voxel_manip() local emin, emax = vm:read_from_map(minp, maxp) local area = VoxelArea:new {MinEdge = emin, MaxEdge = emax} local data = vm:get_data() local rand = PseudoRandom(seed % 8000) for z = minp.z + 2, maxp.z - 2, 4 do for x = minp.x + 2, maxp.x - 2, 4 do local bamboo_amount = math.floor(n_bamboo:get_2d({x = x, y = z}) * 7 - 3) for i = 1, bamboo_amount do local p_pos = { x = rand:next(x - 2, x + 2), y = 0, z = rand:next(z - 2, z + 2) } local found = false local node = -1 for y = 4, 0, -1 do p_pos.y = y node = data[area:index(p_pos.x, p_pos.y, p_pos.z)] if node == c_grass then found = true break end end if found and minetest.find_node_near(p_pos, 5, {"group:water", item_water}) then p_pos.y = p_pos.y + 1 make_bamboo(p_pos, rand:next(4, 12)) end end end end end )