local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local modpath = minetest.get_modpath(modname) mcl_structures = {} local rotations = { "0", "90", "180", "270" } local function ecb_place(blockpos, action, calls_remaining, param) if calls_remaining >= 1 then return end minetest.place_schematic(param.pos, param.schematic, param.rotation, param.replacements, param.force_placement, param.flags) if param.after_placement_callback and param.p1 and param.p2 then param.after_placement_callback(param.p1, param.p2, param.size, param.rotation, param.pr, param.callback_param) end end function mcl_structures.place_schematic(pos, schematic, rotation, replacements, force_placement, flags, after_placement_callback, pr, callback_param) local s = loadstring(minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic")() if s and s.size then local x, z = s.size.x, s.size.z if rotation then if rotation == "random" and pr then rotation = rotations[pr:next(1,#rotations)] end if rotation == "random" then x = math.max(x, z) z = x elseif rotation == "90" or rotation == "270" then x, z = z, x end end local p1 = {x=pos.x , y=pos.y , z=pos.z } local p2 = {x=pos.x+x-1, y=pos.y+s.size.y-1, z=pos.z+z-1} minetest.log("verbose", "[mcl_structures] size=" ..minetest.pos_to_string(s.size) .. ", rotation=" .. tostring(rotation) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2)) local param = {pos=vector.new(pos), schematic=s, rotation=rotation, replacements=replacements, force_placement=force_placement, flags=flags, p1=p1, p2=p2, after_placement_callback = after_placement_callback, size=vector.new(s.size), pr=pr, callback_param=callback_param} minetest.emerge_area(p1, p2, ecb_place, param) return true end end function mcl_structures.get_struct(file) local localfile = modpath.."/schematics/"..file local file, errorload = io.open(localfile, "rb") if errorload then minetest.log("error", "[mcl_structures] Could not open this struct: "..localfile) return nil end local allnode = file:read("*a") file:close() return allnode end -- Call on_construct on pos. -- Useful to init chests from formspec. local function init_node_construct(pos) local node = minetest.get_node(pos) local def = minetest.registered_nodes[node.name] if def and def.on_construct then def.on_construct(pos) return true end return false end mcl_structures.init_node_construct = init_node_construct -- The call of Struct function mcl_structures.call_struct(pos, struct_style, rotation, pr) minetest.log("action","[mcl_structures] call_struct " .. struct_style.." at "..minetest.pos_to_string(pos)) if not rotation then rotation = "random" end if struct_style == "end_exit_portal" then return mcl_structures.generate_end_exit_portal(pos, rotation) elseif struct_style == "end_exit_portal_open" then return mcl_structures.generate_end_exit_portal_open(pos, rotation) elseif struct_style == "end_gateway_portal" then return mcl_structures.generate_end_gateway_portal(pos, rotation) elseif struct_style == "end_portal_shrine" then return mcl_structures.generate_end_portal_shrine(pos, rotation, pr) end end function mcl_structures.generate_end_exit_portal(pos, rot) local path = modpath.."/schematics/mcl_structures_end_exit_portal.mts" return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true) end function mcl_structures.generate_end_exit_portal_open(pos, rot) local path = modpath.."/schematics/mcl_structures_end_exit_portal.mts" return mcl_structures.place_schematic(pos, path, rot or "0", nil, true) end function mcl_structures.generate_end_gateway_portal(pos, rot) local path = modpath.."/schematics/mcl_structures_end_gateway_portal.mts" return mcl_structures.place_schematic(pos, path, rot or "0", nil, true) end local function shrine_placement_callback(p1, p2, size, rotation, pr) -- Find and setup spawner with silverfish local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner") for s=1, #spawners do --local meta = minetest.get_meta(spawners[s]) mcl_mobspawners.setup_spawner(spawners[s], "mobs_mc:silverfish") end -- Shuffle stone brick types local bricks = minetest.find_nodes_in_area(p1, p2, "mcl_core:stonebrick") for b=1, #bricks do local r_bricktype = pr:next(1, 100) local r_infested = pr:next(1, 100) local bricktype if r_infested <= 5 then if r_bricktype <= 30 then -- 30% bricktype = "mcl_monster_eggs:monster_egg_stonebrickmossy" elseif r_bricktype <= 50 then -- 20% bricktype = "mcl_monster_eggs:monster_egg_stonebrickcracked" else -- 50% bricktype = "mcl_monster_eggs:monster_egg_stonebrick" end else if r_bricktype <= 30 then -- 30% bricktype = "mcl_core:stonebrickmossy" elseif r_bricktype <= 50 then -- 20% bricktype = "mcl_core:stonebrickcracked" end -- 50% stonebrick (no change necessary) end if bricktype then minetest.set_node(bricks[b], { name = bricktype }) end end -- Also replace stairs local stairs = minetest.find_nodes_in_area(p1, p2, {"mcl_stairs:stair_stonebrick", "mcl_stairs:stair_stonebrick_outer", "mcl_stairs:stair_stonebrick_inner"}) for s=1, #stairs do local stair = minetest.get_node(stairs[s]) local r_type = pr:next(1, 100) if r_type <= 30 then -- 30% mossy if stair.name == "mcl_stairs:stair_stonebrick" then stair.name = "mcl_stairs:stair_stonebrickmossy" elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then stair.name = "mcl_stairs:stair_stonebrickmossy_outer" elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then stair.name = "mcl_stairs:stair_stonebrickmossy_inner" end minetest.set_node(stairs[s], stair) elseif r_type <= 50 then -- 20% cracky if stair.name == "mcl_stairs:stair_stonebrick" then stair.name = "mcl_stairs:stair_stonebrickcracked" elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then stair.name = "mcl_stairs:stair_stonebrickcracked_outer" elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then stair.name = "mcl_stairs:stair_stonebrickcracked_inner" end minetest.set_node(stairs[s], stair) end -- 50% no change end -- Randomly add ender eyes into end portal frames, but never fill the entire frame local frames = minetest.find_nodes_in_area(p1, p2, "mcl_portals:end_portal_frame") local eyes = 0 for f=1, #frames do local r_eye = pr:next(1, 10) if r_eye == 1 then eyes = eyes + 1 if eyes < #frames then local frame_node = minetest.get_node(frames[f]) frame_node.name = "mcl_portals:end_portal_frame_eye" minetest.set_node(frames[f], frame_node) end end end end function mcl_structures.generate_end_portal_shrine(pos, rotation, pr) local offset = {x=6, y=4, z=6} --local size = {x=13, y=8, z=13} local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z } local path = modpath.."/schematics/mcl_structures_end_portal_room_simple.mts" mcl_structures.place_schematic(newpos, path, rotation or "0", nil, true, nil, shrine_placement_callback, pr) end local structure_data = {} --[[ Returns a table of structure of the specified type. Currently the only valid parameter is "stronghold". Format of return value: { { pos = , generated= }, -- first structure { pos = , generated= }, -- second structure -- and so on } TODO: Implement this function for all other structure types as well. ]] function mcl_structures.get_structure_data(structure_type) if structure_data[structure_type] then return table.copy(structure_data[structure_type]) else return {} end end -- Register a structures table for the given type. The table format is the same as for -- mcl_structures.get_structure_data. function mcl_structures.register_structure_data(structure_type, structures) structure_data[structure_type] = structures end local function dir_to_rotation(dir) local ax, az = math.abs(dir.x), math.abs(dir.z) if ax > az then if dir.x < 0 then return "270" end return "90" end if dir.z < 0 then return "180" end return "0" end dofile(modpath.."/api.lua") dofile(modpath.."/desert_temple.lua") dofile(modpath.."/jungle_temple.lua") dofile(modpath.."/ocean_ruins.lua") dofile(modpath.."/witch_hut.lua") dofile(modpath.."/igloo.lua") dofile(modpath.."/geode.lua") mcl_structures.register_structure("desert_well",{ place_on = {"group:sand"}, fill_ratio = 0.01, flags = "place_center_x, place_center_z", not_near = { "desert_temple_new" }, solid_ground = true, sidelen = 4, chunk_probability = 256, y_max = mcl_vars.mg_overworld_max, y_min = 1, y_offset = -2, biomes = { "Desert" }, filenames = { modpath.."/schematics/mcl_structures_desert_well.mts" }, }) mcl_structures.register_structure("fossil",{ place_on = {"group:material_stone"}, fill_ratio = 0.01, flags = "place_center_x, place_center_z", solid_ground = true, sidelen = 13, chunk_probability = 256, y_max = 1, y_min = mcl_vars.mg_overworld_min, biomes = { "Desert" }, filenames = { modpath.."/schematics/mcl_structures_fossil_skull_1.mts", -- 4×5×5 modpath.."/schematics/mcl_structures_fossil_skull_2.mts", -- 5×5×5 modpath.."/schematics/mcl_structures_fossil_skull_3.mts", -- 5×5×7 modpath.."/schematics/mcl_structures_fossil_skull_4.mts", -- 7×5×5 modpath.."/schematics/mcl_structures_fossil_spine_1.mts", -- 3×3×13 modpath.."/schematics/mcl_structures_fossil_spine_2.mts", -- 5×4×13 modpath.."/schematics/mcl_structures_fossil_spine_3.mts", -- 7×4×13 modpath.."/schematics/mcl_structures_fossil_spine_4.mts", -- 8×5×13 }, }) mcl_structures.register_structure("boulder",{ filenames = { modpath.."/schematics/mcl_structures_boulder_small.mts", modpath.."/schematics/mcl_structures_boulder_small.mts", modpath.."/schematics/mcl_structures_boulder_small.mts", modpath.."/schematics/mcl_structures_boulder.mts", -- small boulder 3x as likely }, },true) --is spawned as a normal decoration. this is just for /spawnstruct mcl_structures.register_structure("ice_spike_small",{ filenames = { modpath.."/schematics/mcl_structures_ice_spike_small.mts" }, },true) --is spawned as a normal decoration. this is just for /spawnstruct mcl_structures.register_structure("ice_spike_large",{ sidelen = 6, filenames = { modpath.."/schematics/mcl_structures_ice_spike_large.mts" }, },true) --is spawned as a normal decoration. this is just for /spawnstruct -- Debug command minetest.register_chatcommand("spawnstruct", { params = "end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | nether_portal | dungeon", description = S("Generate a pre-defined structure near your position."), privs = {debug = true}, func = function(name, param) local player = minetest.get_player_by_name(name) if not player then return end local pos = player:get_pos() if not pos then return end pos = vector.round(pos) local dir = minetest.yaw_to_dir(player:get_look_horizontal()) local rot = dir_to_rotation(dir) local pr = PseudoRandom(pos.x+pos.y+pos.z) local errord = false local message = S("Structure placed.") if param == "end_exit_portal" then mcl_structures.generate_end_exit_portal(pos, rot, pr) elseif param == "end_exit_portal_open" then mcl_structures.generate_end_exit_portal_open(pos, rot, pr) elseif param == "end_gateway_portal" then mcl_structures.generate_end_gateway_portal(pos, rot, pr) elseif param == "end_portal_shrine" then mcl_structures.generate_end_portal_shrine(pos, rot, pr) elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then mcl_dungeons.spawn_dungeon(pos, rot, pr) elseif param == "nether_portal" and mcl_portals and mcl_portals.spawn_nether_portal then mcl_portals.spawn_nether_portal(pos, rot, pr, name) elseif param == "" then message = S("Error: No structure type given. Please use “/spawnstruct ”.") errord = true else for n,d in pairs(mcl_structures.registered_structures) do if n == param then mcl_structures.place_structure(pos,d,pr) return true,message end end message = S("Error: Unknown structure type. Please use “/spawnstruct ”.") errord = true end minetest.chat_send_player(name, message) if errord then minetest.chat_send_player(name, S("Use /help spawnstruct to see a list of avaiable types.")) end end }) minetest.register_on_mods_loaded(function() local p = "" for n,_ in pairs(mcl_structures.registered_structures) do p = p .. " | "..n end minetest.registered_chatcommands["spawnstruct"].params = minetest.registered_chatcommands["spawnstruct"].params .. p end)