--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by michieal. --- DateTime: 12/14/22 10:11 PM --- -- LOCALS local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local bamboo = "mcl_bamboo:bamboo" local adj_nodes = { vector.new(0, 0, 1), vector.new(0, 0, -1), vector.new(1, 0, 0), vector.new(-1, 0, 0), } local function bambootoo_create_nodes() local bamboo_mosaic = minetest.registered_nodes[bamboo .. "_plank"] bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"} bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20} bamboo_mosaic.description = S("Bamboo Mosaic Plank") bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank") minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic) if minetest.get_modpath("mcl_stairs") then if mcl_stairs ~= nil then mcl_stairs.register_stair_and_slab_simple( "bamboo_mosaic", "mcl_bamboo:bamboo_mosaic", S("Bamboo Mosaic Stair"), S("Bamboo Mosaic Slab"), S("Double Bamboo Mosaic Slab") ) end end minetest.register_node("mcl_bamboo:scaffolding_horizontal", { description = S("Scaffolding (horizontal)"), doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), doc_items_hidden = false, tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, drop = "mcl_bamboo:scaffolding", drawtype = "nodebox", paramtype = "light", paramtype2 = "4dir", param2 = 0, use_texture_alpha = "clip", node_box = { type = "fixed", fixed = { {-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, -0.375, 0.5, -0.375}, {0.375, -0.5, -0.5, 0.5, 0.5, -0.375}, {0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, {-0.5, -0.5, 0.375, -0.375, 0.5, 0.5}, {-0.5, -0.5, -0.5, 0.5, -0.375, 0.5}, } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, }, groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1}, _mcl_after_falling = function(pos) if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= "mcl_bamboo:scaffolding" then minetest.remove_node(pos) minetest.add_item(pos, "mcl_bamboo:scaffolding") else minetest.set_node(vector.offset(pos, 0, 1, 0), {name = "mcl_bamboo:scaffolding"}) end end end, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local node = minetest.get_node(pointed_thing.under) local pos = pointed_thing.under if mcl_bamboo.is_protected(pos, placer) then return end end }) end local function bambootoo_register_craftings() minetest.register_craft({ output = bamboo .. "_mosaic", recipe = { {"mcl_stair:slab_bamboo_plank"}, {"mcl_stair:slab_bamboo_plank"}, } }) -- Fuels... minetest.register_craft({ type = "fuel", recipe = bamboo .. "_mosaic", burntime = 7.5, }) if minetest.get_modpath("mcl_stairs") then if mcl_stairs ~= nil then minetest.register_craft({ type = "fuel", recipe = "mcl_stairs:slab_bamboo_mosaic", burntime = 7.5, }) minetest.register_craft({ type = "fuel", recipe = "mcl_stairs:stair_bamboo_mosaic", burntime = 15, }) end end end bambootoo_create_nodes() bambootoo_register_craftings()