local hud_totem = {} minetest.register_on_leaveplayer(function(player) hud_totem[player] = nil end) -- Totem particle registration -- TODO: real MC colors, these are randomly selected colors: local colors = {"#7FFF00", "#698B22", "#BCEE68", "#EEEE00", "#C5F007"} for c, color in pairs(colors) do local colorizing = ".png^[colorize:"..color for n = 1, 4 do minetest.register_entity("mcl_totems:totem_particle"..n.."_color"..c, { physical = true, collide_with_objects = false, collisionbox = {-0.02,-0.02,-0.02, 0.02,0.02,0.02}, pointable = false, visual = "sprite", visual_size = {x=0.2, y=0.2}, textures = {"mcl_particles_totem"..n..colorizing}, spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, static_save = false, glow = 5, on_activate = function(self, staticdata) self.object:set_velocity({x = math.random(-4, 4)*math.random(), y = math.random(-1, 4)*math.random(), z = math.random(-4, 4)*math.random()}) minetest.after(0.3, function() self.object:set_acceleration({x=0, y=-4, z=0}) self.object:set_velocity({x=0, y=0, z=0}) end) end, on_step = function(self, dtime) local r = math.random(1,80) if r == 1 then self.object:remove() end end }) end end -- Save the player from death when holding totem of undying in hand mcl_damage.register_modifier(function(obj, damage, reason) if obj:is_player() then local hp = obj:get_hp() if hp - damage <= 0 then local wield = obj:get_wielded_item() if wield:get_name() == "mobs_mc:totem" then local ppos = obj:get_pos() local pnname = minetest.get_node(ppos).name -- Some exceptions when _not_ to save the player for n=1, #mobs_mc.misc.totem_fail_nodes do if pnname == mobs_mc.misc.totem_fail_nodes[n] then return end end -- Reset breath as well if obj:get_breath() < 11 then obj:set_breath(10) end if not minetest.is_creative_enabled(obj:get_player_name()) then wield:take_item() obj:set_wielded_item(wield) end -- Effects minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true) --Particles for i = 1, 200 do local particle = "mcl_totems:totem_particle"..math.random(1, 4).."_color"..math.random(1, 5) minetest.after(math.random(1, 2)*math.random(), function() local new_pos = obj:get_pos() minetest.add_entity({x=new_pos.x, y=new_pos.y + 1, z=new_pos.z}, particle) end) end -- Big totem overlay if not hud_totem[obj] then hud_totem[obj] = obj:hud_add({ hud_elem_type = "image", text = "mcl_totems_totem.png", position = { x=0.5, y=1 }, scale = { x=17, y=17 }, offset = { x=0, y=-178 }, z_index = 100, }) minetest.after(3, function() if obj:is_player() then obj:hud_remove(hud_totem[obj]) hud_totem[obj] = nil end end) end -- Set HP to exactly 1 return hp - 1 end end end end, 1000)