-- Some global variables (don't overwrite them!) mcl_vars = {} mcl_vars.redstone_tick = 0.1 -- GUI / inventory menu settings mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]" -- nonbg is added as formspec prepend in mcl_formspec_prepend mcl_vars.gui_nonbg = table.concat({ mcl_vars.gui_slots, "style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]", "style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]", "style_type[field;textcolor=#323232]", "style_type[label;textcolor=#323232]", "style_type[textarea;textcolor=#323232]", "style_type[checkbox;textcolor=#323232]", }) -- Background stuff must be manually added by mods (no formspec prepend) mcl_vars.gui_bg_color = "bgcolor[#00000000]" mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;true;7]" -- Tool wield size mcl_vars.tool_wield_scale = vector.new(1.8, 1.8, 1) -- Mapgen variables local mg_name = minetest.get_mapgen_setting("mg_name") local minecraft_height_limit = 256 local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true" local singlenode = mg_name == "singlenode" -- Calculate mapgen_edge_min/mapgen_edge_max mcl_vars.chunksize = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5) mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16) mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000) mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000) local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2) mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1 local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) / mcl_vars.MAP_BLOCKSIZE) local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1 local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits. mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes ---@param x integer ---@return integer local function coordinate_to_block(x) return math.floor(x / mcl_vars.MAP_BLOCKSIZE) end ---@param x integer ---@return integer local function coordinate_to_chunk(x) return math.floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize) end ---@param pos Vector ---@return Vector function mcl_vars.pos_to_block(pos) return vector.new( coordinate_to_block(pos.x), coordinate_to_block(pos.y), coordinate_to_block(pos.z) ) end ---@param pos Vector ---@return Vector function mcl_vars.pos_to_chunk(pos) return vector.new( coordinate_to_chunk(pos.x), coordinate_to_chunk(pos.y), coordinate_to_chunk(pos.z) ) end local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes) local k_positive_z = k_positive * 2 local k_positive_y = k_positive_z * k_positive_z ---@param pos Vector ---@return integer function mcl_vars.get_chunk_number(pos) -- unsigned int local c = mcl_vars.pos_to_chunk(pos) return (c.y + k_positive) * k_positive_y + (c.z + k_positive) * k_positive_z + c.x + k_positive end if not superflat and not singlenode then -- Normal mode --[[ Realm stacking (h is for height) - Overworld (h>=256) - Void (h>=1000) - Realm Barrier (h=11), to allow escaping the End - End (h>=256) - Void (h>=1000) - Nether (h=128) - Void (h>=1000) ]] -- Overworld mcl_vars.mg_overworld_min = -62 mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4 mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min + 10 mcl_vars.mg_lava = true mcl_vars.mg_bedrock_is_rough = true elseif singlenode then mcl_vars.mg_overworld_min = -66 mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min mcl_vars.mg_lava = false mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min mcl_vars.mg_bedrock_is_rough = false else -- Classic superflat local ground = tonumber(minetest.get_mapgen_setting("mgflat_ground_level")) or 8 mcl_vars.mg_overworld_min = ground - 3 mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min mcl_vars.mg_lava = false mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min mcl_vars.mg_bedrock_is_rough = false end mcl_vars.mg_overworld_max = mcl_vars.mapgen_edge_max -- The Nether (around Y = -29000) mcl_vars.mg_nether_min = -29067 -- Carefully chosen to be at a mapchunk border mcl_vars.mg_nether_max = mcl_vars.mg_nether_min + 128 mcl_vars.mg_bedrock_nether_bottom_min = mcl_vars.mg_nether_min mcl_vars.mg_bedrock_nether_top_max = mcl_vars.mg_nether_max mcl_vars.mg_nether_deco_max = mcl_vars.mg_nether_max -11 -- this is so ceiling decorations don't spill into other biomes as bedrock generation calls minetest.generate_decorations to put netherrack under the bedrock if not superflat then mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4 mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max - 4 mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 31 else -- Thin bedrock in classic superflat mapgen mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 2 end if mg_name == "flat" then if superflat then mcl_vars.mg_flat_nether_floor = mcl_vars.mg_bedrock_nether_bottom_max + 4 mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_bedrock_nether_bottom_max + 52 else mcl_vars.mg_flat_nether_floor = mcl_vars.mg_lava_nether_max + 4 mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_lava_nether_max + 52 end end -- The End (surface at ca. Y = -27000) mcl_vars.mg_end_min = -27073 -- Carefully chosen to be at a mapchunk border mcl_vars.mg_end_max_official = mcl_vars.mg_end_min + minecraft_height_limit mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000 mcl_vars.mg_end_platform_pos = { x = 100, y = mcl_vars.mg_end_min + 64, z = 0 } mcl_vars.mg_end_exit_portal_pos = vector.new(0, mcl_vars.mg_end_min + 71, 0) -- Realm barrier used to safely separate the End from the void below the Overworld mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max mcl_vars.mg_realm_barrier_overworld_end_min = mcl_vars.mg_end_max - 11 -- Use MineClone 2-style dungeons mcl_vars.mg_dungeons = true -- Set default stack sizes minetest.nodedef_default.stack_max = 64 minetest.craftitemdef_default.stack_max = 64 -- Set random seed for all other mods (Remember to make sure no other mod calls this function) math.randomseed(os.time()) local chunks = {} -- intervals of chunks generated ---@param pos Vector function mcl_vars.add_chunk(pos) local n = mcl_vars.get_chunk_number(pos) -- unsigned int local prev for i, d in pairs(chunks) do if n <= d[2] then -- we've found it if (n == d[2]) or (n >= d[1]) then return end -- already here if n == d[1] - 1 then -- right before: if prev and (prev[2] == n - 1) then prev[2] = d[2] table.remove(chunks, i) return end d[1] = n return end if prev and (prev[2] == n - 1) then --join to previous prev[2] = n return end table.insert(chunks, i, { n, n }) -- insert new interval before i return end prev = d end chunks[#chunks + 1] = { n, n } end ---@param pos Vector ---@return boolean function mcl_vars.is_generated(pos) local n = mcl_vars.get_chunk_number(pos) -- unsigned int for i, d in pairs(chunks) do if n <= d[2] then return (n >= d[1]) end end return false end ---"Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does. ---@param pos Vector Position, if it's wrong, `{name="error"}` node will return. ---@param force? boolean Optional (default: `false`), Do the maximum to still read the node within us_timeout. ---@param us_timeout? number Optional (default: `244 = 0.000244 s = 1/80/80/80`), set it at least to `3000000` to let mapgen to finish its job ---@return node # Node definition, eg. `{name="air"}`. Unfortunately still can return `{name="ignore"}`. ---@nodiscard function mcl_vars.get_node(pos, force, us_timeout) -- check initial circumstances if not pos or not pos.x or not pos.y or not pos.z then return { name = "error" } end -- try common way local node = minetest.get_node(pos) if node.name ~= "ignore" then return node end -- copy vector to get sure it won't changed by other threads local pos_copy = vector.copy(pos) -- try LVM minetest.get_voxel_manip():read_from_map(pos_copy, pos_copy) node = minetest.get_node(pos_copy) if node.name ~= "ignore" or not force then return node end -- all ways failed - need to emerge (or forceload if generated) if mcl_vars.is_generated(pos_copy) then minetest.chat_send_all("IMPOSSIBLE! Please report this to MCL2 issue tracker!") minetest.forceload_block(pos_copy) else minetest.emerge_area(pos_copy, pos_copy) end local t = minetest.get_us_time() node = minetest.get_node(pos_copy) while (not node or node.name == "ignore") and (minetest.get_us_time() - t < (us_timeout or 244)) do node = minetest.get_node(pos_copy) end return node -- it still can return "ignore", LOL, even if force = true, but only after time out end