local S if (minetest.get_modpath("intllib")) then S = intllib.Getter() else S = function ( s ) return s end end if minetest.setting_getbool("enable_damage") then mcl_hunger = {} mcl_hunger.food = {} -- Debug Mode. If enabled, saturation and exhaustion are shown as well local debug = minetest.setting_getbool("mcl_hunger_debug") if debug == nil then debug = false end --[[ Data value format notes: Hunger values is identical to Minecraft's and ranges from 0 to 20. Exhaustion and saturation values are stored as integers, unlike in Minecraft. Exhaustion is Minecraft exhaustion times 1000 and ranges from 0 to 4000. Saturation is Minecraft exhaustion times 10 and ranges from 0 to 200. Food saturation is stored in the custom item definition field _mcl_saturation. This field uses the original Minecraft value. ]] -- Count number of poisonings a player has at once mcl_hunger.poisonings = {} -- HUD item ids local hunger_hud = {} mcl_hunger.HUD_TICK = 0.1 -- Exhaustion increase mcl_hunger.EXHAUST_DIG = 5 -- exhaustion increased this value after digged node mcl_hunger.EXHAUST_JUMP = 50 -- jump mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- jump while sprinting mcl_hunger.EXHAUST_ATTACK = 100 -- attack mcl_hunger.EXHAUST_SWIM = 10 -- player movement in water mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node) mcl_hunger.EXHAUST_DAMAGE = 100 -- taking damage (protected by armor) mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered mcl_hunger.SATURATION_INIT = 50 -- Initial saturation for new/respawning players --load custom settings local set = io.open(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf", "r") if set then dofile(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf") set:close() end local function init_hud(player) hb.init_hudbar(player, "food", mcl_hunger.get_hunger(player)) if debug then hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10) hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player)) end end -- HUD updating functions for Debug Mode. No-op if not in Debug Mode function mcl_hunger.update_saturation_hud(player, saturation, hunger) if debug then local satulimit if hunger then satulimit = hunger * 10 end hb.change_hudbar(player, "saturation", saturation, satulimit) end end function mcl_hunger.update_exhaustion_hud(player, exhaustion) if debug then hb.change_hudbar(player, "exhaustion", exhaustion) end end dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua") -- register saturation hudbar hb.register_hudbar("food", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false) if debug then hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %d/%d")) hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d")) end local RAW_VALUE_FOOD = 1 local RAW_VALUE_SATURATION = 2 local RAW_VALUE_EXHAUSTION = 3 local get_player_value_raw = function(player, id, default) local inv = player:get_inventory() if not inv then return nil end local value = inv:get_stack("hunger", id):get_count() if value == 0 then inv:set_stack("hunger", id, ItemStack({name=":", count=default+1})) return default else return value - 1 end end local set_player_value_raw = function(player, id, value) local inv = player:get_inventory() inv:set_stack("hunger", id, ItemStack({name=":", count=value+1})) return true end -- API START -- mcl_hunger.get_hunger = function(player) return get_player_value_raw(player, RAW_VALUE_FOOD, 20) end mcl_hunger.get_saturation = function(player) return get_player_value_raw(player, RAW_VALUE_SATURATION, 50) end mcl_hunger.get_exhaustion = function(player) return get_player_value_raw(player, RAW_VALUE_EXHAUSTION, 0) end mcl_hunger.set_hunger = function(player, hunger, update_hudbars) hunger = math.min(20, math.max(0, hunger)) local ok = set_player_value_raw(player, RAW_VALUE_FOOD, hunger) if not ok then return false end if update_hudbars ~= false then hb.change_hudbar(player, "food", hunger) mcl_hunger.update_saturation_hud(player, nil, hunger) end return true end mcl_hunger.set_saturation = function(player, saturation, update_hudbar) saturation = math.min(mcl_hunger.get_hunger(player)*10, math.max(0, saturation)) local ok = set_player_value_raw(player, RAW_VALUE_SATURATION, saturation) if not ok then return false end if update_hudbar ~= false then mcl_hunger.update_saturation_hud(player, saturation) end return true end mcl_hunger.set_exhaustion = function(player, exhaustion, update_hudbar) exhaustion = math.min(mcl_hunger.EXHAUST_LVL, math.max(0.0, exhaustion)) local ok = set_player_value_raw(player, RAW_VALUE_EXHAUSTION, exhaustion) if not ok then return false end if update_hudbar ~= false then mcl_hunger.update_exhaustion_hud(player, exhaustion) end return true end -- END OF API -- minetest.register_on_joinplayer(function(player) local name = player:get_player_name() local inv = player:get_inventory() inv:set_size("hunger", 3) mcl_hunger.poisonings[name] = 0 init_hud(player) end) minetest.register_on_respawnplayer(function(player) -- reset hunger (and save) local name = player:get_player_name() local h, s, e = 20, mcl_hunger.SATURATION_INIT, 0 mcl_hunger.set_hunger(player, h, false) mcl_hunger.set_saturation(player, s, false) mcl_hunger.set_exhaustion(player, e, false) hb.change_hudbar(player, "food", h) mcl_hunger.update_saturation_hud(player, s, h) mcl_hunger.update_exhaustion_hud(player, e) end) function mcl_hunger.exhaust(playername, increase) local player = minetest.get_player_by_name(playername) if not player then return false end mcl_hunger.set_exhaustion(player, mcl_hunger.get_exhaustion(player) + increase) if mcl_hunger.get_exhaustion(player) >= mcl_hunger.EXHAUST_LVL then mcl_hunger.set_exhaustion(player, 0.0) local h = nil local satuchanged = false local s = mcl_hunger.get_saturation(player) if s > 0 then mcl_hunger.set_saturation(player, math.max(s - 10, 0)) satuchanged = true elseif s <= 0.0001 then h = mcl_hunger.get_hunger(player) h = math.max(h-1, 0) mcl_hunger.set_hunger(player, h) satuchanged = true end if satuchanged then if h ~= nil then h = h*10 end mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), h) end end mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) return true end function mcl_hunger.saturate(playername, increase, update_hudbar) local player = minetest.get_player_by_name(playername) mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)*10)) if update_hudbar ~= false then mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)) end end local main_timer = 0 local timer = 0 -- Half second timer local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second minetest.register_globalstep(function(dtime) main_timer = main_timer + dtime timer = timer + dtime if main_timer > mcl_hunger.HUD_TICK or timer > 0.5 then if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end for _,player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() local h = tonumber(mcl_hunger.get_hunger(player)) local hp = player:get_hp() if timer > 0.5 then -- Quick heal (every 0.5s) if h >= 20 and hp > 0 and hp < 20 then -- +1 HP, +exhaustion player:set_hp(hp+1) mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN) -- Slow heal, and hunger damage (every 4s) elseif timerMult == 0 then if h >= 18 and hp > 0 and hp < 20 then -- +1 HP, +exhaustion player:set_hp(hp+1) mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN) mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) elseif h == 0 then -- Damage hungry player down to 1 HP if hp-1 >= 0 then player:set_hp(hp-1) end end end local controls = player:get_player_control() -- Determine if the player is moving if controls.up or controls.down or controls.left or controls.right then -- TODO: Add exhaustion for moving in water end -- Jumping -- FIXME: This is quite hacky and doesn't check if the player is actually jumping if controls.jump then mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP) end end end end if timer > 0.5 then timer = 0 timerMult = timerMult + 1 if timerMult > 7 then timerMult = 0 end end end) end